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{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=6 | |Damage=6 | ||
|Guard= | |Guard=High | ||
|Startup=7 | |Startup=7 | ||
|Active=6 | |Active=6 | ||
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{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=6 | |Damage=6 | ||
|Guard= | |Guard=High | ||
|Startup=9 | |Startup=9 | ||
|Active=6 | |Active=6 | ||
Line 411: | Line 411: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=10 | |Damage=10 | ||
|Guard= | |Guard=High | ||
|Startup=11 | |Startup=11 | ||
|Active=9 | |Active=9 | ||
Line 436: | Line 436: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=10 | |Damage=10 | ||
|Guard= | |Guard=High | ||
|Startup=8 | |Startup=8 | ||
|Active=7 | |Active=7 | ||
Line 447: | Line 447: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |||
}} | |||
}} | |||
===Command Normals=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Garou_Tizoc_AB.jpg | |||
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}} | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10 | |||
|Guard=Overhead | |||
|Startup=22 | |||
|Active=6 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=+1 | |||
|Block Adv=+7 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=6 | |||
|description=13f of after-landing lower body invincibility | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Garou_Tizoc_2AB-1.jpg | |||
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}} | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=13 | |||
|Guard=Mid | |||
|Startup=13 | |||
|Active=1,2 | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=+1 | |||
|Block Adv=+1 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=3,3 | |||
|description=1~5f of upper body invincibility | |||
<div class="mw-collapsible"> | |||
<gallery> | |||
Garou_Tizoc_2AB-2.jpg | |||
Garou_Tizoc_2AB-3.jpg | |||
Garou_Tizoc_2AB-4.jpg | |||
</gallery> | |||
</div> | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Garou_Tizoc_CD.jpg | |||
|name=T.O.P Attack | |||
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}} | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage= | |||
|Guard=Mid | |||
|Startup=20 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=knockdown | |||
|Block Adv=-18 | |||
|Feint Cancel=X | |||
|Cancel on Hit=X | |||
|Cancel on Block=X | |||
|Guard Crush Value=30 | |||
|description= | |||
}} | |||
}} | |||
===Throws=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Garou_Tizoc_Grab.jpg | |||
|name=Griffon Tower | |||
|subtitle='''Close''' [[File:b.png]]/[[File:f.png]]+{{Icon-SNK|C}} | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=16(+8) | |||
|Guard= | |||
|Startup=1 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description=Follow up with 33C or 11C for Grif-Fall. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Garou_Tizoc_Grab.jpg | |||
|name=Griffon Hug | |||
|subtitle='''Close''' [[File:b.png]]/[[File:f.png]]+{{Icon-SNK|D}} | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=22 | |||
|Guard= | |||
|Startup=1 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value= | |||
|description= | |description= | ||
}} | }} |
Revision as of 00:06, 9 November 2021
Introduction
Tizoc, also known as The Griffon or Griffon Mask in Japan, is a professional wrestler hailing from Mexico. He has many fans and is idolized by children as a "hero of justice". After a demoralizing loss to a mysterious man, he enters the Maximum Mayhem tournament to regain his fighting spirit.
Gameplay
Tizoc is the grappler of the game. His main gameplan is to poke and pressure the opponent with his long-range normals and to go in for a command grab once he's conditioned the opponent to block. He generally wants to maintain a mid-range distance from the opponent in neutral where he can play a footsies game by being able to reach the opponent with his pokes, but also remaining outside the range of the opponent's normals. At this range, he is able to keep the opponent out with his great air-to-air capabilities and also threaten them with a potential command grab.
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Esoterics
Frame Data Source: https://w.atwiki.jp/garoumow/pages/29.html
Legend:
- Hit Box: Area that will hit the opponent
- Hurt Box: Area where you can get hit. A move is invincible if the Hurt Box is absent.
- Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
- Projectile Box: Hit box on a projectile attack.
- Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
- Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
- Command = the input for the attack.
- Start Up = How many start up frames a move/attack has.
- Hit = When the attack hits.
- Block = When the attack is blocked.
- + signifies how many advantage frames the attacker has.
- - signifies how many disadvantage frames the attacker has.
- KD means the attack will knock the opponent down.
