Garou: Mark of the Wolves/FAQ: Difference between revisions

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==General==
== Which version should I play? ==
=== Which Version Should I Play? ===
The largest active community is currently on Fightcade 2. Among the official releases, Steam and PS4 versions are the most popular due to the powerful rollback netcode by Code Mystics.
The largest active community is currently on Fightcade 2. Among the official releases, Steam and PS4 versions are the most popular due to the powerful rollback netcode by Code Mystics.


=== Game Versions ===
== How do I find other players? ==
* '''FightCade 2:''' [https://www.fightcade.com/ https://www.fightcade.com] An online platform for arcade emulators with rollback netcode. People gather in lobbies to challenge other players. The compatibility with LUA scripts allows training tools created by the community. Despite the occasional visual and sound glitches, it provides state-of-the-art peer to peer connectivity for online matches.
* '''Discord Garou Group :''' [https://discord.gg/EmKGA4U https://discord.gg/EmKGA4U] A discord group for people to share information about the game and help each other improve. It is also a place where you can look for game partners, stream your games, and use general text and voice chat functions.
* '''X-Zone :''' [http://bbs.gotvg.com/forum.php/ http://bbs.gotvg.com/forum.php] Yet another GGPO-based platform for arcade (and others) gaming. Uses the same ROM set as RedGGPO. This platform is mostly used by mainland Chinese, but if you have a Chinese phone number (or can find someone on discord who has a Chinese phone number) you can play it anywhere. Generally better connections than FC, and still has Developer support. The interface is in Chinese.
 
== How do I pick Kain and Grant in the arcade version? ==
Here are the codes to pick Grant and Kain in the arcade MVS version of Garou MOTW, you can do them fast or slow but there is a timer:
* Play as Grant: Move the selection to Dong Hwan, hold start, tap [[File:u.png]]x2, [[File:d.png]]x2, [[File:u.png]], [[File:d.png]] while holding start. Grant should appear if you did the code correctly, then just press [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] or [[File:snkd.gif]] to pick his color.
 
* Play as Kain: Move the selection to Jae Hoon, hold down start, tap [[File:d.png]]x2, [[File:u.png]]x2, [[File:d.png]], [[File:u.png]] while holding start. Kain should appear if you did the code correctly, then just press [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] or [[File:snkd.gif]] to pick his color.
 
== How do I use training mode on FightCade? ==


There exist several versions of the game:
Peon2 kindly released a LUA script for training on FightCade that supports several games.


* Arcade Neogeo MVS
# Download and extract the files to any folder. Link for download:  https://github.com/peon2/fbneo-training-mode/archive/refs/heads/master.zip
* Neo-Geo AES Home Console
# Launch the game on FightCade by clicking on 'TEST GAME'
* Playstation 2
# Go into Game > Lua Scripting > New Lua Script Window > Browse
* Xbox 360 - Xbox Live Arcade
# Select the fbneo-training-mode file.
* Dreamcast (Titled Fatal Fury: MOTW in the US)
# Click on 'run'. You should see the input history on screen now.
* PS4 - PSN Online
# Start a match against a human controlled player 2. The game timer will be stuck in 99.
# You can access the training mode options by holding the 'coin' button mapped in the emulator during a versus match. You can record dummy functions by quickly tapping 'coin' twice. You can replay the dummy inputs by tapping 'coin' once.


