(Added some cheesy daigo tech involving this funny v reversal) |
(added how the command grab gives a juggle state) |
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Honda's VT1 is Onigawara, it's 3 bars and gives him access to a powered up headbutt by pressing HP+HK. This headbutt can be cancelled from any normal of special, making it a great combo ender. It has armor on startup, so it's fairly strong as an anti air and reversal. You can charge the headbutt, and when fully charged, it causes a guard break and projectile invulnerability. The headbutt takes up about a third of your gauge, so functionally, you'll get 3 uses out of it. | Honda's VT1 is Onigawara, it's 3 bars and gives him access to a powered up headbutt by pressing HP+HK. This headbutt can be cancelled from any normal of special, making it a great combo ender. It has armor on startup, so it's fairly strong as an anti air and reversal. You can charge the headbutt, and when fully charged, it causes a guard break and projectile invulnerability. The headbutt takes up about a third of your gauge, so functionally, you'll get 3 uses out of it. | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
Honda's VT2 is Tajikarao, it's 2 bars and gives him access to a running command grab by pressing HP+HK. The command grab can easily be compared to Hugo's Meat Squasher, as Honda picks you up, runs to the nearest corner, and then finally throws you down. Like his VT1 headbutt, this also has armor, making it a somewhat useful anti air and reversal. It can be cancelled into from any normal or special, and becomes a hit grab when done so it can properly combo. | Honda's VT2 is Tajikarao, it's 2 bars and gives him access to a running command grab by pressing HP+HK. The command grab can easily be compared to Hugo's Meat Squasher, as Honda picks you up, runs to the nearest corner, and then finally throws you down. Like his VT1 headbutt, this also has armor, making it a somewhat useful anti air and reversal. It can be cancelled into from any normal or special, and becomes a hit grab when done so it can properly combo. After this command grab, you get a juggle state, making its damage definitely significant. | ||
== External Resources == | == External Resources == |
Revision as of 21:28, 26 October 2022
V-System
V-Reversal
Standard 17 frame strike. Knocks down and pushes to almost full screen. Can be used to set up a chip out with super, but this is beaten by some reversals.
V-Skill 1
Honda's VS1 is Neko Damashi. It's a clap that can nullify fireballs and start juggles. It's unsafe on block and not plus enough on hit to get you a combo, so it's best only used against fireballs or in juggles.
V-Skill 2
Honda's VS2 is Sumo Spirit. Honda poses for 50 frames and charges up his next Hundred Hand Slap. The frame data remains the same on block, however every version gets better frame data on hit. All versions become +4 on hit, letting you link a 5LK after any version for good damage. The EX version becomes +6, letting you link a 5MK. In addition to the better frame data, when powered up, Honda can cancel any of his grounded normals into HHS, making his pokes even more threatening and giving him even better whiff punishes.
V-Trigger 1
Honda's VT1 is Onigawara, it's 3 bars and gives him access to a powered up headbutt by pressing HP+HK. This headbutt can be cancelled from any normal of special, making it a great combo ender. It has armor on startup, so it's fairly strong as an anti air and reversal. You can charge the headbutt, and when fully charged, it causes a guard break and projectile invulnerability. The headbutt takes up about a third of your gauge, so functionally, you'll get 3 uses out of it.
V-Trigger 2
Honda's VT2 is Tajikarao, it's 2 bars and gives him access to a running command grab by pressing HP+HK. The command grab can easily be compared to Hugo's Meat Squasher, as Honda picks you up, runs to the nearest corner, and then finally throws you down. Like his VT1 headbutt, this also has armor, making it a somewhat useful anti air and reversal. It can be cancelled into from any normal or special, and becomes a hit grab when done so it can properly combo. After this command grab, you get a juggle state, making its damage definitely significant.