Street Fighter 6/Blanka/Data: Difference between revisions

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(Added most of Blanka's moves. Still missing Rolling Cannon)
Line 1,189: Line 1,189:
| images        = SF6_Blanka_4kkk.png
| images        = SF6_Blanka_4kkk.png
| hitboxes      = SF6_Blanka_4kkk_hitbox.png
| hitboxes      = SF6_Blanka_4kkk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Electric Thunder ===
===== 214LP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214lp | moveType = special
| input        = 214LP
| name          = Electric Thunder
| images        = SF6_Blanka_214lp.png
| hitboxes      = SF6_Blanka_214lp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 214MP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214mp | moveType = special
| input        = 214MP
| name          = Electric Thunder
| images        = SF6_Blanka_214mp.png
| hitboxes      = SF6_Blanka_214mp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 214HP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214hp | moveType = special
| input        = 214HP
| name          = Electric Thunder
| images        = SF6_Blanka_214hp.png
| hitboxes      = SF6_Blanka_214hp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 214PP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214pp | moveType = special
| input        = 214PP
| name          = Electric Thunder
| images        = SF6_Blanka_214pp.png
| hitboxes      = SF6_Blanka_214pp_hitbox.png
| cost          =
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Rolling Attack ===
===== [4]6LP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46lp | moveType = special
| input        = [4]6LP
| name          = Rolling Attack
| images        = SF6_Blanka_46lp.png
| hitboxes      = SF6_Blanka_46lp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== [4]6MP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46mp | moveType = special
| input        = [4]6MP
| name          = Rolling Attack
| images        = SF6_Blanka_46mp.png
| hitboxes      = SF6_Blanka_46mp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== [4]6HP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46hp | moveType = special
| input        = [4]6HP
| name          = Rolling Attack
| images        = SF6_Blanka_46hp.png
| hitboxes      = SF6_Blanka_46hp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== [4]6PP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46pp | moveType = special
| input        = [4]6PP
| name          = Rolling Attack
| images        = SF6_Blanka_46pp.png
| hitboxes      = SF6_Blanka_46pp_hitbox.png
| cost          =
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Vertical Rolling Attack ===
===== [2]8LK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28lk | moveType = special
| input        = [2]8LK
| name          = Vertical Rolling Attack
| images        = SF6_Blanka_28lk.png
| hitboxes      = SF6_Blanka_28lk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== [2]8MK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28mk | moveType = special
| input        = [2]8MK
| name          = Vertical Rolling Attack
| images        = SF6_Blanka_28mk.png
| hitboxes      = SF6_Blanka_28mk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== [2]8HK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28hk | moveType = special
| input        = [2]8HK
| name          = Vertical Rolling Attack
| images        = SF6_Blanka_28hk.png
| hitboxes      = SF6_Blanka_28hk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== [2]8KK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28kk | moveType = special
| input        = [2]8KK
| name          = Vertical Rolling Attack
| images        = SF6_Blanka_28kk.png
| hitboxes      = SF6_Blanka_28kk_hitbox.png
| cost          =
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Backstep Rolling Attack ===
===== 63214LK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214lk | moveType = special
| input        = 63214LK
| name          = Backstep Rolling Attack
| images        = SF6_Blanka_63214lk.png
| hitboxes      = SF6_Blanka_63214lk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 63214MK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214mk | moveType = special
| input        = 63214MK
| name          = Backstep Rolling Attack
| images        = SF6_Blanka_63214mk.png
| hitboxes      = SF6_Blanka_63214mk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 63214HK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214hk | moveType = special
| input        = 63214HK
| name          = Backstep Rolling Attack
| images        = SF6_Blanka_63214hk.png
| hitboxes      = SF6_Blanka_63214hk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 63214KK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214kk | moveType = special
| input        = 63214KK
| name          = Backstep Rolling Attack
| images        = SF6_Blanka_63214kk.png
| hitboxes      = SF6_Blanka_63214kk_hitbox.png
| cost          =
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Aerial Rolling Attack ===
===== j.[4]6LP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46lp | moveType = special
| input        = j.[4]6LP
| name          = Aerial Rolling Attack
| images        = SF6_Blanka_j46lp.png
| hitboxes      = SF6_Blanka_j46lp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== j.[4]6MP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46mp | moveType = special
| input        = j.[4]6MP
| name          = Aerial Rolling Attack
| images        = SF6_Blanka_j46mp.png
| hitboxes      = SF6_Blanka_j46mp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== j.[4]6HP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46hp | moveType = special
| input        = j.[4]6HP
| name          = Aerial Rolling Attack
| images        = SF6_Blanka_j46hp.png
| hitboxes      = SF6_Blanka_j46hp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== j.[4]6PP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46pp | moveType = special
| input        = j.[4]6PP
| name          = Aerial Rolling Attack
| images        = SF6_Blanka_j46pp.png
| hitboxes      = SF6_Blanka_j46pp_hitbox.png
| cost          =
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Wild Hunt ===
===== 236LK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236lk | moveType = special
| input        = 236LK
| name          = Wild Hunt
| images        = SF6_Blanka_236lk.png
| hitboxes      = SF6_Blanka_236lk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 236MK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236mk | moveType = special
| input        = 236MK
| name          = Wild Hunt
| images        = SF6_Blanka_236mk.png
| hitboxes      = SF6_Blanka_236mk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 236HK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236hk | moveType = special
| input        = 236HK
| name          = Wild Hunt
| images        = SF6_Blanka_236hk.png
| hitboxes      = SF6_Blanka_236hk_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 236KK =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236kk | moveType = special
| input        = 236KK
| name          = Wild Hunt
| images        = SF6_Blanka_236kk.png
| hitboxes      = SF6_Blanka_236kk_hitbox.png
| cost          =
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
=== Blanka-chan Bomb ===
===== 22LP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22lp | moveType = special
| input        = 22LP
| name          = Blanka-chan Bomb
| images        = SF6_Blanka_22lp.png
| hitboxes      = SF6_Blanka_22lp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 22MP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22mp | moveType = special
| input        = 22MP
| name          = Blanka-chan Bomb
| images        = SF6_Blanka_22mp.png
| hitboxes      = SF6_Blanka_22mp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 22HP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22hp | moveType = special
| input        = 22HP
| name          = Blanka-chan Bomb
| images        = SF6_Blanka_22hp.png
| hitboxes      = SF6_Blanka_22hp_hitbox.png
| damage        = -
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| notes        =
}}
===== 22PP =====
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22pp | moveType = special
| input        = 22PP
| name          = Blanka-chan Bomb
| images        = SF6_Blanka_22pp.png
| hitboxes      = SF6_Blanka_22pp_hitbox.png
| cost
| damage        = -
| damage        = -
| startup      =  
| startup      =  