=== Version Differences ===
Link for the Github page: https://github.com/peon2/fbneo-training-mode/
* Most Neo-Geo emulators support a Prototype version of Garou:MOTW that should be avoided at all costs. This version has many bugs and changes from the released versions that make unsuitable for real play.
* The Neo-Geo AES (home console) and Neo-Geo MVS (arcade) versions are considered the only pure versions, and they are identical. Support for Garou is available on all worthwhile Neo-Geo emulators.
* The Japanese Playstation 2 and Xbox 360 versions are the best home console versions. The controls are very tight and the game play is perfect. On the PS2 version during play the words 'Guard Cancel' do not flash on the screen like the other versions do. On the 360 version it fixes that problem. The training mode for PS2/360 are superior to all other versions, they allow for recording and playback of the training dummy's actions. So for practicing setups and other single player training, the PS2/360 versions are the best, even better than the pure Neo-Geo versions. Another thing to take notice is that both the PS2 and 360 versions run at a faster framerate than the original arcade MVS/AES versions. Only takes a bit to adjust to the speed difference and shouldn't cause any problems when running tournaments. The online play over Xbox Live is better than previous SNK releases, but is still bad nonetheless. FightCade/GGPO/Supercade/Arclive are your better options for online play.  The PS2 version also contains the arranged soundtrack, while the 360 version does not (as it is based directly on the original Arcade version). 
* The Dreamcast version is the worst of all possible versions. It offers nothing over the Neo-Geo versions other than the unlockable image gallery and the arranged soundtrack mode. Inputs are delayed, Terry's stage lags the game and some versions show problems with sound effects delaying as much as 2 seconds from when they should play. Some of Terry's voice samples are also not the ones from the game, but from as early as Real Bout Fatal Fury Special. If possible, select the original soundtrack option instead of the arranged soundtrack, and play on the original GD-ROM to lessen these effects. Even with these adjustments, this is the worst option for play; even playing on an emulator will be more satisfying.


=== Community Links ===
== How do I perform guard cancels (GC)? ==
* '''X-Zone :''' [http://bbs.gotvg.com/forum.php/ http://bbs.gotvg.com/forum.php] Yet another GGPO-based platform for arcade (and others) gaming. Uses the same ROM set as RedGGPO. This platform is mostly used by mainland Chinese, but if you have a Chinese phone number (or can find someone on discord who has a Chinese phone number) you can play it anywhere. Generally better connections than FC, and still has Developer support. The interface is in Chinese.
* '''RedGGPO :''' [https://redggpo.com/ https://redggpo.com/] An online platform for arcade (and others) gaming, where people gather to play online. Uses a newer ROM set than fightcade, has at least the same connection and still has dev support.
* '''FightCade :''' [https://www.fightcade.com/ https://www.fightcade.com] An online platform for arcade gaming, where people gather to play online and chat about the game.
* '''Discord Garou Group :''' [https://discord.gg/EmKGA4U https://discord.gg/EmKGA4U] A discord group for people to share information about the game and help each other improve.
* '''MOW Japanese Wiki :'''[https://w.atwiki.jp/garoumow/] Japanese Wiki that had hitboxes and frame data
* '''Howard Arena :''' [http://howardarena.starfree.jp/index.htm] one of the first Garou Mark of the Wolves advanced data sites


==Technical==
Guard cancels are an intermediate/advanced mechanic in Garou. When you guard against an attack a few frames before it hits, you perform a Just Defense. During a Just Defense, the player has a very short time to cancel its blockstun into a special or super attack. It can be extremely difficult to input the motion of a special attack during a Just Defense, since the time window is very tight. However, Garou has a very lenient directional input buffer. You can perform a guard cancel by buffering the special motion inputs before holding back to block pressing the attack button upon confirming the Just Defense.
===Neogeo MVS/Arcade Boss Codes===
Here are the codes to pick Grant and Kain in the arcade MVS version of Garou MOTW, you can do them fast or slow but there is a timer:
-For Grant go to Dong, hold down start, tap [[File:u.png]]x2, [[File:d.png]]x2, [[File:u.png]], [[File:d.png]] while holding start. Grant should appear if you did the code correctly, then just press [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] or [[File:snkd.gif]] to pick his color.


-For Kain go to Jae, hold down start, tap [[File:d.png]]x2, [[File:u.png]]x2, [[File:d.png]], [[File:u.png]] while holding start. Kain should appear if you did the code correctly, then just press [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] or [[File:snkd.gif]] to pick his color.
For example, Jenet can use guard cancel into Crazy Ivan by inputting 21[4] (Just Defense) [[File:snka.gif]]. [4] means that the input 4 is held until the end of the special command.
Jenet can also guard cancel into her super Many Many Torpedoes by inputting 236236[4](Just Defense) [[File:snka.gif]].


===Easier DP Breaks===
== My DP breaks fail every time! How can I do then consistently? ==
(applies to Dong, Marco, Gato, Terry, Grant)  
(applies to Dong, Marco, Gato, Terry, Grant)  


There is a simple input trick that for some reason, allows shoryuken-type breaks to be performed much easier. All you must do is hold down input 3 (down forward) during the whole break. So, to break it down, (pun intended) with Marco, input 623, then hold down 3 as you input punch > A+B
There is a simple input trick that, for some reason, allows shoryuken-type breaks to be performed much easier. You must hold down the directional input 3 (down forward) during the break input. For example, with Marco, input 623, then hold down 3 as you input [[File:snka.gif]]/[[File:snkc.gif]] > [[File:snka.gif]]+[[File:snkb.gif]]


===Neogeo MVS/Arcade Survival Mode===
== How do I play survival mode in the arcade version? ==
In order to do survival mode in the MVS arcade version of the game you have to press and hold [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]] + [[File:snkd.gif]] before hitting start. It should take you directly into survival mode after you pick your character.
In order to play survival mode in the MVS arcade version of the game, press and hold [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]] + [[File:snkd.gif]] before hitting start. It should take you directly into survival mode after you pick your character.
 
== What is the tier list? ==


== Tiers ==
=== Tier-list ===
This list has changed over the years due to new techniques and bugs discovered. The majority of the players do agree with this current list.  
This list has changed over the years due to new techniques and bugs discovered. The majority of the players do agree with this current list.  


Line 66: Line 65:




=== Damage List ===
== What are the differences between game versions? ==
 
BNB list with damage comparison for typical situations (damage reduce taken on Terry) :
 
{| border="1"
|+ Garou: Mark of the Wolves Damage List
! close light !! close strong !! hop !! far !! low !! hop crossup
|-
|Jae 40/33 (A 2C 236D)
|Kevin 54/44 (C rotor C feint A 236B 214A)
|Marco 41/35 (hop D dp break fb)
|Jae 36/31 (2C 236D)
|Jae 42/35 (2B 2C 236D)
|Kevin 54/41 (hop A rotor A rotor C feint A 236B 214A)
|-
|Kevin 38/31 (A A 236B rotor A)
|Hokuto 43/36 (D feint B D 214 A)
|Grant 36/31 (hop D dp break dengai)
|Kevin 34/29 (far A 236B rotor A)
|Marco 38/32 (2B dp break fb)
|Hokuto 51/40 (hop D D feint B>D 214A)
|-
|Terry 38/30 (A A rekkas A)
|Jae 42/35 (D feint 2D 236D)
|Kain 35/30 (hop D lanze panzer)
|Kain 28/26 (2AB panzer)
|Gato 34/24 (2B 2A dp D)
|Freeman 46/35 (hop C B B rekkas)
|-
|Marco 37/31 (A dp break fb)
|Marco 42/36 (D dp break fb)
|Jenet 36/28 (hop C dive)
|Freeman 26/23 (2C rekkas)
|Terry 32/27 (2B dp break dp)
|Marco 38/32 (hop B dp break fb)
|-
|Freeman 36/28 (B rekkas)
|Terry 41/35 (C feint C feint 2C fb)
|Terry 32/27 (hop B dp break dp)
|Hotaru 25/23 (2C fb)
|Kain 31/26 (2B lanze panzer)
|Dong 38/28 (hop B dp D)
|-
|Hotaru 35/29 (A reflect break fb)
|Hotaru 40/34 (D reflect fb)
|Dong 32/25 (hop D dp A)
|Terry 23/21 (2C fb)
|Freeman 30/25 (2B rekkas)
|Gato 38/28 (hop D dp break dp D)
|-
|Hokutomaru 33/28 (B D 214A)
|Freeman 40/32 (C feint dash D rekkas C)
|Jae 29/24 (hop B dp break dp D)
|Kevin 29/27 (helltrap rotor)
|Kevin 29/27 (helltrap rotor)
|Rock 32/27 (hop D stA dbl reppuken)
|-
|Grant 30/25 (A dp break dengai)
|Dong 40/30 (D feint dash D 63214 C)
|Gato 15/14 (hop D dp)
|Jennet 22/21 (C>C)
|Rock 25/22 (2B dbl reppuken)
|Grant 36/31 (hop D dragon dengai)
|-
|Kain 29/24 (A B Panzer)
|Kain 38/33 (2AB C feint panzer)
|
|
|Jennet 23/21 (2B 214A)
|Terry 36/31 (hop D dp break dp)
|-
|Gato 29/24 (A A rekkas)
|Jennet 36/31 (C feint dash C 214 A)
|
|
|Hokuto 17/14 (2B 2B 2D)
|Jenet 36/28 (hop C dive)
|-
|Jennet 27/22 (A 2B 214 A)
|Gato 35/31 (C demonflip A)
|
|
|Dong 16/15 (2B 2C)
|Kain 35/30 (hop C lanze panzer)
|-
|Dong 24/21 (A 2C feint 2D)
|Grant 30/25 (A dp dengai)
|
|
|
Jae 29/24 (hop B dp break dp D)
|-
|Rock 23/20 (A 236C)
|Rock 29/26 (C dbl reppuken)
|
|
|
|
|}
 
