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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
<br> | |||
==Unique Mechanic - Heat== | |||
{{FP Box | |||
| content = | |||
[[File:Mk11-jax-heat.png|thumb|center]] | |||
<center>Jax gains '''Heat''' when landing any attack with his arms, as well as using ''Heating Up'' and ''Briggs Barricade''. His Fatal Blow also puts him at maximum Heat. | |||
At 50% Heat he gains a buff that increases damage from his arm-based attacks by 5%; this bonus is increased to 10% at max Heat. Additionally, Heat can be spent to trigger certain Krushing Blows or to use ''Heat Missile''. Heat passively drains when not being generated.</center> | |||
}} | |||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{MoveData | |||
| name = Rising Doom | |||
| input = D2 | |||
| image = Mk11-sub-slide.png | |||
| caption = YEET | |||
| image2 = Mk11-sub-slide-kb.png | |||
| caption2 = SUPER YEET | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 140.00 / 21.00 / 2.10 | |||
| guard = High | |||
| startup = 10 | |||
| active = 4 | |||
| recovery = 42 | |||
| cancel = N/A | |||
| hit adv = 24 | |||
| blk adv = -9 | |||
| f/blk adv = -19 | |||
| description = Lorem Ipsum | |||
* '''KRUSHING BLOW''': "Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK." | |||
** ''Deals a total of 190.00 damage on its own.'' | |||
}} | |||
}} | |||
<br> | |||
==== 3 ==== | ==== 3 ==== | ||
{{MoveData | {{MoveData | ||
Line 277: | Line 312: | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
| name = | | name = Ice Ball | ||
| input = DF1 | | input = DF1 | ||
| image = Mk11-sub-slide.png | | image = Mk11-sub-slide.png | ||
Line 283: | Line 318: | ||
| data = | | data = | ||
{{AttackData-MK11 | {{AttackData-MK11 | ||
| damage = | | damage = N/A / 16.20 / 0.30 | ||
| guard = High | | guard = High | ||
| startup = 00 | | startup = 28 | ||
| active = 00 | | active = N/A | ||
| recovery = 00 | | recovery = N/A | ||
| cancel = 00 | | cancel = N/A | ||
| hit adv = 00 | | hit adv = 104 | ||
| blk adv = 00 | | blk adv = -16 | ||
| f/blk adv = | | f/blk adv = -16 | ||
| description = Does 45.00 damage if opponent was frozen already during the kombo, first hit does no damage but stuns the opponent for a combo extension. Cannot be amplified without the [[Mortal Kombat 11/Sub-Zero#Deep_Freeze|Deep Freeze]] kustom ability. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
| name = Slide | |||
| input = BF3 | |||
| image = Mk11-sub-slide.png | |||
| caption = | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 70.00 / 18.75 / 1.87 | |||
| guard = Low | |||
| startup = 11 | |||
| active = 14 | |||
| recovery = 30 | |||
| cancel = 22 | |||
| hit adv = 29 | |||
| blk adv = -20 | |||
| f/blk adv = -20 | |||
| description = A very fast, low-profiling forward moving attack that lets you whiff punish from far away. Great for checking movement and going under projectiles and high attacks. It is unsafe on block so don't be too reckless. A nice gimmick to check the opponent's reactions is to cancel this out of F2 to create a challenging overhead to low mix. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Slide Amplified | |||
| input = BF3, Amp | |||
| image = Mk11-sub-slide-amp.png | |||
| caption = YEET | |||
| image2 = Mk11-sub-slide-kb.png | |||
| caption2 = SUPER YEET | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 146.00 / N/A / N/A | |||
| guard = Mid | |||
| startup = 13 | |||
| active = 5 | |||
| recovery = 36 | |||
| cancel = N/A | |||
| hit adv = 9 | |||
| blk adv = -4 | |||
| f/blk adv = -4 | |||
| cost = 1 OFF | |||
| description = Amped Slide's Krushing Blow is a vital part of Sub's gameplan and something that the opponent must respect and break away from. Cannot amplify if Slide is blocked. Opponent can Breakaway from Slide before the Amplify catches them. Use if you need the side switch or need the extra damage or stacks for Krushing Blow, otherwise save your meter for your other specials. | |||
* '''KRUSHING BLOW''': "Triggers on the THIRD AMPLIFIED Slide to hit." | |||
** ''With Krushing Blow Held Check set to ON, this activates at the player's discretion after previously landing at least two successful amplified Slides.'' | |||
** ''An amped Slide is considered successful after the grab animation is activated. Throwing the opponent into an Arctic Trap counts as a successful amped Slide while the opponent using Breakaway to avoid the grab does not.'' | |||
** ''Deals a total of 319.00 damage on its own.'' | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
| name = Locked And Loaded | |||
| input = BF4 | |||
| image = Mk11-lao-stance.png | |||
| caption = | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = N/A | |||
| guard = Stance | |||
| startup = 1 | |||
| active = N/A | |||
| recovery = 158 | |||
| cancel = 149 | |||
| hit adv = N/A | |||
| blk adv = N/A | |||
| f/blk adv = N/A | |||
| description = Summons the spirit of the Great Kung Lao to offer a variety of more zoning oriented options. | |||
* '''Can be modified by [[Mortal Kombat 11/Erron_Black#Acid_Pour|Acid Pour]] and [[Mortal Kombat 11/Erron_Black#Enhanced_Locked_And_Loaded|Enhanced Locked And Loaded]] kustom abilities.''' | |||
}} | |||
}} | |||
<br> | |||
<div class="toccolours mw-collapsible mw-collapsed" overflow:auto;"> | |||
<div style="font-weight:bold;line-height:1.6;">Stance Options</div> | |||
<br> | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
| name = Straight Rifle Shot | |||
| input = 1 | |||
| image = Mk11-lao-stance.png | |||
| caption = | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 111.30 / 55.00 / 5.50 | |||
| guard = Mid | |||
| startup = 16 | |||
| active = 21 | |||
| recovery = 22 | |||
| cancel = N/A | |||
| hit adv = 45 | |||
| blk adv = -8 | |||
| f/blk adv = -8 | |||
| description = Placeholder | |||
* '''Unload Press 1 repeatedly''' | |||
}} | |||
}} | |||
<br> | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
| name = Low Rifle Shot | |||
| input = D1 | |||
| image = Mk11-lao-stance.png | |||
| caption = | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 111.30 / 55.00 / 5.50 | |||
| guard = Mid | |||
| startup = 16 | |||
| active = 21 | |||
| recovery = 22 | |||
| cancel = N/A | |||
| hit adv = 45 | |||
| blk adv = -8 | |||
| f/blk adv = -8 | |||
| description = Placeholder | |||
}} | |||
}} | |||
<br> | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
| name = Rising Stock | |||
| input = 2 | |||
| image = Mk11-lao-stance.png | |||
| caption = The butt of any joke | |||
| image2 = Mk11-sub-slide-kb.png | |||
| caption2 = Painfully unfunny | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 111.30 / 55.00 / 5.50 | |||
| guard = Mid | |||
| startup = 16 | |||
| active = 21 | |||
| recovery = 22 | |||
| cancel = N/A | |||
| hit adv = 45 | |||
| blk adv = -8 | |||
| f/blk adv = -8 | |||
| description = Placeholder | | description = Placeholder | ||
* '''KRUSHING BLOW''': "Triggers if Erron Black is out of rifle ammo." | |||
}} | |||
}} | |||
<br> | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
| name = Stock Drop | |||
| input = D3 | |||
| image = Mk11-lao-stance.png | |||
| caption = Force Lift | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 103.20 / 13.70 / 1.37 | |||
| guard = High | |||
| startup = 16 | |||
| active = 21 | |||
| recovery = 22 | |||
| cancel = N/A | |||
| hit adv = 58 | |||
| blk adv = -13 | |||
| f/blk adv = -13 | |||
| description = Unsafe launcher. Exercise caution. | |||
}} | |||
}} | |||
<br> | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
| name = Reload Single Bullet | |||
| input = 4 | |||
| image = Mk11-lao-stance.png | |||
| caption = Default range | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 111.30 / 13.70 / 1.37 | |||
| guard = Low | |||
| startup = 21 | |||
| active = 3 | |||
| recovery = 27 | |||
| cancel = N/A | |||
| hit adv = 30 | |||
| blk adv = -18 | |||
| f/blk adv = -18 | |||
| description = Zoning tool for when people try to neutral duck your hat. Close might be useful for mix-up situations, I dunno I dont play this character. | |||
}} | |||
}} | |||
<br> | |||
<div class="mw-collapsible-content"> | |||
{{MoveData | |||
| name = Cancel Locked And Loaded | |||
| input = SG | |||
| image = Mk11-lao-stance.png | |||
| caption = jk lol | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = N/A | |||
| guard = Cancel | |||
| startup = 1 | |||
| active = N/A | |||
| recovery = 12 | |||
| cancel = N/A | |||
| hit adv = N/A | |||
| blk adv = N/A | |||
| f/blk adv = N/A | |||
| cost = 1 DEF | |||
| description = Figure out which strings put you at the lowest possible disadvantage to check opponents up close. | |||
}} | }} | ||
}} | }} | ||
</div></div></div> | |||
<br> | <br> | ||
Revision as of 22:55, 18 May 2021
John Smith #MK11_placeholder | |
---|---|
PLACEHOLDER
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. | |
Data | |
Health | 1000.00 |
Hitbox | Male |
Introduction
Donec enim diam vulputate ut. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Vel pharetra vel turpis nunc eget lorem dolor. Vitae tortor condimentum lacinia quis vel. Molestie a iaculis at erat pellentesque adipiscing commodo.
Pros | Cons |
|
|
Movement
- Placeholder
- Placeholder
- Placeholder
Unique Mechanic - Heat
Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
2
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 21.00 / 2.10 | High | 10 | 4 | 42 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 24 | -9 | -19 | - | |||||||
Lorem Ipsum
|
3
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
4
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | High | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Jump and Hop Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid/Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid/Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid/Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Overhead | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | - | |||||||
Placeholder |
Getup and Flawless Block Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | 1 OFF and 1 DEF | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | 1 OFF and 1 DEF | |||||||
Placeholder
|
Special Moves
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / 16.20 / 0.30 | High | 28 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 104 | -16 | -16 | - | |||||||
Does 45.00 damage if opponent was frozen already during the kombo, first hit does no damage but stuns the opponent for a combo extension. Cannot be amplified without the Deep Freeze kustom ability. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.75 / 1.87 | Low | 11 | 14 | 30 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
22 | 29 | -20 | -20 | - | |||||||
A very fast, low-profiling forward moving attack that lets you whiff punish from far away. Great for checking movement and going under projectiles and high attacks. It is unsafe on block so don't be too reckless. A nice gimmick to check the opponent's reactions is to cancel this out of F2 to create a challenging overhead to low mix. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
146.00 / N/A / N/A | Mid | 13 | 5 | 36 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 9 | -4 | -4 | 1 OFF | |||||||
Amped Slide's Krushing Blow is a vital part of Sub's gameplan and something that the opponent must respect and break away from. Cannot amplify if Slide is blocked. Opponent can Breakaway from Slide before the Amplify catches them. Use if you need the side switch or need the extra damage or stacks for Krushing Blow, otherwise save your meter for your other specials.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A | Stance | 1 | N/A | 158 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
149 | N/A | N/A | N/A | - | |||||||
Summons the spirit of the Great Kung Lao to offer a variety of more zoning oriented options.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
111.30 / 55.00 / 5.50 | Mid | 16 | 21 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 45 | -8 | -8 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
111.30 / 55.00 / 5.50 | Mid | 16 | 21 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 45 | -8 | -8 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
111.30 / 55.00 / 5.50 | Mid | 16 | 21 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 45 | -8 | -8 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
103.20 / 13.70 / 1.37 | High | 16 | 21 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 58 | -13 | -13 | - | |||||||
Unsafe launcher. Exercise caution. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
111.30 / 13.70 / 1.37 | Low | 21 | 3 | 27 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 30 | -18 | -18 | - | |||||||
Zoning tool for when people try to neutral duck your hat. Close might be useful for mix-up situations, I dunno I dont play this character. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A | Cancel | 1 | N/A | 12 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | 1 DEF | |||||||
Figure out which strings put you at the lowest possible disadvantage to check opponents up close. |
Fatal Blow
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
000.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | FB Charge On Hit, 10 Sec CD On Miss | |||||||
Placeholder |
Kustom Abilities
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
00.00 / 00.00 / 00.00 | Mid | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 00 | 00 | 00 | 1 OFF | |||||||
Placeholder |
Banned Abilities
Strategy and Kombos
General Tactics
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
Popular Variations
- Placeholder
Universal Kombos
[Midscreen] B14-DF1, Jump 2, B143-BF3 (223.98 dmg)
- Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
- Replace Starter: B32 (223.98 dmg)
- Replace Starter: 12 (213.98 dmg)
Variation Kombos
[Midscreen] F2-DF1 Amp, Jump 2, B143-BF3 (251.69 dmg)
- REQUIRES: Deep Freeze
- COSTS: 1 OFF
- Amplify Ender: BF3 Amp (294.06 dmg) [KB: 396.27 dmg]