Garou: Mark of the Wolves/Gato: Difference between revisions

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===Stomp Cancel===
===Stomp Cancel===
Gato's stomp cancel is mainly used to build meter. To preform the stomp cancel you need to do [[File:qcb.png]] + [[File:kick.gif]],  [[File:snka.gif]]. The [[File:snka.gif]] follow-up will throw a projectile that will hit the ground, but if you time it just right, Gato won't leave the ground, he'll just stay on the floor. The proper timing is when Gato has his arms fully stretched out during his  [[File:qcb.png]] +  [[File:kick.gif]] you hit [[File:snka.gif]], any later/earlier and you'll get nothing, or his projectile.
Gato's stomp cancel is mainly used to build meter. To preform the stomp cancel you need to do [[File:qcb.png]] + [[File:kick.gif]],  [[File:snka.gif]]. The [[File:snka.gif]] follow-up will throw a projectile that will hit the ground, but if you time it just right, Gato won't leave the ground, he'll just stay on the floor. The proper timing is when Gato has his arms fully stretched out during his  [[File:qcb.png]] +  [[File:kick.gif]] you hit [[File:snka.gif]], any later/earlier and you'll get nothing, or his projectile.
In-depth video lecture on Gato. Please use the timestamps to navigate the topics.
<youtube>31uxNWYAu7I</youtube>


===Matchup Notes===
===Matchup Notes===

Revision as of 07:30, 14 November 2021

Gato.PNG
Gatogarou.gif

Introduction

A powerful fighter who has lost all memories, including those of his family. The huge scars on his back prompt him to become an assassin, and he travels the world defeating warriors. One day he finds himself in Southtown, where he enters the tournament. He does well, but near the finals he comes up against someone with the same fighting skills as himself. Winning, his opponent disappears. Gato realizes that it was an image of his father.

Pros Cons
  • Combolicious basic fighter
  • Average Power and Speed attacks
  • Great Stock charge Cancels
  • Corner combo options
  • Good reversal Anti air
  • Corner Combos are strictly on timing
  • Excessive Use of Power Gauge
  • Main Anti Air is Super Move

Character Colors

Gatocolors.JPG

Move List

Esoterics

Frame Data Source: https://w.atwiki.jp/garoumow/pages/24.html

Legend:

  • Hit Box: Area that will hit the opponent
  • Hurt Box: Area where you can get hit. A move is invincible if the Hurt Box is absent.
  • Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
  • Projectile Box: Hit box on a projectile attack.
  • Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
  • Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
  • Command = the input for the attack.
  • Start Up = How many start up frames a move/attack has.
  • Hit = When the attack hits.
  • Block = When the attack is blocked.
  • + signifies how many advantage frames the attacker has.
  • - signifies how many disadvantage frames the attacker has.
  • KD means the attack will knock the opponent down.

Close Standing Normals

Cl. Kof.lp.png
Garou Gato cl.A.jpg
Damage Guard Startup Active Recovery Total
- - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes Yes -

Standing jab.

Cl. Kof.lk.png
Garou Gato cl.B.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes Yes -

Cl. Kof.sp.png
Garou Gato cl.C.jpg
Damage Guard Startup Active Recovery Total
- - 5 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+3 +3 Yes Yes Yes -

Cl. Kof.sk.png
Garou Gato cl.D.jpg
Damage Guard Startup Active Recovery Total
- - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 Yes (1st hit) Yes (1st hit) Yes (1st hit) -

Far Standing Normals

Far Kof.lp.png
Garou Gato s.A.jpg
Damage Guard Startup Active Recovery Total
- - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 Yes Yes Yes -

Far Kof.lk.png
Garou Gato s.B.jpg
Damage Guard Startup Active Recovery Total
- - 6 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes Yes Yes -

Far Kof.sp.png
Garou Gato s.C.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 No No No -

Far Kof.sk.png
Garou Gato s.D.jpg
Damage Guard Startup Active Recovery Total
- - 13 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 Yes (on Block) No Yes -

Crouching Normals

Cr. Kof.lp.png
Garou Gato cr.A.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes Yes Yes -

Cr. Kof.lk.png
Garou Gato cr.B.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 No No No -

Cr. Kof.sp.png
Garou Gato cr.C.jpg
Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 Yes Yes Yes -

Cr. Kof.sk.png
Garou Gato cr.D.jpg
Damage Guard Startup Active Recovery Total
- - 8 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -10 No No No -

Jumping Normals

Jump Kof.lp.png
Garou Gato j.A.jpg
Damage Guard Startup Active Recovery Total
- - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Jump Kof.lk.png
Garou Gato j.B.jpg
Damage Guard Startup Active Recovery Total
- - 6 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Jump Kof.sp.png
Garou Gato j.C.jpg
Damage Guard Startup Active Recovery Total
- - 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Jump Kof.sk.png
Garou Gato j.D.jpg
Damage Guard Startup Active Recovery Total
- - 10 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Command Normals

6Kof.lp.png
Sai-gaku (Hammer Smash)
Garou Gato 6A.jpg
Damage Guard Startup Active Recovery Total
- - 19 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 No No No -

6Kof.lk.png
Muran-geri (Hop Kick)
Garou Gato 6B.jpg
Damage Guard Startup Active Recovery Total
- - 13 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 No No No -

Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Universal Moves

5Kof.lp.pngKof.lk.png
Garou Gato AB-1.jpg
Garou Gato AB-2.jpg
Damage Guard Startup Active Recovery Total
- - 8 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 +3 No No No -

2Kof.lp.pngKof.lk.png
Garou Gato 2AB-1.jpg
Garou Gato 2AB-2.jpg
Garou Gato 2AB-3.jpg
Garou Gato 2AB-4.jpg
Damage Guard Startup Active Recovery Total
- - 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-5 -1 No Yes No -