== Advanced Techniques ==
 
 
===0F (zero frame) unblockable supers===
 
Here is a list of all the characters that have 0F unblockable supers:
Rock, Dong, Hotaru, Marco, Hokutomaru, Kevin, Jenet, Gato, Jae, Grant.
 
This videos showcases setups, option selects and escape options:
 
http://www.youtube.com/watch?v=rsprZE755nc
 
The trick lies in the freeze animation of supers, they don't allow any directionnal input (however you can buffer buttons), which prevent blocking on the first landing frame.
 
There are a few escape options.
 
* Reversal BackDash
* Buffer an invincible move before the freeze, then press B+D so it doesn't come out. If you see a freeze, press your button for the invincible special to come out. (showcase : https://www.youtube.com/watch?v=YGg-PWL7gwc)
 
===Throw Reverse Guard===
 
http://www14.ocn.ne.jp/~yosimizu/mowmekuri.htm (It's all in Japanese)
 
https://www.youtube.com/watch?v=za4nAwwiGog
 
'''Setup :''' throw in the corner > jump above cornered opponent > if they hold back, their character will be turned around therefore they will block in the wrong direct.
<br>'''Escape :''' JustDefend, or block in the opposite direction.
 
=== Throw Bug ===
https://www.youtube.com/watch?v=4gRoJcRI-Jc
Pressing TOP attack or a super during the recovery of a move will make it unthrowable.
 
=== Feint Infinites ===
A few characters are able to perform infinites on hit or guard (leading to guardcrush) in the corner. This is performed by doing a strong attack (close C or close D) cancelled into a feint (2AC or 6AC) followed by a dash/run to compensate the pushback, into another strong attack. Ex : C xx 2AC > dash > C xx 2AC > dash...
<br>Note that this takes very strict execution and is barely used in competitive play due to the risk of failure.
<br>Note : Forward and Down Feint have different duration depending on character.
<br>Here is a list of character that can perform this :
 
* Jenet : C 2AC dash or D 2AC dash (the D version requieres faster execution and does less damage/guardcrush)
* Dong : D 2AC run (D being a 2hit move, it does lower damage/guardcrush)
* Jae : D 6AC dash (D being a 2hit move, it does lower damage/guardcrush, however the forward feint makes execution much easier)
* Hokuto : D 2AC run
* Freeman : D 2AC dash (D being a 2hit move, it does lower damage/guardcrush)
 
'''Execution tip :''' The forward feint loop can be performed via a shortcut : Use the forward input used for the feint as the first forward input for a dash. Execution becomes : D xx 6AC (wait) 6 (becomes a dash) > D ...
 
