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'''Nagamori Mizuka''' (長森 瑞佳) is an interesting character who fights with her schoolbag and trusty cello. She is able to create notes on screen which can be detonated using a wide variety of moves. Because of her notes, Mizuka is well-suited for a pressure-style of play. | '''Nagamori Mizuka''' (長森 瑞佳) is an interesting character who fights with her schoolbag and trusty cello. She is able to create notes on screen which can be detonated using a wide variety of moves. Because of her notes, Mizuka is well-suited for a pressure-style of play. | ||
Mizuka is actually the main heroine of ''ONE'', a visual novel produced by ''Tactics'' in 1998. Mizuka is Kouhei's neighbour and childhood friend. She always worries about Kouhei, | Mizuka is actually the main heroine of ''ONE'', a visual novel produced by ''Tactics'' in 1998. Mizuka is Kouhei's neighbour and childhood friend, and is in the same grade in school. She always worries about Kouhei, acting very maternal-like towards him. Mizuka goes to wake him up every morning, but Kouhei either does not get up or plays some mean tricks to her, causing them to be late for school all the time. During ''ONE'', a pretend confession that Mizuka takes seriously ends up changing things between them forever. And when he discovers inconsistencies in his memories, he struggles to find the truth between him and Mizuka... | ||
'''Stage:''' Park on the Path to School (Day) (通学路の公園(昼)) | '''Stage:''' Park on the Path to School (Day) (通学路の公園(昼)) | ||
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* Several of Mizuka's moves require her cello bow to be in her hands. If Mizuka's bow is thrown, she will not be able to perform those moves until she recovers the bow again. | * Several of Mizuka's moves require her cello bow to be in her hands. If Mizuka's bow is thrown, she will not be able to perform those moves until she recovers the bow again. | ||
* Several of Mizuka's moves create notes on the playing field. These notes can be detonated by various other moves, in order to deal damage. Notes will normally disappear after being detonated or after 10 seconds, whichever comes first. | * Several of Mizuka's moves create notes on the playing field. These notes can be detonated by various other moves, in order to deal damage. Notes will normally disappear after being detonated or after 10 seconds, whichever comes first. | ||
* Mizuka's Medium attacks are chained either like 5B(c) 5B(f), or like 2B 5B(f). | |||
== Normal Moves == | == Normal Moves == | ||
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'''2C''' | '''2C''' | ||
* Mizuka plays her cello, causing a barrier of music to circle around her. This move will knock down the opponent if it hits, and will cause any notes that touch the barrier to detonate. This move '''cannot''' be performed if Mizuka's bow is out of her hands. Instead, Mizuka will perform a dashing crouch strong attack. | * Mizuka plays her cello, causing a barrier of music to circle around her. This move will knock down the opponent if it hits, and will cause any notes that touch the barrier to detonate. This move '''cannot''' be performed if Mizuka's bow is out of her hands. Instead, Mizuka will perform a dashing crouch strong attack. | ||
* | * This move is a decent sweep, and can easily cancel into any number of specials or supers. The multi-hit nature of this move makes it very safe from being Recoil Guarded, and is useful to push the opponent away. It is quite weak against aerial attacks though. | ||
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'''Slow & Keying (スロゥ&キーイング)''' | '''Slow & Keying (スロゥ&キーイング)''' | ||
* Mizuka throws her bow out like a boomerang. After reaching the maximum distance, the bow becomes harmless and automatically homes in to Mizuka for recovery. | * A version: | ||
* | ** Mizuka throws her bow out straight forward, like a boomerang. After reaching the maximum distance, the bow becomes harmless and automatically homes in to Mizuka for recovery. While the bow is in the air, any notes the bow touches will detonate. This move cannot be performed if Mizuka's bow is out of her hands. | ||
