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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_5lp}} | | {{AttackDataCargo-SF6/Query|lily_5lp}} |
| | * Chains into 5LP/2LP/5LK/2LK |
| | * '''Cancel reaction window:''' 13f |
| A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counterhit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. | | A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counterhit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|lily_5mp}} | | {{AttackDataCargo-SF6/Query|lily_5mp}} |
| Amazingly disjointed poke and neutral tool, but cannot be cancelled which makes it vulnerable to Drive Impact. | | Amazingly disjointed poke and neutral tool, but cannot be cancelled which makes it vulnerable to Drive Impact. |
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| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_5hp}} | | {{AttackDataCargo-SF6/Query|lily_5hp}} |
| | * '''Cancel reaction window:''' 19f |
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| A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. When canceled into EX Condor Wind, there's a gap large enough for the opponent to DI. It's possible to react to your move getting absorbed and cancel to level 2 if this happens though, so it's a good option when you have 2 bars | | A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. When canceled into EX Condor Wind, there's a gap large enough for the opponent to DI. It's possible to react to your move getting absorbed and cancel to level 2 if this happens though, so it's a good option when you have 2 bars |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_5lk}} | | {{AttackDataCargo-SF6/Query|lily_5lk}} |
| | * Chains into 5LP/2LP/5LK/2LK |
| | * '''Cancel reaction window:''' 13f |
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| This is Lily's only 4F button. Very important in tick throws and to frame trap people with after a Windclad Condor Spire, and is a true blockstring when chained after 2LK or 5LK. Without this, a lot of her strings are able to be mashed out of. It also has horrible range (which makes it unable to punish certain things, like Juri's Light Fuhajin) and frame advantage, leading to no unique links even on Punish Counter. | | This is Lily's only 4F button. Very important in tick throws and to frame trap people with after a Windclad Condor Spire, and is a true blockstring when chained after 2LK or 5LK. Without this, a lot of her strings are able to be mashed out of. It also has horrible range (which makes it unable to punish certain things, like Juri's Light Fuhajin) and frame advantage, leading to no unique links even on Punish Counter. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_5mk}} | | {{AttackDataCargo-SF6/Query|lily_5mk}} |
| | * '''Cancel reaction window:''' 15f |
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| Cancellable, combo-friendly normal that's useful in both counterhit confirms and juggles alike. Examples include linking after a counterhit LP, a Punish Counter 5HP, or a Drive Rush 4HP. | | Cancellable, combo-friendly normal that's useful in both counterhit confirms and juggles alike. Examples include linking after a counterhit LP, a Punish Counter 5HP, or a Drive Rush 4HP. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_5hk}} | | {{AttackDataCargo-SF6/Query|lily_5hk}} |
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| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2lp}} | | {{AttackDataCargo-SF6/Query|lily_2lp}} |
| | * Chains into 5LP/2LP/5LK/2LK |
| | * '''Cancel reaction window:''' 13f |
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| Has the most range and least pushback out of all of Lily's light normals, making it incredibly good for hitconfirms into 623P, 236KK, 236236P, and Drive Rush. Unfortunately has slightly less damage and frame advantage than 5LP, which makes it not quite as capable of linking into higher damage moves. | | Has the most range and least pushback out of all of Lily's light normals, making it incredibly good for hitconfirms into 623P, 236KK, 236236P, and Drive Rush. Unfortunately has slightly less damage and frame advantage than 5LP, which makes it not quite as capable of linking into higher damage moves. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2mp}} | | {{AttackDataCargo-SF6/Query|lily_2mp}} |
| | * '''Cancel reaction window:''' 15f |
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| A poke with slightly better speed than 5MP. More notable is its ability to cancel into Supers. | | A poke with slightly better speed than 5MP. More notable is its ability to cancel into Supers. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2hp}} | | {{AttackDataCargo-SF6/Query|lily_2hp}} |
| | * '''Cancel reaction window:''' 30f (18f 2nd hit) |
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| One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and crossups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. EX Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. | | One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and crossups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. EX Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2lk}} | | {{AttackDataCargo-SF6/Query|lily_2lk}} |
| | * Chains into 5LP/2LP/5LK/2LK |
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| As Lily's other lows are remarkably slow, this button is important for catching people who are trying to jump out of your strings. Also has slightly more pushback than her other lights. | | As Lily's other lows are remarkably slow, this button is important for catching people who are trying to jump out of your strings. Also has slightly more pushback than her other lights. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2mk}} | | {{AttackDataCargo-SF6/Query|lily_2mk}} |
| | * '''Cancel reaction window:''' 13f |
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| A special and DR cancellable 2MK. This is nice to have, even if Lily lacks the movement speed to make it as threatening as other 2MKs. | | A special and DR cancellable 2MK. This is nice to have, even if Lily lacks the movement speed to make it as threatening as other 2MKs. |
| }} | | }} |
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| =====<font style="visibility:hidden; float:right">6HP</font>===== | | =====<font style="visibility:hidden; float:right">6HP</font>===== |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = ? | | | title = Desert Storm |
| | subtitle = | | | subtitle = |
| | input = 6HP | | | input = 6HP |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_6hp}} | | {{AttackDataCargo-SF6/Query|lily_6hp}} |
| | * '''Cancel reaction window:''' 16f |
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| An advancing heavy normal that can either cancel into specials or into its own unique target combo. Has enough blockstun for a cancel into H Wind Stock to be an airtight block string. | | An advancing heavy normal that can either cancel into specials or into its own unique target combo. Has enough blockstun for a cancel into H Wind Stock to be an airtight block string. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_4hp}} | | {{AttackDataCargo-SF6/Query|lily_4hp}} |
| | * '''Cancel reaction window:''' 18f |
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| Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. | | Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_jmp_mp}} | | {{AttackDataCargo-SF6/Query|lily_jmp_mp}} |
| | * '''Cancel reaction window:''' 15f |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] |
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| {{AttackDataCargo-SF6/Query|lily_214hp}} | | {{AttackDataCargo-SF6/Query|lily_214hp}} |
| {{AttackDataCargo-SF6/Query|lily_214pp}} | | {{AttackDataCargo-SF6/Query|lily_214pp}} |
| | * '''Cancel reaction window:''' 20f (Super) |
| * When held, hits on frame 4 of release. | | * When held, hits on frame 4 of release. |
| * 214[MP] and 214[HP] gain a Windclad stock on each of frames 46, 71 and 90. Unlike 214[LP] there is no buffer window for the second stock. | | * 214[MP] and 214[HP] gain a Windclad stock on each of frames 46, 71 and 90. Unlike 214[LP] there is no buffer window for the second stock. |
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| {{AttackDataCargo-SF6/Query|lily_236hk}} | | {{AttackDataCargo-SF6/Query|lily_236hk}} |
| {{AttackDataCargo-SF6/Query|lily_236kk}} | | {{AttackDataCargo-SF6/Query|lily_236kk}} |
| Can be spaced to be safe or even as good as +4 on block even when not Windclad.
| | * '''Cancel reaction window:''' 27f (Super) |
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| | All versions can be spaced to be safe or even as good as +4 on block even when not Windclad. |
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| Cancelling from 2HP into LK Condor Spire from a max range results in a frametrap that can be as good as +1 on block and also safe against Drive Impact (unless they do it before 2HP). This also works from 4HP, though not quite to the same extent. | | Cancelling from 2HP into LK Condor Spire from a max range results in a frametrap that can be as good as +1 on block and also safe against Drive Impact (unless they do it before 2HP). This also works from 4HP, though not quite to the same extent. |
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| {{AttackDataCargo-SF6/Query|lily_236hk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236hk_1stock}} |
| {{AttackDataCargo-SF6/Query|lily_236kk_1stock}} | | {{AttackDataCargo-SF6/Query|lily_236kk_1stock}} |
| | * '''Cancel reaction window:''' 51f (Super) |
| * Windclad 236KK is projectile invincible for the duration of its active frames (frame 9-32). | | * Windclad 236KK is projectile invincible for the duration of its active frames (frame 9-32). |
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