 
== Miscellaneous ==
 
* On the P2 side, your combos have a little less pushback, giving a little advantage to P2. In japanese tournaments, players usually play janken game before the match, the winner gets to pick the side he wants to play.
* If you cancel Jenet's dash before the little stars animation come out, your next light attack will activate them.
 
 
=== How to setup training mode (Fightcade / ROM emulation) ===
ROM download link : [http://www.mediafire.com/download/i3ctpcibuaajdzb/GGPO.rar www.mediafire.com/download/i3ctpcibuaajdzb/GGPO.rar]
<br/>
 
 
1) In Fightcade, challenge yourself to launch the game.
 
2) Press Cntrl+F5 (or go to menu "Game" > "Set dipswitches...").
 
3) Change the region from "MVS System" to "AES System”.
 
4) Press "F3”.
 
5) After the game starts, search for "Training Mode" in the menu.
 
6) Keep pressing F11 till you reach "Save State 8”.
 
7) Press F10 in order to save your Training state.
 
8) Change the region back to the default "MVS System”.
 
9) Close the game and restart FightCade.
<br/>
 
 
Now, every time you want to go to Training Mode, you challenge yourself, go to Save State 8 and press F9 in order to do a state load. The reason why you are using save states to do this, is so that you don't have to change the region of the game every time you want to practice -- and since it's really easy for you to forget changing the region back after you're done practicing, you can get yourself in situations of de-synch if you challenge someone and their region isn't matching yours.
 
 
== Shortcuts and buffers ==
dp  =  f, qcf 
 
qcf*2 = d, df, f, d, df
 
qcf*2 , C  =  qcf C , qcf C (if character doesn't get a qcf move in the movelist)
 
360 = f, d, b, u = b, d, f, u
 
720 = 360 *2 = (f, d, b, u)*2 = (b, d, f, u)*2
 
 
 
f = forward
 
b = back
 
d = down
 
u = up
 
dp = dragon punch  (f, d, df)


qcf = quarter circle forward (d, df, f)
* '''Playstation 4 and Steam:'''The Playstation 4 and Steam versions of the game are ports made by Code Mystics based on the Neo-Geo AES Home Console version. They feature a robust online connectivity between peers through rollback netcode. There is a gallery mode with several official artworks. Despite the robust netcode, it still lacks lobbies and spectator mode.
* '''Neo-Geo AES Home Console:''' The Neo-Geo AES (home console) and Neo-Geo MVS (arcade) versions provide the authentic experience , and they are identical. Support for Garou is available on all worthwhile Neo-Geo emulators. Warning: Most Neo-Geo emulators support a Prototype version of Garou: MOTW that should be avoided at all costs. This version has many bugs and changes from the released versions that make unsuitable for competitive play.
* '''Playstation 2 and Xbox 360:''' The Japanese Playstation 2 and Xbox 360 versions are the best home console versions. The controls are very tight and the gameplay is perfect. On the PS2 version during play the words 'Guard Cancel' do not flash on the screen like the other versions do. On the 360 version it fixes that problem. The training mode for PS2/360 is superior to all other official releases. It allows for recording and playback of the training dummy's actions. So for practicing setups and other single player training, the PS2/360 versions are the best, even better than the original Neo-Geo version. Another thing to take notice is that both the PS2 and 360 versions run at a faster framerate than the original arcade MVS/AES versions. Only takes a bit to adjust to the speed difference and shouldn't cause any problems when running tournaments. The online play over Xbox Live is better than previous SNK releases, but is still bad nonetheless. Steam/PSN/FightCade are your best options for online play. The PS2 version also contains the arranged soundtrack, while the 360 version does not (as it is based directly on the original Arcade version). 
* '''Dreamcast:''' The Dreamcast version is the worst of all versions. It offers nothing over the Neo-Geo versions other than the unlockable image gallery and the arranged soundtrack mode. Inputs are delayed, Terry's stage lags the game and some versions show problems with sound effects delaying as much as 2 seconds from when they should play. Some of Terry's voice samples are also not the ones from the game, but from as early as Real Bout Fatal Fury Special. If possible, select the original soundtrack option instead of the arranged soundtrack, and play on the original GD-ROM to lessen these effects. Even with these adjustments, this is the worst option for play; even playing on an emulator will be more satisfying.