* | ** This move is useful projectile. It comes out fast, crosses almost the entire screen, and can detonate far-off notes easily. | ||
* This move | * B version: | ||
** Same as the A version, except the bow is thrown diagonally forward-up initially. | |||
** This move is the anti-air version. It's generally less useful than the A version, but it can be used to hit high-up notes and attack jumping opponents. However, if the bow is Recoil Guarded, the opponent will most likely still be on the offensive, unlike the A version where you at least stop their dash. | |||
* C version: | |||
** Similar to the A version, but will start creating notes during the recovery phase, up to a maximum of 5 notes. This version will not detonate notes. | |||
** This move is quite useful, letting you fill up the screen with notes while go on the offensive. | |||
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If you manage to knock down the opponent in the corner, laying an f-note (Tone & Setup+ A version) would be a good idea. | If you manage to knock down the opponent in the corner, laying an f-note (Tone & Setup+ A version) would be a good idea. | ||
=== Fun with Notes === | |||
'''Standard Corner Note''': This is the most basic note setup that you should learn. While the opponent is downed in the corner, create a note on top of them (214A). From this position, you have the options of attacking low with 2A or 5A, attacking high with 6B, throwing them, or detonating the note with 623A. If you detonate the note, you will retain frame advantage and have a second try to break the opponent's guard. | |||
'''Deadly Note Crossover''': While next to a downed opponent, create a note right on top of them (214A), and just before they wake up, perform an A version Slash & Prologue (623A) to detonate the note. With correct timing, you will either attack them as they stand up, forcing them to block as expected (away from your original position), or whiff and land on the opposite side of the opponent, forcing them to block unnaturally (''towards'' your original position). | |||
Alternatively, the A version Smash & Sympathy (412A) can be used instead, if the 623 motion is too difficult. Also, the B version Tone & Setup+ (214214B) can be used instead, for extra damage. | |||
'''Follow-up Bow''': While far from the opponent, create a note far away (214B), throw the bow high up (236B), and dash toward the opponent. If the opponent tries to be offensive and punish you for that "missed" bow, they will be surprised when the bow loops back behind you and detonates that note on it's way back to you, launching the opponent for an aerial assault. | |||
== Win Quotes == | == Win Quotes == |
Revision as of 22:00, 2 October 2007
Introduction
Nagamori Mizuka (長森 瑞佳) is an interesting character who fights with her schoolbag and trusty cello. She is able to create notes on screen which can be detonated using a wide variety of moves. Because of her notes, Mizuka is well-suited for a pressure-style of play.
Mizuka is actually the main heroine of ONE, a visual novel produced by Tactics in 1998. Mizuka is Kouhei's neighbour and childhood friend, and is in the same grade in school. She always worries about Kouhei, acting very maternal-like towards him. Mizuka goes to wake him up every morning, but Kouhei either does not get up or plays some mean tricks to her, causing them to be late for school all the time. During ONE, a pretend confession that Mizuka takes seriously ends up changing things between them forever. And when he discovers inconsistencies in his memories, he struggles to find the truth between him and Mizuka...
Stage: Park on the Path to School (Day) (通学路の公園(昼))
BGM: 8 Cats (8匹のネコ)
Character-Specific Notes
- Mizuka is able to air jump once, and air dash/backstep once.
- Several of Mizuka's moves require her cello bow to be in her hands. If Mizuka's bow is thrown, she will not be able to perform those moves until she recovers the bow again.
- Several of Mizuka's moves create notes on the playing field. These notes can be detonated by various other moves, in order to deal damage. Notes will normally disappear after being detonated or after 10 seconds, whichever comes first.
- Mizuka's Medium attacks are chained either like 5B(c) 5B(f), or like 2B 5B(f).
