Garou: Mark of the Wolves/B. Jenet: Difference between revisions

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  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=8, 12 (with 1.25x damage modifier)
  |Damage=7, 12 (base damage)
  |Guard=Mid
  |Guard=Mid
  |Startup=9
  |Startup=9

Revision as of 20:02, 30 July 2023

Introduction

Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".

Gameplay

Strengths Weaknesses
  • Best overall offense and pressure in the game
  • Fast travelling, multi-hit divekick that is safe on block and can be cancelled into from an invincible backdash
  • Best cr.B (cancellable low poke) in the game
  • Has an air throw
  • Lower defense and guard crush gauge than average
  • Has character-specific juggle combos against her due to a bug
MOTW Jenet Art.png

Character Colors

Jenetcolors.JPG

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html and https://w.atwiki.jp/garoumow/pages/76.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Close Standing Normals

Cl. Kof.lp.png
Garou Jenet cl.A.jpg
Cl. Kof.lp.png Damage Guard Startup Active Recovery Total
4 Mid 4 4 4 12
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+7 +7 Yes Yes 4

Standing jab.

Cl. Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 2 3 13 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 No No 4,5

Target combo from cl.5A.

Cl. Kof.lp.png>Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No 4, 5, 5

Target combo from cl.5A.


Cl. Kof.lk.png
Garou Jenet cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes 4


Cl. Kof.sp.png
Garou Jenet cl.C-1.jpg
Garou Jenet cl.C-2.jpg
Damage Guard Startup Active Recovery Total
9 HL 4 2, 《1》, 4 19 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 Yes Yes 5


Cl. Kof.sk.png
Garou Jenet cl.D-1.jpg
Garou Jenet cl.D-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 Mid 4 1, 《1》, 2 22 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes (1st hit) Yes (1st hit) 3, 3


Far Standing Normals

Far Kof.lp.png
Garou Jenet s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 5 4 9 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes Yes 4


Far Kof.lk.png
Garou Jenet s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 5 4 6 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 Yes Yes 4


Far Kof.sp.png
Garou Jenet s.C.jpg
Far Kof.sp.png Damage Guard Startup Active Recovery Total
12 Mid 7 3 26 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-8 -8 No No 5
Far Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
12, 10 Mid 4 3 13 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 No No 5, 9

Target combo from f.5C.


Far Kof.sk.png
Garou Jenet s.D.jpg
Damage Guard Startup Active Recovery Total
13 Mid 10 3 27 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No Yes 5

Whiffs on crouching opponents.


Crouching Normals

Cr. Kof.lp.png
Garou Jenet cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4


Cr. Kof.lk.png
Garou Jenet cr.B.jpg
Damage Guard Startup Active Recovery Total
5 Low 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4


Cr. Kof.sp.png
Garou Jenet cr.C.jpg
Damage Guard Startup Active Recovery Total
9 Mid 7 3 12 22
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes 5


Cr. Kof.sk.png
Garou Jenet cr.D.jpg
Damage Guard Startup Active Recovery Total
9 Low 10 3 24 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 No No 5


Jumping Normals

Jump Kof.lp.png
Garou Jenet j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 4 10 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 4


Jump Kof.lk.png
Garou Jenet j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 4 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 4


Jump Kof.sp.png
Garou Jenet j.C-1.jpg
Garou Jenet j.C-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 High 6 3, 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes (1st hit) Yes (1st hit) 5


Jump Kof.sk.png
Garou Jenet j.D.jpg
Damage Guard Startup Active Recovery Total
9 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - Yes Yes 5

Can beat out upper-body evasion attacks.


Universal Moves

St. Kof.lp.pngKof.lk.png
Lower-body evasion attack
Garou Jenet AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 25 4 16 45
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 No No 6

Can kara cancel into divekick at the latter part of startup.