360 = f, df, d,db ,b ub, u, uf, f


{{Navbox-MOTW}}
{{Navbox-MOTW}}
[[Category:Garou: Mark of the Wolves]]
[[Category:Garou: Mark of the Wolves]]

Revision as of 05:58, 7 November 2021

Which version should I play?

The largest active community is currently on Fightcade 2. Among the official releases, Steam and PS4 versions are the most popular due to the powerful rollback netcode by Code Mystics.

How do I find other players?

  • FightCade 2: https://www.fightcade.com An online platform for arcade emulators with rollback netcode. People gather in lobbies to challenge other players. The compatibility with LUA scripts allows training tools created by the community. Despite the occasional visual and sound glitches, it provides state-of-the-art peer to peer connectivity for online matches.
  • Discord Garou Group : https://discord.gg/EmKGA4U A discord group for people to share information about the game and help each other improve. It is also a place where you can look for game partners, stream your games, and use general text and voice chat functions.
  • X-Zone : http://bbs.gotvg.com/forum.php Yet another GGPO-based platform for arcade (and others) gaming. Uses the same ROM set as RedGGPO. This platform is mostly used by mainland Chinese, but if you have a Chinese phone number (or can find someone on discord who has a Chinese phone number) you can play it anywhere. Generally better connections than FC, and still has Developer support. The interface is in Chinese.

How do I pick Kain and Grant in the arcade version?

Here are the codes to pick Grant and Kain in the arcade MVS version of Garou MOTW, you can do them fast or slow but there is a timer:

  • Play as Grant: Move the selection to Dong Hwan, hold start, tap U.pngx2, D.pngx2, U.png, D.png while holding start. Grant should appear if you did the code correctly, then just press Snka.gif, Snkb.gif, Snkc.gif or Snkd.gif to pick his color.
  • Play as Kain: Move the selection to Jae Hoon, hold down start, tap D.pngx2, U.pngx2, D.png, U.png while holding start. Kain should appear if you did the code correctly, then just press Snka.gif, Snkb.gif, Snkc.gif or Snkd.gif to pick his color.

How do I use training mode on FightCade?

Peon2 kindly released a LUA script for training on FightCade that supports several games.

  1. Download and extract the files to any folder. Link for download: https://github.com/peon2/fbneo-training-mode/archive/refs/heads/master.zip
  2. Launch the game on FightCade by clicking on 'TEST GAME'
  3. Go into Game > Lua Scripting > New Lua Script Window > Browse
  4. Select the fbneo-training-mode file.
  5. Click on 'run'. You should see the input history on screen now.
  6. Start a match against a human controlled player 2. The game timer will be stuck in 99.
  7. You can access the training mode options by holding the 'coin' button mapped in the emulator during a versus match. You can record dummy functions by quickly tapping 'coin' twice. You can replay the dummy inputs by tapping 'coin' once.

Link for the Github page: https://github.com/peon2/fbneo-training-mode/

How do I perform guard cancels (GC)?