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 200 | Low | Yes | Yes | Yes |
2A | 1 | 220 | Low | Yes | Yes | Yes |
j.A | 1 | 200 | High/Air | Yes | Yes | Yes |
66A | 1 | 250 | Low | Yes | No | Yes |
662A | 1 | 220 | Low | Yes | No | Yes |
5B(c) | 1 | 390 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 450 | Ground | Yes | No | Yes |
2B | 1 | 400 | Ground | Yes | Hit | Yes |
j.B | 1 | 400 | High/Air | Yes | Yes | Yes |
66B | 1 | 450 | Ground | Yes | No | Yes |
662B | 1 | 350 | Any | Yes | No | Yes |
5C | 1 | 600 | Ground | Yes | Hit | Yes |
2C | 6 | ≈560 | Ground | Yes | No | Yes |
j.C | 1 | 600 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | Ground | Yes | Hit | Yes |
662C | 1 | 600 | Ground | Yes | No | Yes |
Throw | 6 | ≈1080 | Throw | No | No | No |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Bookbag Decapitation | ||||||
6B | 1 | 450 | High | No | No | Yes |
Weak Attacks
5A
- Mizuka does a short kick at the opponent's shin.
- [usefulness]
2A
- Mizuka, while sitting on a chair, kicks one foot out.
- [usefulness]
j.A
- Mizuka does a weak kneeing motion in the air.
- [usefulness]
66A
- Mizuka does a short kick at the opponent's shin.
- [usefulness]
662A
- Mizuka, while sitting on a chair, kicks one foot out.
- [usefulness]
Medium Attacks
5B (close)
- Mizuka does a side kick horizontally out.
- [usefulness]
5B (far)
- Mizuka swings her bookbag out in a wide horizontal arc.
- [usefulness]
2B
- Misuka kicks out, using a chair to support her unbalanced position.
- [usefulness]
j.B
- Mizuka does a kick aimed forward and slightly down.
- [usefulness]
66B
- Mizuka does a side kick horizontally out.
- [usefulness]
662B
- Mizuka does a short running hop, and does a kick aimed forward and slightly down.
- [usefulness]
Strong Attacks
5C
- Mizuka swings her cello in front of her in a large vertical arc upwards.
- [usefulness]
2C
- Mizuka plays her cello, causing a barrier of music to circle around her. This move will knock down the opponent if it hits, and will cause any notes that touch the barrier to detonate. This move cannot be performed if Mizuka's bow is out of her hands. Instead, Mizuka will perform a dashing crouch strong attack.
- This move is a decent sweep, and can easily cancel into any number of specials or supers. The multi-hit nature of this move makes it very safe from being Recoil Guarded, and is useful to push the opponent away. It is quite weak against aerial attacks though.
j.C
- Mizuka swings her cello in front of her in a large horizontal arc.
- [usefulness]
66C
- Mizuka swings her cello directly above her.
- [usefulness]
662C
- Mizuka leaps toward the opponent hands first, body fully extended and off the ground. This move will wallbounce a midair opponent if it hits.
- [usefulness]
Throws
Throw
- Mizuka pushes the opponent to the ground and hits them several times with a pillow.
- [usefulness]
Air Throw
- Mizuka tosses the opponent over her head diagonally down to the floor, in the opposite direction she was facing.
- [usefulness]
Command Normals
Bookbag Decapitation (脳天かばん割り)
- Mizuka slowly raises her bookbag, and swings it downward.