5Kof.sp.pngKof.sk.png
Garou Gato CD.jpg
Damage Guard Startup Active Recovery Total
- - 21 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - - -

Throws

6Kof.sp.png (close)
Throw
Garou Gato Grab.jpg
Damage Guard Startup Active Recovery Total
- - - - - 9
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Feint Cancels

Special Moves

236Punch.gif > 66Punch.gif
Shin-ga
236A Damage Guard Startup Active Recovery Total
10 - 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - - -
236C Damage Guard Startup Active Recovery Total
12 - 16 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 - - - -
236A > 66P Damage Guard Startup Active Recovery Total
10 - - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - - -
236C > 66P Damage Guard Startup Active Recovery Total
11 - - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - - -

214Kick.gif > Kof.lp.png/Kof.lk.png/Kof.sp.png/Kof.sk.png
Fuu-ga
214B Damage Guard Startup Active Recovery Total
10 - 6 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-11 -11 - - - -
214D Damage Guard Startup Active Recovery Total
10 - 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - - -
214K > A Damage Guard Startup Active Recovery Total
15 - 11 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
N/A N/A - - - -
214K > B Damage Guard Startup Active Recovery Total
12 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - -
214K > C Damage Guard Startup Active Recovery Total
13 - 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
N/A N/A - - - -
214K > D Damage Guard Startup Active Recovery Total
15 - 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - -

623Kick.gif (Break OK)
Rai-Ga
623B Damage Guard Startup Active Recovery Total
16 [5] - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- -37 [+6] - - - -
  • [] is Break data
623D Damage Guard Startup Active Recovery Total
20 [5] - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- -38 [+6] - - - -
  • [] is Break data

[2]8Kof.sp.png
Houzan Sai Heki-ga
[[File:Garou_Gato_[2]8C.jpg|175x250px|center|class=moveimg]]
Damage Guard Startup Active Recovery Total
20 - - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Super Moves

236236A Damage Guard Startup Active Recovery Total
35 - 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - - -
236236C Damage Guard Startup Active Recovery Total
48 - 0 - - 9
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - - -

236236B Damage Guard Startup Active Recovery Total
32 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -55 - - - -
236236D Damage Guard Startup Active Recovery Total
43 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -79 - - - -

623Kof.lp.pngKof.lk.png * 3
Tenryuu Retsu-Ga
623AB Damage Guard Startup Active Recovery Total
14 - 11 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 - - - -
623AB > 623AB Damage Guard Startup Active Recovery Total
17 - - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-14 -14 - - - -
623AB > 623AB > 623AB Damage Guard Startup Active Recovery Total
32 - - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -21 - - - -

Combos

Anywhere

1- j.C, 2C xx 236C~66C

  • This one of Gato's best (if not the best) BnB combo as it does a good amount of damage & gives you a good amount of power guage energy.

2- j.A/B/C, 623AB > 623AB > 623AB

  • Link into Gato's 623AB.

3- cl.C xx 214B~A

  • A rather odd looking combo, just press the A button a split second after the 214B for the combo to work.

4- 5A/2A*2 xx 236236P

  • Basic super confirm.

Corner only

5- j.C, 2A > 2B 214B~C, 236236P

  • You must time pressing the C button & then quickly input the super as Gato lands.

5b- j.C, 2A > 2B 214B~C, c.A, 236236P

  • A small alteration of the above combo, if you're fast you can link a s.Snka.gif before the super.

6- j.C, cl.C xx 623B, 236236P

  • An easy corner super combo which does a fair amount of damage.

7- j.C, 2A > 2B xx 214D~B, 214B~B*n, 623B, 236236P

  • Gato's most powerful combo! If your timing is right you can add up to 4 B follow-ups of the 214B! You can get usually 1 follow-up, but even with that this combo does around 75% damage! The only other hard part is comboing the 623B & then properly inputting the super as Gato lands.

T.O.P. Notes

Your T.O.P. Attack its a open palm attack that is a good close poking and zoning tool that keeps your opponent away from you and can punish startup projectiles, its a cool move too but weak agaisnt low counters,use it wisely and when you don't have meter.

Basic Strategy

Gato its a balanced character and a top tier one that had a good all around character based in power rush moves.

His normals are regular pokes from short to middle range and also had good jump in attacks and excellent low pokes.

Your main plan will be charge your meter with the qcb+B~A glitch and then make a good combo in midscreen or corner in far range, your close range plan its to connect a low normal with your fist special to punish your opponent failures.

He had an exclusive regular anti air special move that is Breakable but in the KOF Series is replaced with more hop special attacks with punch button, and also he had one of the best anti air Super Moves along with a good ground Super Move that will be your mid anti air catcher/punished one and your corner combo ender.

His counter move is rare to use but its your other anti air special move.

The main weakness of Gato is that he can be hitted easily with jump in or Univeral Overheads and in far combat can be punished with simple projectiles in midrange too.

His Feint Cancels aren't necessary to make big damage but they are still useful for corner combos and that is the reason that he is a top tier (characters that they need only one break or feint cancel move to make big damage are tiers thanks to it).

Advanced Tactics

Stomp Cancel

Gato's stomp cancel is mainly used to build meter. To preform the stomp cancel you need to do Qcb.png + Kick.gif, Snka.gif. The Snka.gif follow-up will throw a projectile that will hit the ground, but if you time it just right, Gato won't leave the ground, he'll just stay on the floor. The proper timing is when Gato has his arms fully stretched out during his Qcb.png + Kick.gif you hit Snka.gif, any later/earlier and you'll get nothing, or his projectile.

In-depth video lecture on Gato. Please use the timestamps to navigate the topics.

Matchup Notes

To come.

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