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 3 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+3 | +3 | ◯ | ◯ | 4 | |
Standing jab. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 7 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
0 | 0 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 14 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | X | ◯ | 8 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 6 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | X | X | 8 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 4 | 3 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 7 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
0 | 0 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 14 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | X | ◯ | 8 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 12 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | X | 8 |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 3 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
0 | 0 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 7 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 11 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-5 | -5 | X | X | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 12 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
knockdown | -10 | X | X | 5 |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 7 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | - | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 9 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | - | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 11 | 9 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | - | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 8 | 7 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | - | 5 |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 22 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +7 | X | X | 6 | |
13f of after-landing lower body invincibility |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | Mid | 20 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
knockdown | -18 | X | X | 30 |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
16(+8) | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Follow up with 33C or 11C for Grif-Fall. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
22 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - |
Command Normals
Grif-Fall: After C throw do DF, DF+C
Throws
Feint Cancels
Special Moves
Super Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Hitboxes
Command | Total Frames |
Close ![]() ![]() ![]() |
- |
Command | Total Frames |
![]() ![]() ![]() |
- |
Command | Total Frames |
![]() ![]() ![]() |
- |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +3 | +3 |
Command | Start Up | Hit | Guard |
Close ![]() |
7 | 0 | 0 |
Command | Start Up | Hit | Guard |
Close ![]() |
14 | +1 | +1 |
Command | Start Up | Hit | Guard |
Close ![]() |
6 | +4 | +4 |
Command | Start Up | Hit | Guard |
Far ![]() |
4 | +1 | +1 |
Command | Start Up | Hit | Guard |
Far ![]() |
7 | 0 | 0 |
Command | Start Up | Hit | Guard |
Far ![]() |
14 | +1 | +1 |
Command | Start Up | Hit | Guard |
Far ![]() |
12 | -9 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | 0 | 0 |
Command | Start Up | Hit | Guard |
![]() ![]() |
7 | +2 | +2 |
Command | Start Up | Hit | Guard |
![]() ![]() |
11 | -5 | -5 |
Command | Start Up | Hit | Guard |
![]() ![]() |
12 | KD | -10 |
Command | Start Up | Hit | Guard |
Jumping ![]() |
7 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
9 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
11 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
8 | ? | ? |
Command | Start Up | Hit | Guard |
![]() ![]() |
20 | +1 | +7 |
Command | Start Up | Hit | Guard |
![]() ![]() ![]() |
13 | +1 | +1 |
Command | Start Up | Hit | Guard |
![]() ![]() |
20 | KD | ? |
Attack Notes
- His forward feint has lower body invulnerability.
Combos
Combo tutorial here.
Anywhere
- 41236B-->421A
- Do the 421A immediatley after the throw
- 41236B- jump 236A in the air
- This combo is a bit harder, but during the HCF+B, hold UF and Tizoc will jump, then time the QCF+A while in the air. This combo is more damading than the one above.
- HCF+B-->QCFx2+B
- You need to time the super after the throw to get at least 2 hits in OR all 3 hits.
- Jumping D-->Crouching B
- Jumping D-->QCF+Ainto QCF+D for his super
Corner only
- B, D, DB+P-->Crouching D
- This combo sort of feels like a bug or something. This combo won't work if the P. Wave counter hits a jumping opponent.
- Corner: Jumping D-->Standing D
T.O.P. Notes
Tizoc's TOP move is a drop kick with a fair amount of priority. It is not easily punishable by most moves and has decent recovery.
Basic Strategy
Advanced Tactics
Here are some VERY important notes to help you get in some grabs.
- Tizoc's Forward+AC feint has upper invincibility frames and moves him forward. This is ESPECIALLY useful when attempting to get in close for a grab.
- Tizoc's taunt has lower invincibility frames which might help in getting close as well for grab.
- You can input a 412369 motion instead of a full 360 and get the J. Hurricane. Furthermore if you jump and do 2 270s in a row (270, then another 270) you can get his Super THrow move to come out as well.
- If he techs a throw whe he has his back to the corner, he can do his 720 as soon as the tech animation ends => unblockable, cannot jump out or backdash
Matchup Notes
To come.