Garou: Mark of the Wolves/Tizoc: Difference between revisions

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===Command Normals===
===Feints===
'''Grif-Fall''': ''After '''C''' throw do DF, DF+'''C'''''
===== <span class="invisible-header"></span> =====
===Throws===
<font style="visibility:hidden" size="0"></font>
===Feint Cancels===
{{MoveData
|image=Garou_Tizoc_ForwardTaunt-1.jpg
|name=[[File:f.png]]+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=13
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=
<div class="mw-collapsible">
<gallery>
  Garou_Tizoc_ForwardTaunt-2.jpg
</gallery>
</div>
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Tizoc_DownTaunt.jpg
|name=[[File:d.png]]+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=
}}
}}
 
===Special Moves===
===Special Moves===
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999;"
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|}
|}
Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowgriffon.htm Howard's Arena]
Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowgriffon.htm Howard's Arena]
==Hitboxes==
[[File:Garou_Tizoc_Grab.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| Close [[File:b.png]]/[[File:f.png]] + [[File:snkc.gif]] || '''-'''
|}
<br>
[[File:Garou_Tizoc_ForwardTaunt-1.jpg]][[File:Garou_Tizoc_ForwardTaunt-2.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| [[File:f.png]] + [[File:snka.gif]] + [[File:snkc.gif]] || '''-'''
|}
<br>
[[File:Garou_Tizoc_DownTaunt.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| [[File:d.png]] + [[File:snka.gif]] + [[File:snkc.gif]] || '''-'''
|}
<br>
[[File:Garou_Tizoc_cl.A.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close''' [[File:Snka.gif]] || '''4''' || '''+3''' || '''+3'''
|}
<br>
[[File:Garou_Tizoc_cl.B.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close''' [[File:snkb.gif]] || '''7''' || '''0''' || '''0'''
|}
<br>
[[File:Garou_Tizoc_cl.C.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close [[File:snkc.gif]]''' || '''14''' || '''+1''' || '''+1'''
|}
<br>
[[File:Garou_Tizoc_cl.D.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close''' [[File:Snkd.gif]] || '''6''' || '''+4''' || '''+4'''
|}
<br>
[[File:Garou_Tizoc_s.A.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far''' [[File:Snka.gif]]|| '''4''' || '''+1''' || '''+1'''
|}
<br>
[[File:Garou_Tizoc_s.B.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far''' [[File:snkb.gif]] || '''7''' || '''0''' || '''0'''
|}
<br>
[[File:Garou_Tizoc_s.C.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far''' [[File:Snkc.gif]] || '''14''' || '''+1''' || '''+1'''
|}
<br>
[[File:Garou_Tizoc_s.D.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far''' [[File:Snkd.gif]] || '''12''' || '''-9''' || '''-9'''
|}
<br>
[[File:Garou_Tizoc_cr.A.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:d.png]] [[File:Snka.gif]] || '''4''' || '''0''' || '''0'''
|}
<br>
[[File:Garou_Tizoc_cr.B.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:d.png]] [[File:snkb.gif]] || '''7''' || '''+2''' || '''+2'''
|}
<br>
[[File:Garou_Tizoc_cr.C.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:d.png]] [[File:Snkc.gif]] || '''11''' || '''-5''' || '''-5'''
|}
<br>
[[File:Garou_Tizoc_cr.D.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:d.png]] [[File:Snkd.gif]]|| '''12''' || '''KD''' || '''-10'''
|}
<br>
[[File:Garou_Tizoc_j.A.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Jumping''' [[File:Snka.gif]] || '''7''' || '''?''' || '''?'''
|}
<br>
[[File:Garou_Tizoc_j.B.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Jumping''' [[File:snkb.gif]] || '''9''' || '''?''' || '''?'''
|}
<br>
[[File:Garou_Tizoc_j.C.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Jumping''' [[File:Snkc.gif]] || '''11''' || '''?''' || '''?'''
|}
<br>
[[File:Garou_Tizoc_j.D.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Jumping''' [[File:Snkd.gif]] || '''8''' || '''?''' || '''?'''
|}
<br>
[[File:Garou_Tizoc_AB.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:Snka.gif]] + [[File:snkb.gif]] || '''20''' || '''+1''' || '''+7'''
|}
<br>
[[File:Garou_Tizoc_2AB-1.jpg]][[File:Garou_Tizoc_2AB-2.jpg]][[File:Garou_Tizoc_2AB-3.jpg]][[File:Garou_Tizoc_2AB-4.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:d.png]] + [[File:Snka.gif]] + [[File:snkb.gif]] || '''13''' || '''+1''' || '''+1'''
|}
<br>
[[File:Garou_Tizoc_CD.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:Snkc.gif]] + [[File:Snkd.gif]] || '''20''' || '''KD''' || '''?'''
|}
<br>


==Attack Notes==
==Attack Notes==

Revision as of 00:26, 9 November 2021

Introduction

Tizoc, also known as The Griffon or Griffon Mask in Japan, is a professional wrestler hailing from Mexico. He has many fans and is idolized by children as a "hero of justice". After a demoralizing loss to a mysterious man, he enters the Maximum Mayhem tournament to regain his fighting spirit.

