Mortal Kombat 11/Kollector: Difference between revisions

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=== Introduction ===
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{{ProConTable
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Revision as of 00:25, 9 May 2023

Kollector
#MK11_KOL
Mk11-kollector-splash.png
RANK

Tribute collector for the Outworld Empire. Born into poverty, the Kollector seized his imperial collections duty with a zeal that impressed Shao Kahn. He stole riches from Outworld’s people, rewarding himself with wealth and status in turn. He’ll kill anyone to keep it.

Data
Health 1000.00
Hitbox Male




Introduction

Strengths Weaknesses
  • King of Disjoints: Most attacks in Kollector's arsenal are disjointed to some degree, allowing him to safely attack the enemy from range.
  • 443: The centrepiece of Kollector's moveset. 443 is one of the most annoying and broadly useful strings in the game, giving Kollector whiff punishes, space control, confirms, staggers, combos, and antiairs, all from a completely disjointed normal with enough range to reach from round start.
  • Great Combos: Kollector has straightforward combo construction with his Damned Bola (BF4) and 443 attacks: if the enemy is grounded use 443, and if they aren't use Damned Bola to ground them first. His combos also deal excellent damage, have great corner carry, and are difficult to punish on breakaway. Equipping Relic Lure (DB4) makes his combo routing even easier as it works on both grounded and airborne enemies.
  • Effortless Confirms: Kollector's most important combo starting strings (F12, 443) have long animations and generous cancel windows, making them easy to confirm. Damned Bola can also be held and cancelled, greatly easing the difficulty of two-hit string confirms and opening up the possibility of one-hit confirms.
  • Breakaway Resistant: Kollector is difficult to punish with a breakaway, and is able to deal strong guaranteed damage by either not juggling the enemy or by following up 443 with D2. He can also equip the best armor breaker in the game in Relic Lure, a kustom special that also lets him continue the combo if the enemy did not break.
  • Surprising Close Range Mix: Kollector has dangerous mix at close range as well, with a 9-frame SHK, a ten frame mid command grab, and an overhead Krushing Blow string ender. His F12 string also has a canned overhead-low mixup, though it is generally not recommended for use.
  • (Mostly) Effective Kustoms: Besides Up Demonic Mace and maybe War-Quoit Toss (though it isn't nearly as bad as Up Demonic Mace), Kollector's kustom moves are highly effective and suit differing players.
  • Weird Whiffs: Kollector's attacks are oddly prone to bizarre whiffing and non-comboing, like J2 not comboing unless the attack is buffered and the second attack of Shotel Fury (DB3) not becoming active in time at the end of juggles.
  • Slow Attacks:
  • Limited Forward Advancement:
  • Sluggish Movement:

Movelist

Normals and Strings


1


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


2


Face Smasher
2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


3


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


4


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Jump and Hop Attacks


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Getup and Flawless Block Attacks


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Throws


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Special Moves


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Fatal Blow


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Kustom Abilities


SUB AbilityDeepFreeze.png
DEEP FREEZE

"Modifies Ice Ball. Can amplify Ice Ball Special Move. Absorbs other projectiles."

2 Slots, No Conflicts, No Requirements


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Strategy and Kombos


General Tactics


Popular Variations


Universal Kombos


Variation Kombos


Game Navigation

General
Basics
Movement
Offense
Defense
Attack Attributes
Misc
Characters
Baraka
Cassie Cage
Cetrion
D'Vorah
Erron Black
Frost
Fujin
Geras
Jacqui Briggs
Jade
Jax Briggs
Johnny Cage
The Joker
Kabal
Kano
Kitana
Kollector
Kotal Kahn
Kung Lao
Liu Kang
Mileena
Nightwolf
Noob Saibot
Raiden
Rain
Rambo
Robocop
Scorpion
Shang Tsung
Shao Kahn
Sheeva
Sindel
Skarlet
Sonya Blade
Spawn
Sub-Zero
Terminator T-800