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel | |||
---|---|---|---|---|---|---|---|
Slow & Keying | |||||||
236A | 1 | 600 | Any | FIC | |||
236B | 1 | 600 | Any | FIC | |||
236C | 1 | 600 | Any | FIC | |||
> Pitch & Bend [During Slow & Keying] | |||||||
> 236A | 0 | N/A | N/A | No | |||
> 236B | 0 | N/A | N/A | No | |||
> 236C | 0 | N/A | N/A | No | |||
Slash & Prologue [+Aerial] | |||||||
623A | 1 | 700 | Any | Yes | |||
623B | 2 | ≈820 | Any | Yes | |||
623C | 3 | ≈1260 | Any | Yes | |||
Tone & Setup [+Aerial] | |||||||
214A/B/C | 1 | 600 | Any | No | |||
Tone & Setup | |||||||
j.236A/B/C | 1 | 600 | Any | No | |||
Smash & Sympathy | |||||||
412A | 1 | 750 | Any | Yes/FIC | |||
412B | 1 | 750 | High/Air | Yes/FIC | |||
412C | 2 | ≈1050 | Any, High/Air | Yes | |||
Special Mounting Pillow [SP Level 1-3] | |||||||
236236A | 10 | ≈2180 | Ground | No | |||
236236B | 31 | ≈3380 | Ground | No | |||
236236C | 35 | ≈3950 | Ground | No | |||
Tone & Setup+ [+Aerial, SP Level 1-3] | |||||||
214214A | n | 600*n | Any | No | |||
214214B | 1 | 1800 | Any | No | |||
214214C | n | 600*n | Any | No | |||
Reverb & Awaking [SP Level 1-3] | |||||||
641236A | 1 | 1800 | Ground | No | |||
641236B | 1 | 2500 | Ground | No | |||
641236C | 1 | 3200 | Ground | No | |||
Eternal Poem [1/3 HP, SP Level 3] | |||||||
6BA6A | 0 | N/A | Unblockable | No |
Specials
Slow & Keying (スロゥ&キーイング)
- A version:
- Mizuka throws her bow out straight forward, like a boomerang. After reaching the maximum distance, the bow becomes harmless and automatically homes in to Mizuka for recovery. While the bow is in the air, any notes the bow touches will detonate. This move cannot be performed if Mizuka's bow is out of her hands.
- This move is useful projectile. It comes out fast, crosses almost the entire screen, and can detonate far-off notes easily.
- B version:
- Same as the A version, except the bow is thrown diagonally forward-up initially.
- This move is the anti-air version. It's generally less useful than the A version, but it can be used to hit high-up notes and attack jumping opponents. However, if the bow is Recoil Guarded, the opponent will most likely still be on the offensive, unlike the A version where you at least stop their dash.
- C version:
- Similar to the A version, but will start creating notes during the recovery phase, up to a maximum of 5 notes. This version will not detonate notes.
- This move is quite useful, letting you fill up the screen with notes while go on the offensive.
Pitch & Bend (ピッチ&ベンド)
- Mizuka waves a conductor's baton, which changes the trajectory of the bow.
- The A version makes the bow move up, the B version makes the bow move down, and the C version makes the bow move away.
Slash & Prologue (スラッシュ&プロローグ)
- Mizuka leaps a number of times up-forward, swinging her cello and bow at the opponent.
- This move can also be done in the air.
- This move will detonate any notes that her body touches.
- The last hit of the C version causes wallbounce if it hits.
- This move cannot be performed if Mizuka's bow is out of her hands.
Tone & Setup (トーン&セットアップ)
- Mizuka plays her cello, creating a note on the screen
- Any notes that touch a detonating note's explosion will also detonate.
- This move cannot be performed if Mizuka's bow is out of her hands.
Smash & Sympathy (スマッシュ&シンパティ)
- Mizuka leaps towards the opponent and swings her bow down to the ground.
- The A version will detonate any notes that her body or bow touches. The B and C versions will detonate any notes that only her body touches, and will create a new note where the bow is at the end of the move.
- This move is IC-able even without attacking the opponent.
- This move cannot be performed if Mizuka's bow is out of her hands.
Eterny Specials
Special Mounting Pillow (スペシャル馬乗り枕)
- Mizuka runs towards the opponent. If the move hits, Mizuka pushes the opponent to the ground and hits them repeatedly with a pillow, ending with an earth-shaking pillow-to-the-face.
Tone & Setup+ (トーン&セットアップ+)
- Mizuka plays her cello, creating a special note that has certain unique properties.
- A: Creates a "forte" (f-note) on the screen. It acts like a regular note, but it will not disappear after detonation. Potentially one of the best supers in the game if used right.
- B: Creates a treble clef on the screen. It acts like a regular note, but it creates a much larger and much stronger explosion on detonation.
- C: Creates a triplet on the screen. It bounces forward, creating sets of 3 normal notes at regular intervals until it goes off the screen. It cannot be detonated.
