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| {{AttackDataCargo-SF6/Query|lily_236lk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236lk_1stock}} |
| * '''Airborne''' 9-43f | | * '''Airborne''' 9-43f |
| | * Frame-kills after KD: '''214LP:''' ±0 / '''214PP:''' +7 / '''66,66:''' +5 |
| {{AttackDataCargo-SF6/Query|lily_236mk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236mk_1stock}} |
| * '''Airborne''' 13-47f | | * '''Airborne''' 13-47f |
| | * Frame-kills after KD: '''214LP:''' +2 / '''66,66:''' +7 |
| {{AttackDataCargo-SF6/Query|lily_236hk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236hk_1stock}} |
| * '''Airborne''' 17-51f | | * '''Airborne''' 17-51f |
| | * Frame-kills after KD: '''214LP:''' +5 / '''66,66:''' +10 |
| {{AttackDataCargo-SF6/Query|lily_236kk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236kk_1stock}} |
| * '''Airborne''' 9-38f; '''Projectile Invuln''' 9-32f (all active frames) | | * '''Airborne''' 9-38f; '''Projectile Invuln''' 9-32f (all active frames) |
| * '''Cancel reaction window:''' 51f (Super) | | * '''Cancel reaction window:''' 51f (Super) |
| | * Frame-kills after KD: '''214LP:''' +9 / '''214MP:''' +5 / '''66,66:''' +14 |
| <br> | | <br> |
| One of the big reasons to play Lily. Depending on the available resources it's possible to bulldoze your way into a +1 or +2 on block situation from almost anywhere, which directly gives a mixup between 5LK and Grab. It also hits 3 times which allows it to plow through Drive Impact when used from a close enough range. At farther ranges it only hits twice, putting it more in line with other special moves. The non-Drive versions being only +1 means that Lily's 5-frame throw options will lose to opponents mashing 4f buttons, a weakness that the +2 OD version does not have. This can be worked around with proper conditioning but does change the RPS on block. | | One of the big reasons to play Lily. Depending on the available resources it's possible to bulldoze your way into a +1 or +2 on block situation from almost anywhere, which directly gives a mixup between 5LK and Grab. It also hits 3 times which allows it to plow through Drive Impact when used from a close enough range. At farther ranges it only hits twice, putting it more in line with other special moves. The non-Drive versions being only +1 means that Lily's 5-frame throw options will lose to opponents mashing 4f buttons, a weakness that the +2 OD version does not have. This can be worked around with proper conditioning but does change the RPS on block. |
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| In the corner, and with an additional Windclad stock, a Windclad Condor Spire combos directly into Windclad Tomahawk Buster using the same strength button or faster (e.g. 236MK, 623MP). Alternatively, Lily can regain her spent stock with L Condor Wind (214P) and still remain plus after M, H, or OD Windclad Condor Spire.<br> | | In the corner, and with an additional Windclad stock, a Windclad Condor Spire combos directly into Windclad Tomahawk Buster using the same strength button or faster (e.g. 236MK, 623MP). Alternatively, Lily can regain her spent stock with L Condor Wind (214LP) and still remain plus after M, H, or OD Windclad Condor Spire.<br> |
| The OD version can be cancelled into Level 2 Super for high damage anywhere on the screen, or in the corner it can be linked into a Level 1 Super.<br> | | The OD version can be cancelled into Level 2 Super for high damage anywhere on the screen, or in the corner it can be linked into a Level 1 Super.<br> |
| The HK version in the corner also links into Level 2 Super... or even a Level 1 Super if it hits the opponent high enough in the air. | | The HK version in the corner also links into Level 2 Super... or even a Level 1 Super if it hits the opponent high enough in the air. |