Gameplay

Tizoc is the grappler of the game. His main gameplan is to poke and pressure the opponent with his long-range normals and to go in for a command grab once he's conditioned the opponent to block. He generally wants to maintain a mid-range distance from the opponent in neutral where he can play a footsies game by being able to reach the opponent with his pokes, but also remaining outside the range of the opponent's normals. At this range, he is able to keep the opponent out with his great air-to-air capabilities and also threaten them with a potential command grab.

Strengths Weaknesses
  • Good range and damage on normals
  • Good neutral and air-to-air game
  • Higher defense and guard crush gauge than average
  • Unblockable command grab super
  • Forward feint moves him forward and has upper-body invincibility
  • Struggles to build meter
  • Break moves aren't too useful
  • Lack of good reversals aside from Big Fall Griffon (720 super)
  • Limited combos that are mostly reliant on having P-Power
  • Command grabs are unreliable for punishing due to the throw bug
MOTW Tizoc Art.png

Character Colors

Griffoncolors.JPG

Move List

Esoterics

Frame Data Source: https://w.atwiki.jp/garoumow/pages/29.html

Legend:

  • Hit Box: Area that will hit the opponent
  • Hurt Box: Area where you can get hit. A move is invincible if the Hurt Box is absent.
  • Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
  • Projectile Box: Hit box on a projectile attack.
  • Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
  • Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
  • Command = the input for the attack.
  • Start Up = How many start up frames a move/attack has.
  • Hit = When the attack hits.
  • Block = When the attack is blocked.
  • + signifies how many advantage frames the attacker has.
  • - signifies how many disadvantage frames the attacker has.
  • KD means the attack will knock the opponent down.

Close Standing Normals

St. Kof.lp.png
Garou Tizoc cl.A.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+3 +3 4

Standing jab.

St. Kof.lk.png
Garou Tizoc cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 7 5 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 0 4

St. Kof.sp.png
Garou Tizoc cl.C.jpg
Damage Guard Startup Active Recovery Total
14 Mid 14 4 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 X 8

St. Kof.sk.png
Garou Tizoc cl.D.jpg
Damage Guard Startup Active Recovery Total
14 Mid 6 4 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 X X 8

Far Standing Normals

Far Kof.lp.png
Garou Tizoc s.A.jpg
Damage Guard Startup Active Recovery Total
7 Mid 4 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 4

Far Kof.lk.png
Garou Tizoc s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 7 5 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 0 4

Far Kof.sp.png
Garou Tizoc s.C.jpg
Damage Guard Startup Active Recovery Total
14 Mid 14 4 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 X 8

Far Kof.sk.png
Garou Tizoc s.D.jpg
Damage Guard Startup Active Recovery Total
14 Mid 12 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X X 8

Crouching Normals

Cr. Kof.lp.png
Garou Tizoc cr.A.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 0 4

Cr. Kof.lk.png
Garou Tizoc cr.B.jpg
Damage Guard Startup Active Recovery Total
6 Low 7 4 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 X X 4

Cr. Kof.sp.png
Garou Tizoc cr.C.jpg
Damage Guard Startup Active Recovery Total
10 Mid 11 4 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 X X 5

Cr. Kof.sk.png
Garou Tizoc cr.D.jpg
Damage Guard Startup Active Recovery Total
10 Low 12 4 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
knockdown -10 X X 5

Jumping Normals

Jump Kof.lp.png
Garou Tizoc j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 7 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - 4

Jump Kof.lk.png
Garou Tizoc j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - 4

Jump Kof.sp.png
Garou Tizoc j.C.jpg
Damage Guard Startup Active Recovery Total
10 High 11 9 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - 5

Jump Kof.sk.png
Garou Tizoc j.D.jpg
Damage Guard Startup Active Recovery Total
10 High 8 7 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - 5

Command Normals

St. Kof.lp.pngKof.lk.png
Garou Tizoc AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 22 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +7 X X 6

13f of after-landing lower body invincibility

Cr. Kof.lp.pngKof.lk.png
Garou Tizoc 2AB-1.jpg
Damage Guard Startup Active Recovery Total
13 Mid 13 1,2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+1 +1 X X 3,3

1~5f of upper body invincibility

T.O.P Attack
Kof.sp.pngKof.sk.png
Garou Tizoc CD.jpg
Damage Guard Startup Active Recovery Total
- Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
knockdown -18 X X 30

Throws

Griffon Tower
Close B.png/F.png+Kof.sp.png
Garou Tizoc Grab.jpg
Damage Guard Startup Active Recovery Total
16(+8) - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Follow up with 33C or 11C for Grif-Fall.

