Street Fighter 6/E.Honda/Data: Difference between revisions

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(added meter build fields)
Line 34: Line 34:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 47: Line 46:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 58: Line 64:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 71: Line 76:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 82: Line 94:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 95: Line 106:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 106: Line 124:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 119: Line 136:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 130: Line 154:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 143: Line 166:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 154: Line 184:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 167: Line 196:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 180: Line 216:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 193: Line 228:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 204: Line 246:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 217: Line 258:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 228: Line 276:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 241: Line 288:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 252: Line 306:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 265: Line 318:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 276: Line 336:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 289: Line 348:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 300: Line 366:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 313: Line 378:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 326: Line 398:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 339: Line 410:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 350: Line 428:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 363: Line 440:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 374: Line 458:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 387: Line 470:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 398: Line 488:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 411: Line 500:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 422: Line 518:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 435: Line 530:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 446: Line 548:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 459: Line 560:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 477: Line 585:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 490: Line 597:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 501: Line 615:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 514: Line 627:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 527: Line 647:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  =
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 540: Line 659:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -10000(-30000)
| selfdriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
Line 551: Line 677:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 564: Line 689:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -20000
| selfdriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}
Line 575: Line 707:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
Line 588: Line 719:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -5000*250~
| selfdriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 599: Line 737:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 612: Line 749:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -10000(-30000)
| selfdriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}
Line 625: Line 769:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 638: Line 781:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 649: Line 799:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 662: Line 811:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 673: Line 829:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 686: Line 841:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}

Revision as of 06:33, 2 February 2023


Character Vitals

E. Honda
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ehonda Portrait.png SF6 Ehonda Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
E.Honda
e.honda_5lp

5LP

Standing Light Punch
SF6 Ehonda 5lp.png
SF6 Ehonda 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5MP
E.Honda
e.honda_5mp

5MP

Standing Medium Punch
SF6 Ehonda 5mp.png
SF6 Ehonda 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5HP
E.Honda
e.honda_5hp

5HP

Standing Heavy Punch
SF6 Ehonda 5hp.png
File:SF6 Ehonda 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5LK
E.Honda
e.honda_5lk

5LK

Standing Light Kick
SF6 Ehonda 5lk.png
SF6 Ehonda 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5MK
E.Honda
e.honda_5mk

5MK

Standing Medium Kick
SF6 Ehonda 5mk.png
SF6 Ehonda 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5HK
E.Honda
e.honda_5hk

5HK

Standing Heavy Kick
SF6 Ehonda 5hk.png
File:SF6 Ehonda 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Crouching Normals

2LP
E.Honda
e.honda_2lp

2LP

Crouching Light Punch
SF6 Ehonda 2lp.png
SF6 Ehonda 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2MP
E.Honda
e.honda_2mp

2MP

Crouching Medium Punch
SF6 Ehonda 2mp.png
SF6 Ehonda 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2HP
E.Honda
e.honda_2hp

2HP

Crouching Heavy Punch
SF6 Ehonda 2hp.png
SF6 Ehonda 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2LK
E.Honda
e.honda_2lk

2LK

Crouching Light Kick
SF6 Ehonda 2lk.png
SF6 Ehonda 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2MK
E.Honda
e.honda_2mk

2MK

Crouching Medium Kick
SF6 Ehonda 2mk.png
SF6 Ehonda 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2HK
E.Honda
e.honda_2hk

2HK

Crouching Heavy Kick
SF6 Ehonda 2hk.png
File:SF6 Ehonda 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Jumping Normals

j.LP
E.Honda
e.honda_jlp

j.LP

Jumping Light Punch
SF6 Ehonda jlp.png
SF6 Ehonda jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
E.Honda
e.honda_jmp

j.MP

Jumping Medium Punch
SF6 Ehonda jmp.png
File:SF6 Ehonda jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
E.Honda
e.honda_jhp

j.HP

Jumping Heavy Punch
SF6 Ehonda jhp.png
SF6 Ehonda jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
E.Honda
e.honda_jlk

j.LK

Jumping Light Kick
SF6 Ehonda jlk.png
SF6 Ehonda jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
E.Honda
e.honda_jmk

j.MK

Jumping Medium Kick
SF6 Ehonda jmk.png
SF6 Ehonda jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
E.Honda
e.honda_jhk

j.HK

Jumping Heavy Kick
SF6 Ehonda jhk.png
SF6 Ehonda jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes

Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
E.Honda
e.honda_lplk

LPLK

SF6 Ehonda lplk.png
SF6 Ehonda lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
E.Honda
e.honda_4lplk

4LPLK

SF6 Ehonda 4lplk.png
File:SF6 Ehonda 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes

Drive Moves

HPHK
E.Honda
e.honda_hphk

HPHK

Drive Impact
SF6 Ehonda hphk.png
SF6 Ehonda hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
E.Honda
e.honda_6hphk

6HPHK

Drive Reversal
SF6 Ehonda 6hphk.png
SF6 Ehonda 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
E.Honda
e.honda_mpmk

MPMK

Drive Parry
SF6 Ehonda mpmk.png
SF6 Ehonda mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
E.Honda
e.honda_66

66

Drive Rush
SF6 Ehonda 66.png
SF6 Ehonda 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
E.Honda
e.honda_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ehonda 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
E.Honda
e.honda_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ehonda 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
E.Honda
e.honda_4pppkkk

4PPPKKK

Back Taunt
SF6 Ehonda 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""

Special Moves

Super Arts


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