Revision as of 15:15, 4 May 2023


Character Vitals

Blanka
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Blanka Portrait.png SF6 Blanka Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Blanka
blanka_5lp

5LP

Standing Light Punch
SF6 Blanka 5lp.png
SF6 Blanka 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MP
Blanka
blanka_5mp

5MP

Standing Medium Punch
SF6 Blanka 5mp.png
SF6 Blanka 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HP
Blanka
blanka_5hp

5HP

Standing Heavy Punch
SF6 Blanka 5hp.png
SF6 Blanka 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5LK
Blanka
blanka_5lk

5LK

Standing Light Kick
SF6 Blanka 5lk.png
SF6 Blanka 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MK
Blanka
blanka_5mk

5MK

Standing Medium Kick
SF6 Blanka 5mk.png
SF6 Blanka 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HK
Blanka
blanka_5hk

5HK

Standing Heavy Kick
SF6 Blanka 5hk.png
SF6 Blanka 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Crouching Normals

2LP
Blanka
blanka_2lp

2LP

Crouching Light Punch
SF6 Blanka 2lp.png
SF6 Blanka 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MP
Blanka
blanka_2mp

2MP

Crouching Medium Punch
SF6 Blanka 2mp.png
SF6 Blanka 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HP
Blanka
blanka_2hp

2HP

Crouching Heavy Punch
SF6 Blanka 2hp.png
SF6 Blanka 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2LK
Blanka
blanka_2lk

2LK

Crouching Light Kick
SF6 Blanka 2lk.png
SF6 Blanka 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MK
Blanka
blanka_2mk

2MK

Crouching Medium Kick
SF6 Blanka 2mk.png
SF6 Blanka 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HK
Blanka
blanka_2hk