Griffon Hug
Close B.png/F.png+Kof.sk.png
Garou Tizoc Grab.jpg
Damage Guard Startup Active Recovery Total
22 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Feints

F.png+Kof.lp.png+Kof.sp.png
Garou Tizoc ForwardTaunt-1.jpg
Damage Guard Startup Active Recovery Total
- - - - - 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

D.png+Kof.lp.png+Kof.sp.png
Garou Tizoc DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Special Moves

Command Move Weak Damage Strong Damage
Rdp.png + Punch.gif Poseidon Wave 19 22
Qcb.png + Kick.gif Olympus Over 18 20
in air Qcf.png + Snka.gif Icarus Crash 22 NA
Hcf.png + Snkb.gif Hercules Throw 8 NA
Dp.png + Punch.gif Active Tupon 23 23
360.png + Punch.gif Justice Hurricane 26 32
Qcf.png, Qcf.png + Kick.gif Daedalus Attack 27 47
360.png360.png + Punch.gif Big Fall Griffon 40 57

Super Moves

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far Snka.gif O O O
Far Snkb.gif O O O
Far Snkc.gif X O O (on block)
Far Snkd.gif X X X
Close Snka.gif O O O
Close Snkb.gif O O O
Close Snkc.gif X X X
Close Snkd.gif X X X
D.png Snka.gif O O O
D.png Snkb.gif X X X
D.png Snkc.gif X X X
D.png Snkd.gif X X X
jump Snka.gif O O NA
jump Snkb.gif O O NA
jump Snkc.gif O O NA
jump Snkd.gif O O NA
hop Snka.gif X X X
hop Snkb.gif X X X
hop Snkc.gif X X X
hop Snkd.gif X X X
Snka.gif + Snkb.gif X X X
D.png + Snka.gif + Snkb.gif X X X
F.png + Snkc.gif, Df.png, Df.png + Snkc.gif X X X

Frame Data

Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close Snka.gif 4 +3 +3
Close Snkb.gif 7 0 0
Close Snkc.gif 14 +1 +1
Close Snkd.gif 6 +4 +4
Far Snka.gif 4 +1 +1
Far Snkb.gif 7 0 0
Far Snkc.gif 14 +1 +1
Far Snkd.gif 12 -9 -9
D.png Snka.gif 4 0 0
D.png Snkb.gif 7 +2 +2
D.png Snkc.gif 11 -5 -5
D.png Snkd.gif 12 KD -10
Snka.gif + Snkb.gif 13 +1 +1
D.png + Snka.gif + Snkb.gif 20 +1 +7
360.png + Punch.gif 3 KD
Qcb.png + Snkb.gif 29 KD -11
Qcb.png + Snkd.gif 56 KD -9
Rdp.png + Snka.gif 18 KD -9
Rdp.png + Snkc.gif 37 KD -8
Dp.png + Snka.gif 28 KD
Dp.png + Snkc.gif 41 KD
Hcf.png + Snkb.gif 13 KD
air Qcf.png + Snka.gif 4 +10
Snkc.gifSnkd.gif 20 KD -18
360.png, 360.png + Punch.gif 0 KD
Qcf.png, Qcf.png + Snkb.gif 14 KD -27
Qcf.png, Qcf.png + Snkd.gif 13 KD -27

Data from Howard's Arena

Attack Notes

  • His forward feint has lower body invulnerability.

Combos

Combo tutorial here.

Anywhere

  • 41236B-->421A
  • Do the 421A immediatley after the throw
  • 41236B- jump 236A in the air
  • This combo is a bit harder, but during the HCF+B, hold UF and Tizoc will jump, then time the QCF+A while in the air. This combo is more damading than the one above.
  • HCF+B-->QCFx2+B
  • You need to time the super after the throw to get at least 2 hits in OR all 3 hits.
  • Jumping D-->Crouching B
  • Jumping D-->QCF+Ainto QCF+D for his super

Corner only

  • B, D, DB+P-->Crouching D
  • This combo sort of feels like a bug or something. This combo won't work if the P. Wave counter hits a jumping opponent.
  • Corner: Jumping D-->Standing D

T.O.P. Notes

Tizoc's TOP move is a drop kick with a fair amount of priority. It is not easily punishable by most moves and has decent recovery.

Basic Strategy

Advanced Tactics

Here are some VERY important notes to help you get in some grabs.

  • Tizoc's Forward+AC feint has upper invincibility frames and moves him forward. This is ESPECIALLY useful when attempting to get in close for a grab.
  • Tizoc's taunt has lower invincibility frames which might help in getting close as well for grab.
  • You can input a 412369 motion instead of a full 360 and get the J. Hurricane. Furthermore if you jump and do 2 270s in a row (270, then another 270) you can get his Super THrow move to come out as well.
  • If he techs a throw whe he has his back to the corner, he can do his 720 as soon as the tech animation ends => unblockable, cannot jump out or backdash

Matchup Notes

To come.

Game Navigation

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