- This move cannot be performed if Mizuka's bow is out of her hands.
- This super uses only 1 Level of SP for all 3 versions.
Reverb & Awaking (リバーヴ&アウェイキング)
- Mizuka raises two conductor's batons, one in each hand, and swings them down, producing a huge shockwave of energy.
- This move causes all of the notes in the environment to detonate without making them disappear.
Final Memory
Eternal Poem (永遠の詩)
- Mizuka clutches her chest as if in pain, keels over as symbols start to appear around her, and then screams causing the screen to fade into white. Afterwards, the opponent is completely frozen and vulnerable for about 10 seconds.
- Mizuka can be interrupted during the startup time for this move. The opponent must hit Mizuka before she screams in order to interrupt the move.
- This move causes all of the notes in the environment to detonate without making them disappear.
- During this time that the opponent is frozen, the following words appear in the background:
Japanese | English |
---|---|
ほら、起きなさいよっ どうしたの、浩平 ちゃんと面倒見てくれる人がいないと心配なんだもん 案外運命の出逢いかもしれないよ わたしなんかにキスされて嬉しいのっ? 日頃の感謝を込めて、とかね でも、わたしだよ わたし! ありがと ほらほら浩平 この猫ほんとに可愛いでしょ わたしたちつきあってるんだよね 浩平? ……浩平がそう言うなら、わたしはいいよ 効果てきめん! ほら、はあーってやってみてよ いなくなるんだよ 普通…… 本当にいつもいつも浩平のことを考えてるんだよ わたしと逢える? 指切った……え? 捕まえたっ やっと…… 嫌だよ ねえ、笑顔でいられてるかな、わたし…… そう、よかった…… |
[TRANSLATION NEEDED] |
Strategy, Tactics, and Combos
Combos
Um, 5ABB 2C 623A?
Basic Strategy
Take any opportunity you get to create notes around the opponent.
If you are waking up and you believe that the opponent is going to attack, Slash & Prologue C version is a good wakeup to use.
If you manage to knock down the opponent in the corner, laying an f-note (Tone & Setup+ A version) would be a good idea.
Fun with Notes
Standard Corner Note: This is the most basic note setup that you should learn. While the opponent is downed in the corner, create a note on top of them (214A). From this position, you have the options of attacking low with 2A or 5A, attacking high with 6B, throwing them, or detonating the note with 623A. If you detonate the note, you will retain frame advantage and have a second try to break the opponent's guard.
Deadly Note Crossover: While next to a downed opponent, create a note right on top of them (214A), and just before they wake up, perform an A version Slash & Prologue (623A) to detonate the note. With correct timing, you will either attack them as they stand up, forcing them to block as expected (away from your original position), or whiff and land on the opposite side of the opponent, forcing them to block unnaturally (towards your original position).
Alternatively, the A version Smash & Sympathy (412A) can be used instead, if the 623 motion is too difficult. Also, the B version Tone & Setup+ (214214B) can be used instead, for extra damage.
Follow-up Bow: While far from the opponent, create a note far away (214B), throw the bow high up (236B), and dash toward the opponent. If the opponent tries to be offensive and punish you for that "missed" bow, they will be surprised when the bow loops back behind you and detonates that note on it's way back to you, launching the opponent for an aerial assault.
Win Quotes
Japanese | English |
---|---|
私だって |
[TRANSLATION NEEDED] |
少しだらしが |
[TRANSLATION NEEDED] |
道端で |
[TRANSLATION NEEDED] |
こういう事は |
[TRANSLATION NEEDED] |
これでも |
[TRANSLATION NEEDED] |
(To Rumi) |
(To Rumi) |
(To Mio) |
(To Mio) |
(To Nayuki) |
(To Nayuki) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Mizuka) |
(To Mizuka) |
Colors
In-game References
ONE References
- Mizuka's "Special Mounting Pillow" move is a reference to how Mizuka sometimes wakes Kouhei up with a pillow.