2HK

Crouching Heavy Kick
SF6 Blanka 2hk.png
SF6 Blanka 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Jumping Normals

j.LP
Blanka
blanka_jlp

j.LP

Jumping Light Punch
SF6 Blanka jlp.png
SF6 Blanka jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Blanka
blanka_jmp

j.MP

Jumping Medium Punch
SF6 Blanka jmp.png
SF6 Blanka jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Blanka
blanka_jhp

j.HP

Jumping Heavy Punch
SF6 Blanka jhp.png
SF6 Blanka jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Blanka
blanka_jlk

j.LK

Jumping Light Kick
SF6 Blanka jlk.png
SF6 Blanka jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Blanka
blanka_jmk

j.MK

Jumping Medium Kick
SF6 Blanka jmk.png
SF6 Blanka jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Blanka
blanka_jhk

j.HK

Jumping Heavy Kick
SF6 Blanka jhk.png
SF6 Blanka jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes


Command Normals

6MP
Blanka
blanka_6mp

6MP

Rock Crusher
SF6 Blanka 6mp.png
SF6 Blanka 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
6MK
Blanka
blanka_6mk

6MK

Double Knee Bombs
SF6 Blanka 6mk.png
SF6 Blanka 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
4MK
Blanka
blanka_4mk

4MK

Wild Edge
SF6 Blanka 4mk.png
SF6 Blanka 4mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
6HP
Blanka
blanka_6hp

6HP

Wild Nail
SF6 Blanka 6hp.png
SF6 Blanka 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
3HP
Blanka
blanka_3hp

3HP

Amazon River Run
SF6 Blanka 3hp.png
SF6 Blanka 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - L -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Target Combos

Blanka has no target combos.


Universal Mechanics

Throws

LPLK
Blanka
blanka_lplk

LPLK

Wild Fang
SF6 Blanka lplk.png
SF6 Blanka lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
4LPLK
Blanka
blanka_4lplk

4LPLK

Jungle Flip
SF6 Blanka 4lplk.png
File:SF6 Blanka 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
j.LPLK
Blanka
blanka_jlplk

j.LPLK

Wild Bites
SF6 Blanka jlplk.png
SF6 Blanka jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes


Drive Moves

HPHK
Blanka
blanka_hphk

HPHK

Wild Scratch
SF6 Blanka hphk.png
SF6 Blanka hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Impact.
6HPHK
Blanka
blanka_6hphk

6HPHK

Quick Rolling Attack
SF6 Blanka 6hphk.png
SF6 Blanka 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Armor Break; See Drive Reversal.
MPMK
Blanka
blanka_mpmk

MPMK

Drive Parry
SF6 Blanka mpmk.png
SF6 Blanka mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Blanka
blanka_66

66

Drive Rush
SF6 Blanka 66.png
SF6 Blanka 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Blanka
blanka_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Blanka 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
6PPPKKK
Blanka
blanka_6pppkkk

6PPPKKK

Forward Taunt
SF6 Blanka 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
4PPPKKK
Blanka
blanka_4pppkkk

4PPPKKK

Back Taunt
SF6 Blanka 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""


Special Moves

Coward Crouch

2PP
Blanka
blanka_2pp

2PP

Coward Crouch
SF6 Blanka 2pp.png
SF6 Blanka 2pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Wild Lift

2PP~P
Blanka
blanka_2pp_p

2PP~P

Wild Lift
SF6 Blanka 2pp p.png
SF6 Blanka 2pp p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Raid Jump

2PP~K
Blanka
blanka_2pp_k

2PP~K

Raid Jump
SF6 Blanka 2pp k.png
SF6 Blanka 2pp k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Surprise Foward Hop

6KKK
Blanka
blanka_6kkk

6KKK

Surprise Forward Hop
SF6 Blanka 6kkk.png
SF6 Blanka 6kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Surprise Back Hop

4KKK
Blanka
blanka_4kkk

4KKK

Surprise Back Hop
SF6 Blanka 4kkk.png
SF6 Blanka 4kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Electric Thunder

214LP
Blanka
blanka_214lp

214LP

Electric Thunder
File:SF6 Blanka 214lp.png
File:SF6 Blanka 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
214MP
Blanka
blanka_214mp

214MP

Electric Thunder
File:SF6 Blanka 214mp.png
File:SF6 Blanka 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
214HP
Blanka
blanka_214hp

214HP

Electric Thunder
File:SF6 Blanka 214hp.png
File:SF6 Blanka 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
214PP
Blanka
blanka_214pp

214PP

Electric Thunder
SF6 Blanka 214pp.png
SF6 Blanka 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Rolling Attack

[4]6LP
Blanka
blanka_46lp

[4]6LP

Rolling Attack
SF6 Blanka 46lp.png
SF6 Blanka 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
[4]6MP
Blanka
blanka_46mp