Cr. Kof.lp.pngKof.lk.png
Upper-body evasion attack
Garou Jenet 2AB-1.jpg
Garou Jenet 2AB-2.jpg
Garou Jenet 2AB-3.jpg
Damage Guard Startup Active Recovery Total
10 Mid 8 3 25 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -3 Yes No 6

1~7F upper-body invincibility


Rolling Thunder (T.O.P. Attack)
Kof.sp.png+Kof.sk.png
Garou Jenet CD-1.jpg
Garou Jenet CD-2.jpg
Garou Jenet CD-3.jpg
Damage Guard Startup Active Recovery Total
7, 12 (base damage) Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -32 - - 25


Throws

Bye-bye Boo
Close F.png/B.png+Kof.sp.png
Garou Jenet Grab.jpg
Damage Guard Startup Active Recovery Total
7, 7 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+43 - - - -

Normal throw


Falling Crush
Air Close D.png+Kof.sp.png
Damage Guard Startup Active Recovery Total
4×6 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Air throw


Feints

F.png+Kof.lp.png+Kof.sp.png
Forward Feint
Garou Jenet ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Baffles.


D.png+Kof.lp.png+Kof.sp.png
Down Feint
Garou Jenet DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 8
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Aurora.


Special Moves

Buffrass
Qcf.png+Kof.lp.png/Kof.sp.png
Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
4, 4, 4 Mid 19 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 - - 2, 2, 2

Impossible to just defend at 0-pixel health bar.

Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
6, 6, 6 Mid 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 3, 3, 3

Impossible to just defend at 0-pixel health bar.


Crazy Ivan
Qcb.png+Kof.lp.png/Kof.sp.png
Qcb.png+Kof.lp.png Damage Guard Startup Active Recovery Total
18 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - 7

Impossible to just defend at 0-pixel health bar.

Qcb.png+Kof.sp.png Damage Guard Startup Active Recovery Total
21 Mid 21 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 8

Impossible to just defend at 0-pixel health bar.


The Hind
Qcf.png+Kof.lk.png
Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 7, 9 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - 2, 2, 3

Impossible to just defend at 0-pixel health bar.

Qcf.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
7, 7 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -3 - - 2, 2

Impossible to just defend at 0-pixel health bar.


The Hind
Qcf.png+Kof.sk.png
Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
5, 5, 7, 7, 7 Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - 2×5

Impossible to just defend at 0-pixel health bar.

Qcf.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
5, 5 Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - -

Impossible to just defend at 0-pixel health bar.


Gulf Tomahawk
Qcb.png+Kof.lk.png/Kof.sk.png
Qcb.png+Kof.lk.png Damage Guard Startup Active Recovery Total
10, 10 Overhead 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - 4,4

1~5F full-body invincibility

Correct damage = 19

Impossible to just defend at 0-pixel health bar.

Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
12, 12 Overhead 29 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - 4, 4

1~5F full-body invincibility.

First hit in the air. Second hit towards the ground.

Impossible to just defend at 0-pixel health bar.


Harrier Bee
Divekick
Air D.png+Kof.lk.png
Air D.png+Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2×3, 3

Air movement that travels up in the air, before traveling down forward at a sharp angle. Travels less than the D version.

Upward movement provides a delay and avoids attacks.

Input B to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 8F after the j.2B input, on the 10F of the move. The divekick will come out at the 13F (a 12F startup).

Air D.png+Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2
Air D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 3


Harrier Bee
Air D.png+Kof.sk.png
Air D.png+Kof.sk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2×3, 3

Air movement that travels down forward. Travels at a wider angle, further and faster, than the B version.

Input D to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 4F after the j.2D input, on the 6F of the move. The divekick will come out at the 9F (an 8F startup).

Air D.png+Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2
Air D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 3


Super Moves

Many Many Torpedoes
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
6×7 Mid 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -18 - - 2×7

1~6F full-body invincibility

Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
8×9 Mid 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -23 - - 3×9

1~7F full-body invincibility


Aurora
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 4×3, 5×6, 2 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -49 - - 7, 5×3, 2×6

1~3F full-body invincibility

Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9, 4×3, 5×12, 2 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -81 - - 9, 4×3, 5×12, 2

1~3F full-body invincibility


Ennui Mademoiselle
Just Defend > Kof.lp.pngKof.lk.pngKof.sp.png
Damage Guard Startup Active Recovery Total
75 Mid 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -79 - - 5×8

1~9F full-body invincibility


Game Navigation

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Advanced_Techniques
Miscellaneous
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Meta_Strategy
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Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant