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;Burnout | ;Burnout | ||
:When the Drive gauge is empty, the fighter will enter Burnout and will not be able to use Drive-related techniques until the gauge is replenished. See [[Street Fighter 6/ | :When the Drive gauge is empty, the fighter will enter Burnout and will not be able to use Drive-related techniques until the gauge is replenished. See [[Street Fighter 6/Gauges#Burnout|Burnout]]. | ||
;Drive Impact | ;Drive Impact | ||
:A powerful strike that can absorb an opponent’s incoming attack. Perform this on an opponent backed into the corner to induce a wall splat, even if they block the attack. See [[Street Fighter 6/ | :A powerful strike that can absorb an opponent’s incoming attack. Perform this on an opponent backed into the corner to induce a wall splat, even if they block the attack. See [[Street Fighter 6/Gauges#Drive Impact|Drive Impact]]. | ||
;Drive Parry | ;Drive Parry | ||
:Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you. See [[Street Fighter 6/ | :Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you. See [[Street Fighter 6/Gauges#Drive Parry|Drive Parry]]. | ||
;Drive Reversal | ;Drive Reversal | ||
:Perform a counterattack while blocking an opponent’s attack. The damage is low but can help you out of tight situations when you’re being pressured. See [[Street Fighter 6/ | :Perform a counterattack while blocking an opponent’s attack. The damage is low but can help you out of tight situations when you’re being pressured. See [[Street Fighter 6/Gauges#Drive Reversal|Drive Reversal]]. | ||
;Drive Rush | ;Drive Rush | ||
:Perform a quick rush forward from a Drive Parry or a cancelable normal attack. Drive Rush from a parry costs 1 Drive Stock, while Drive Rush from a normal attack costs 3 Drive Stocks. See [[Street Fighter 6/ | :Perform a quick rush forward from a Drive Parry or a cancelable normal attack. Drive Rush from a parry costs 1 Drive Stock, while Drive Rush from a normal attack costs 3 Drive Stocks. See [[Street Fighter 6/Gauges#Drive Rush|Drive Rush]]. | ||
;Drive System | ;Drive System | ||
:The Drive System is a meter in Street Fighter 6 that serves as the gateway to universal movement, offense and defense mechanics. See [[Street Fighter 6/ | :The Drive System is a meter in Street Fighter 6 that serves as the gateway to universal movement, offense and defense mechanics. See [[Street Fighter 6/Gauges|Drive System]]. | ||
;Overdrive | ;Overdrive | ||
:Press two of the same button type instead of one when performing a special move to turn it into an Overdrive Art. These are the same attacks as EX Special Moves in past games. See [[Street Fighter 6/ | :Press two of the same button type instead of one when performing a special move to turn it into an Overdrive Art. These are the same attacks as EX Special Moves in past games. See [[Street Fighter 6/Gauges#Overdrive|Overdrive]]. | ||
== Notation Glossary == | == Notation Glossary == |
Revision as of 05:01, 7 October 2022
- Burnout
- When the Drive gauge is empty, the fighter will enter Burnout and will not be able to use Drive-related techniques until the gauge is replenished. See Burnout.
- Drive Impact
- A powerful strike that can absorb an opponent’s incoming attack. Perform this on an opponent backed into the corner to induce a wall splat, even if they block the attack. See Drive Impact.
- Drive Parry
- Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you. See Drive Parry.
- Drive Reversal
- Perform a counterattack while blocking an opponent’s attack. The damage is low but can help you out of tight situations when you’re being pressured. See Drive Reversal.
- Drive Rush
- Perform a quick rush forward from a Drive Parry or a cancelable normal attack. Drive Rush from a parry costs 1 Drive Stock, while Drive Rush from a normal attack costs 3 Drive Stocks. See Drive Rush.
- Drive System
- The Drive System is a meter in Street Fighter 6 that serves as the gateway to universal movement, offense and defense mechanics. See Drive System.
- Overdrive
- Press two of the same button type instead of one when performing a special move to turn it into an Overdrive Art. These are the same attacks as EX Special Moves in past games. See Overdrive.
Notation Glossary
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