[4]6MP

Rolling Attack
File:SF6 Blanka 46mp.png
File:SF6 Blanka 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
[4]6HP
Blanka
blanka_46hp

[4]6HP

Rolling Attack
File:SF6 Blanka 46hp.png
File:SF6 Blanka 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
[4]6PP
Blanka
blanka_46pp

[4]6PP

Rolling Attack
SF6 Blanka 46pp.png
File:SF6 Blanka 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Vertical Rolling Attack

[2]8LK
Blanka
blanka_28lk

[2]8LK

Vertical Rolling Attack
SF6 Blanka 28lk.png
SF6 Blanka 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
[2]8MK
Blanka
blanka_28mk

[2]8MK

Vertical Rolling Attack
File:SF6 Blanka 28mk.png
File:SF6 Blanka 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
[2]8HK
Blanka
blanka_28hk

[2]8HK

Vertical Rolling Attack
File:SF6 Blanka 28hk.png
File:SF6 Blanka 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
[2]8KK
Blanka
blanka_28kk

[2]8KK

Vertical Rolling Attack
SF6 Blanka 28kk.png
SF6 Blanka 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Backstep Rolling Attack

63214LK
Blanka
blanka_63214lk

63214LK

Backstep Rolling Attack
SF6 Blanka 63214lk.png
SF6 Blanka 63214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
63214MK
Blanka
blanka_63214mk

63214MK

Backstep Rolling Attack
File:SF6 Blanka 63214mk.png
File:SF6 Blanka 63214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
63214HK
Blanka
blanka_63214hk

63214HK

Backstep Rolling Attack
File:SF6 Blanka 63214hk.png
File:SF6 Blanka 63214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
63214KK
Blanka
blanka_63214kk

63214KK

Backstep Rolling Attack
SF6 Blanka 63214kk.png
SF6 Blanka 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Aerial Rolling Attack

j.[4]6LP
Blanka
blanka_j46lp

j.[4]6LP

Aerial Rolling Attack
File:SF6 Blanka j46lp.png
File:SF6 Blanka j46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.[4]6MP
Blanka
blanka_j46mp

j.[4]6MP

Aerial Rolling Attack
File:SF6 Blanka j46mp.png
File:SF6 Blanka j46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.[4]6HP
Blanka
blanka_j46hp

j.[4]6HP

Aerial Rolling Attack
File:SF6 Blanka j46hp.png
File:SF6 Blanka j46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.[4]6PP
Blanka
blanka_j46pp

j.[4]6PP

Aerial Rolling Attack
SF6 Blanka j46pp.png
File:SF6 Blanka j46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Wild Hunt

236LK
Blanka
blanka_236lk

236LK

Wild Hunt
SF6 Blanka 236lk.png
SF6 Blanka 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
236MK
Blanka
blanka_236mk

236MK

Wild Hunt
File:SF6 Blanka 236mk.png
File:SF6 Blanka 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
236HK
Blanka
blanka_236hk

236HK

Wild Hunt
File:SF6 Blanka 236hk.png
File:SF6 Blanka 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
236KK
Blanka
blanka_236kk

236KK

Wild Hunt
SF6 Blanka 236kk.png
File:SF6 Blanka 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Blanka-chan Bomb

22LP
Blanka
blanka_22lp

22LP

Blanka-chan Bomb
File:SF6 Blanka 22lp.png
File:SF6 Blanka 22lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
22MP
Blanka
blanka_22mp

22MP

Blanka-chan Bomb
File:SF6 Blanka 22mp.png
File:SF6 Blanka 22mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
22HP
Blanka
blanka_22hp

22HP

Blanka-chan Bomb
File:SF6 Blanka 22hp.png
File:SF6 Blanka 22hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
22PP
Blanka
blanka_22pp

22PP

Blanka-chan Bomb
File:SF6 Blanka 22pp.png
File:SF6 Blanka 22pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes


Super Arts

236236P
Blanka
blanka_236236p

236236P

Shout of Earth
SF6 Blanka 236236p.png
SF6 Blanka 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
214214P
Blanka
blanka_214214p

214214P

Lightning Beast
SF6 Blanka 214214p.png
File:SF6 Blanka 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236236K
Blanka
blanka_236236k

236236K

Ground Shave Cannonball
SF6 Blanka 236236k.png
SF6 Blanka 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236236K(CA)
Blanka
blanka_236236k(ca)

236236K

Ground Shave Cannonball (CA)
SF6 Blanka 236236k(ca).png
File:SF6 Blanka 236236k(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


SF6 Navigation

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