< Street Fighter 6 | Dhalsim
(→1MK) |
No edit summary |
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| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| cost = (Drive or Super meter cost in simple terms) | | cost = (Drive or Super meter cost in simple terms) | ||
| damage = (Attack's damage value for each hit) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | | invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, Upper Body, etc]; use Hitbox Viewer rather than in-game frame display) | ||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | | hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | ||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | | blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | ||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | | punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | ||
| DRcancelHit = (Frame advantage of a | | DRcancelHit = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| DRcancelBlk = (Frame advantage of a | | DRcancelBlk = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | | cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | ||
| react = (Hitconfirm reaction window when | | react = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as " | | hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "N Total"; leave blank for Knockdowns) | ||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate | | blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | | hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character; if only defender is stuck in hitstop, list in parentheses) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when blocking attack) | | driveDmgBlk = (Amount of Drive Meter drained from opponent when blocking attack) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | ||
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| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Revision as of 21:48, 6 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HP
4MK
4HK
1HP
1LK
1MK
1HK
j.2LP
j.2K
Target Combos
Dhalsim has no target combos.
Throws
LPLK
4LPLK
2LPLK
Drive Moves
HPHK
Dhalsim
dhalsim_hphk
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HPHK Yoga Rise
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Dhalsim
dhalsim_6hphk
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6HPHK Yoga Illusion
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![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 62,63 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(6)3 | 26 | - | 30 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Dhalsim
dhalsim_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Dhalsim
dhalsim_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame) |
Special Moves
Yoga Fire
236LP
236PP
Dhalsim
dhalsim_236pp
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236PP Yoga Fire
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![]() File:SF6 Dhalsim 236pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500,500 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 1(7)1 close | 24 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000,2000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
KD +49 | -3 | ||||
Notes | |||||
Yoga Fire (Hold)
236[P]
Dhalsim
dhalsim_236p_hold
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236[P] Yoga Fire (hold)
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File:SF6 Dhalsim 236p hold.png File:SF6 Dhalsim 236p hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,400 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
45 | 1(7)1 | 24 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
KD +49 | -3 | ||||
Notes | |||||
Yoga Arch
236K
236KK
Dhalsim
dhalsim_236kk
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236KK Yoga Arch
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![]() File:SF6 Dhalsim 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500,500 | - | LH | su2 su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 20 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1250,1250 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
+1 | -2 | ||||
Notes | |||||
Yoga Flame
63214LP
63214MP
63214HP
63214PP
Yoga Blast
63214LK
63214MK
Dhalsim
dhalsim_63214mk
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63214MK Yoga Blast
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File:SF6 Dhalsim 63214mk.png File:SF6 Dhalsim 63214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 10 | 20 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
KD +42 | -3 | ||||
Notes | |||||
63214HK
Dhalsim
dhalsim_63214hk
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63214HK Yoga Blast
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File:SF6 Dhalsim 63214hk.png File:SF6 Dhalsim 63214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | LH | su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 10 | 20 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
KD +42 | -3 | ||||
Notes | |||||
63214KK
Yoga Comet
j.63214P
j.63214PP
Dhalsim
dhalsim_j63214pp
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j.63214PP Yoga Comet
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![]() File:SF6 Dhalsim j63214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,600 | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Yoga Float
2KK
j.2KK
Dhalsim
dhalsim_j2kk
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j.2KK Aerial Yoga Float
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File:SF6 Dhalsim j2kk.png File:SF6 Dhalsim j2kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | ? land | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can use aerial normals/specials during float |
Yoga Teleport
6PPP or 6KKK
4PPP or 4KKK
Dhalsim
dhalsim_4ppp
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4PPP or 4KKK Yoga Teleport
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File:SF6 Dhalsim 4ppp.png File:SF6 Dhalsim 4ppp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 31 | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-15 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
j.6PPP or j.6KKK
Dhalsim
dhalsim_j6ppp
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j.6PPP or j.6KKK Yoga Teleport
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File:SF6 Dhalsim j6ppp.png File:SF6 Dhalsim j6ppp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 15 | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
10-15 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
j.4PPP or j.4KKK
Dhalsim
dhalsim_j4ppp
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j.4PPP or j.4KKK Yoga Teleport
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File:SF6 Dhalsim j4ppp.png File:SF6 Dhalsim j4ppp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 19 | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
10-15 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Super Arts
236236LP
236236MP
236236HP
214214K
214214{K}
Dhalsim
dhalsim_214214k_partial_hold
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214214{K} Yoga Sunburst
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![]() File:SF6 Dhalsim 214214k hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x6,700 (3100) | 105x6,120 (750) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | [] | - | 75 total | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500x7 | 2000x7 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 full | - | - | 1 | 6,6,6,6,100 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Armor Break; button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; 40% minimum damage scaling |
214214[K]
Dhalsim
dhalsim_214214k_hold
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214214[K] Yoga Sunburst
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![]() File:SF6 Dhalsim 214214k hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
375x8,1000 (4000) | 80x8,110 (750) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
71 | [] | - | 89 total | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500x9 | 2000x9 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 full | - | - | 1 | 6,6,6,6,100 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Armor Break; button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; 40% minimum damage scaling |
236236K
236236K(CA)
Dhalsim
dhalsim_236236k(ca)
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236236K Merciless Yoga (CA)
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![]() File:SF6 Dhalsim 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 5 | 75 | - | 18 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 10000 | 20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 full | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -78 | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | -62 | ||||
Notes | |||||
Armor Break; 50% minimum damage scaling; cinematic time regenerates ~2.5 Drive bars for Dhalsim; available at 25% HP or below; Damage Distribution: 400,160x10,1000,100x13,200 |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK