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|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=(22x6)+(48x6) | ||
|Counter Dmg= | |Counter Dmg=26, 56 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=(2x6)+(2x6) | ||
|Stun= | |Stun=0 | ||
|Meter= | |Meter=0 | ||
|Cancel= | |Cancel=X | ||
|Startup= | |Startup= | ||
|Active= | |Active= |
Revision as of 01:37, 16 November 2022
Introduction
Sagat, the Emperor of Muay Thai, is a Street Fighter staple boss character, debuting as the final boss in the first Street Fighter to challenge Ryu, the results of which giving him his scar on his chest. As one of many shotos, Sagat focuses on zoning and playing keepout with Tiger Shot fireballs that go both high and low, making him quite frustrating to approach in the right hands. SVC decided to take a more drastic turn with Sagat's design, however: low Tiger Shot no longer hits low, taking away a key part of Sagat's design. He is still fairly capable, so it's not the end of the world, but giving the opponent less reason to block low doesn't do him any favors as a zoner in a game where the strongest of characters are all zoners.
Strengths | Weaknesses |
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ExpandSVC Chaos: SNK VS Capcom Frame Data Glossary |
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Move List
Normal Moves
Close Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Far Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Crouch Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Jumping Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | |
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Command Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Throws
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | 24 | Throw | 0 | 0 | 0 | X | - | - | - | - | - | - | - | |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | 24 | Throw | 0 | 0 | 0 | X | - | - | - | - | - | - | - | |
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Special Moves
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dp A | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
dp C | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dp B | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
dp D | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - |
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Super Moves
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | |
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Exceed
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(22x6)+(48x6) | 26, 56 | Mid | (2x6)+(2x6) | 0 | 0 | X | - | - | - | - | - | - | - | |
|
Strategy
Basic Strategy
Sagat's Gameplan
His gameplan is only to mix your High/Low Tiger Shots while you're far from the opponent(I think that's his plan on any game, but here, he's kind of unique) by using your pokes, command moves and meaty projectiles(That's what they call "Zoning") and to try to land the Tiger Raid to combo in the corner(Can be hard depending of the matchup). Sagat don't have good Max combos, so if you're in Max Mode, just use Super Moves. And if you know the basics on how to play with Ryu on any game, you can try to use those basic tactics(He's a Shoto here, remember?).
Advanced Strategy
Resets
Well... Resets are really important here, because they can lead to more damage. And with Sagat, this is true. Remember the combo above? He could juggle with his Super. But what if we don't use the Exceed after it? Let's try this:
(Corner only) [Jump Attack] cl/cr.C, QCB(2x)+K, cl./cr.C(Don't cancel it)
Yeah, you can think: But and the damage? Here is a phrase that I learned from a pro fighting game player: "What matters in fighting games isn't 'how you do damage', is 'how can I get to the damage'." When I heard this, I started to think about that. And later, when I saw a video with many resets in a tournament, I thought more, and then I found this damaging reset above. So, what can I do after the cl./cr.C hits?
- First, don't cancel it(You already knew that).
- Second, analyse your opponent. See if he/she is blocking high/low in wakeup situations(Resets are like... Faster wakeups).
- Third, react to the reset. I putted cl./cr.C, because with the cl. version, you'll have more time to think, and the opponent can have more time to react. With the cr. version, you'll have less time to think, but the opponent will have less time to react too(If you time well, I mean). It's up to you now.
- Fourth, do a low/overhead move. If you have meter, you can do something like cr.B, QCF(2x)+K, DP+C/DP+K/Exceed. If you don't have the meter, just do the same combo, but without the Super. Now for the overhead variant: (After the reset) f+A(It's an overhead, remember?), DP+C. This combo only works in Max Mode. You can even repeat the reset, by doing that combo, and then cr.A(As a low), the Super, cl./cr.C many times.
If you're having trouble with this, I found a video with it. Click [1] <- here, jump to 3:48 and good luck.
Match-Ups
Combos
ExpandSVC Chaos: SNK VS Capcom Quick Combo Notation Guide |
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Combo | Position | Damage | Stun | Difficulty | Notes |
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(j.X,) db.D, qcf X | TBA | TBA | TBA | TBA | The classic Shoto combo "cr.MK + Fireball". You don't need to add the jump attack sometimes, because this can be hard to use on those small characters(Choi and Zero), but it's not impossible. Easy if you want to begin. The damage is decent. You can use this combo if you land the db+D as a poke to push your opponent if you want(But will not connect). |
(j.X,) cl.C, dp X | TBA | TBA | TBA | TBA | Sagat's cl.C is his most damaging cancelable move, but it whiffs against those low crouching characters, so watch out if you want to use. In this combo, DP+C is the best choice, because it does more hits and more damage. The DP+K does only one hit on this combo. |
(j.X,) cl./cr.C, qcb x2 K, dp C | TBA | TBA | TBA | TBA | Simple combo, really. If you get used to this, you can use the Exceed after the QCB(2x)+K part(more details on that will be on the Advanced Strategy), but those two are only options if you don't have/don't want to use the Exceed. |
(j.X,) cl./cr.C, qcb x2 K, dp K | Corner | TBA | TBA | TBA | Simple combo, really. If you get used to this, you can use the Exceed after the QCB(2x)+K part(more details on that will be on the Advanced Strategy), but those two are only options if you don't have/don't want to use the Exceed. |
(j.X,) cl./cr.C, qcb x2 K | TBA | TBA | TBA | TBA | |
(j.X,) cl./cr.C, qcb x2 K, Exceed | Corner | TBA | TBA | TBA | That's his most damaging combo. It's not so hard to do, but to get the most damage, the first uppercut needs to whiff, and the second uppercut needs to hit the opponent, so you need to time well. Button holding for this combo is actually not a good idea, because if you button hold, despite Exceed coming out immediately, it will make the last hit of the first DP does not whiff, thus dropping the rest of the Exceed and allowing the opponent to recover before Sagat. I think it does 75% of damage on the opponent's health. The opponent will be with only 25% of health, so they can use their Exceed after this combo. |