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Line 774: |
Line 774: |
| * '''Strike/Throw Invuln:''' 1-14f; Armor Break | | * '''Strike/Throw Invuln:''' 1-14f; Armor Break |
| * Depletes 1/2 Drive bar from opponent on hit | | * Depletes 1/2 Drive bar from opponent on hit |
| | * 30% minimum damage scaling |
| <br> | | <br> |
| Offers good damage off of lights without 2 bars of drive gauge or a wind clad stock, so if you're lacking both of those this is a great option. Decent move to juggle into. Slow speed for a super makes it an inconsistent reversal. | | Offers good damage off of lights without 2 bars of drive gauge or a wind clad stock, so if you're lacking both of those this is a great option. Decent move to juggle into. Slow speed for a super makes it an inconsistent reversal. |
Line 793: |
Line 794: |
| * '''Full Invuln:''' 1-41f; Armor Break | | * '''Full Invuln:''' 1-41f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * Depletes 1 Drive bar from opponent on hit |
| | * 40% minimum damage scaling |
| {{AttackDataCargo-SF6/Query|lily_j236236k}} | | {{AttackDataCargo-SF6/Query|lily_j236236k}} |
| * '''Full Invuln:''' 1-41f; Armor Break | | * '''Full Invuln:''' 1-41f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * Depletes 1 Drive bar from opponent on hit |
| * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state | | * 40% minimum damage scaling |
| | * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state while airborne |
| <br> | | <br> |
| Can be canceled into from OD Condor Spire, due to being Air OK. Important for certain juggles and a good antiair. If you have Windclad stocks, it will consume one to do more damage. Both the normal and Windclad versions have surprising reach and can be used as midscreen anti-fireball tools, although the Windclad version is better for this purpose. | | Can be canceled into from OD Condor Spire, due to being Air OK. Important for certain juggles and a good antiair. If you have Windclad stocks, it will consume one to do more damage. Both the normal and Windclad versions have surprising reach and can be used as midscreen anti-fireball tools, although the Windclad version is better for this purpose. |
Line 814: |
Line 817: |
| * '''Full Invuln:''' 1-41f; Armor Break | | * '''Full Invuln:''' 1-41f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * Depletes 1 Drive bar from opponent on hit |
| | * 40% minimum damage scaling |
| {{AttackDataCargo-SF6/Query|lily_j236236k_1stock}} | | {{AttackDataCargo-SF6/Query|lily_j236236k_1stock}} |
| * '''Full Invuln:''' 1-41f; Armor Break | | * '''Full Invuln:''' 1-41f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * Depletes 1 Drive bar from opponent on hit |
| * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state | | * 40% minimum damage scaling |
| | * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state while airborne |
| <br> | | <br> |
| The Windclad version deals 300 more damage when used raw (2800 to non-Windclad 2500). This translates to a minimum damage increase of 120 (1120 to non-Windclad 1000). | | The Windclad version deals 300 more damage when used raw (2800 to non-Windclad 2500). This translates to a minimum damage increase of 120 (1120 to non-Windclad 1000). |
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Line 843: |
| * '''Full Invuln:''' 1-8f; Armor Break | | * '''Full Invuln:''' 1-8f; Armor Break |
| * Depletes 1.5 Drive bars from opponent on hit | | * Depletes 1.5 Drive bars from opponent on hit |
| | * 50% minimum damage scaling |
| {{AttackDataCargo-SF6/Query|lily_214214p(ca)}} | | {{AttackDataCargo-SF6/Query|lily_214214p(ca)}} |
| * '''Full Invuln:''' 1-8f; Armor Break | | * '''Full Invuln:''' 1-8f; Armor Break |
| * Depletes 2 Drive bars from opponent on hit | | * Depletes 2 Drive bars from opponent on hit |
| | * 50% minimum damage scaling; available at 25% HP or below |
| <br> | | <br> |
| Lily's command grab level 3. Unfortunately, jumpable after the screen freeze. Can be combo'd into, but the routes are limited. You either do Medium Condor Wind cancelled to Level 3, or cancel straight into it from a normal. Will not connect in juggles due to it being a command grab. | | Lily's command grab level 3. Unfortunately, jumpable after the screen freeze. Can be combo'd into, but the routes are limited. You either do Medium Condor Wind cancelled to Level 3, or cancel straight into it from a normal. Will not connect in juggles due to it being a command grab. |