Guard cancels are an intermediate/advanced mechanic in Garou. When you guard against an attack a few frames before it hits, you perform a Just Defense. During a Just Defense, the player has a very short time to cancel its blockstun into a special or super attack. It can be extremely difficult to input the motion of a special attack during a Just Defense, since the time window is very tight. However, Garou has a very lenient directional input buffer. You can perform a guard cancel by buffering the special motion inputs before holding back to block pressing the attack button upon confirming the Just Defense.

For example, Jenet can use guard cancel into Crazy Ivan by inputting 21[4] (Just Defense) Snka.gif. [4] means that the input 4 is held until the end of the special command. Jenet can also guard cancel into her super Many Many Torpedoes by inputting 236236[4](Just Defense) Snka.gif.

My DP breaks fail every time! How can I do then consistently?

(applies to Dong, Marco, Gato, Terry, Grant)

There is a simple input trick that, for some reason, allows shoryuken-type breaks to be performed much easier. You must hold down the directional input 3 (down forward) during the break input. For example, with Marco, input 623, then hold down 3 as you input Snka.gif/Snkc.gif > Snka.gif+Snkb.gif

How do I play survival mode in the arcade version?

In order to play survival mode in the MVS arcade version of the game, press and hold Snka.gif + Snkb.gif + Snkc.gif + Snkd.gif before hitting start. It should take you directly into survival mode after you pick your character.

What is the tier list?

This list has changed over the years due to new techniques and bugs discovered. The majority of the players do agree with this current list.

Garou: Mark of the Wolves Tier List
Tier Character(s)
A Kevin, B. Jenet, Gato, Kain, Grant
B Dong Hwan, Jae Hoon
C Butt, Hokutomaru, Hotaru, Terry
D Tizoc, Rock, Freeman


What are the differences between game versions?

  • Playstation 4 and Steam:The Playstation 4 and Steam versions of the game are ports made by Code Mystics based on the Neo-Geo AES Home Console version. They feature a robust online connectivity between peers through rollback netcode. There is a gallery mode with several official artworks. Despite the robust netcode, it still lacks lobbies and spectator mode.
  • Neo-Geo AES Home Console: The Neo-Geo AES (home console) and Neo-Geo MVS (arcade) versions provide the authentic experience , and they are identical. Support for Garou is available on all worthwhile Neo-Geo emulators. Warning: Most Neo-Geo emulators support a Prototype version of Garou: MOTW that should be avoided at all costs. This version has many bugs and changes from the released versions that make unsuitable for competitive play.
  • Playstation 2 and Xbox 360: The Japanese Playstation 2 and Xbox 360 versions are the best home console versions. The controls are very tight and the gameplay is perfect. On the PS2 version during play the words 'Guard Cancel' do not flash on the screen like the other versions do. On the 360 version it fixes that problem. The training mode for PS2/360 is superior to all other official releases. It allows for recording and playback of the training dummy's actions. So for practicing setups and other single player training, the PS2/360 versions are the best, even better than the original Neo-Geo version. Another thing to take notice is that both the PS2 and 360 versions run at a faster framerate than the original arcade MVS/AES versions. Only takes a bit to adjust to the speed difference and shouldn't cause any problems when running tournaments. The online play over Xbox Live is better than previous SNK releases, but is still bad nonetheless. Steam/PSN/FightCade are your best options for online play. The PS2 version also contains the arranged soundtrack, while the 360 version does not (as it is based directly on the original Arcade version).
  • Dreamcast: The Dreamcast version is the worst of all versions. It offers nothing over the Neo-Geo versions other than the unlockable image gallery and the arranged soundtrack mode. Inputs are delayed, Terry's stage lags the game and some versions show problems with sound effects delaying as much as 2 seconds from when they should play. Some of Terry's voice samples are also not the ones from the game, but from as early as Real Bout Fatal Fury Special. If possible, select the original soundtrack option instead of the arranged soundtrack, and play on the original GD-ROM to lessen these effects. Even with these adjustments, this is the worst option for play; even playing on an emulator will be more satisfying.


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant