< Street Fighter V | Nash
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** crHP\crMP, MP xx EX Tragedy Assault xx HP+HK, HK, EX Sonic Scythe | ** crHP\crMP, MP xx EX Tragedy Assault xx HP+HK, HK, EX Sonic Scythe | ||
** 6HP\6HK\2MK xx HP+HK, cr.mp, st.mp xx hk scythe | ** 6HP\6HK\2MK xx HP+HK, cr.mp, st.mp xx hk scythe | ||
* VT2 (everything taken from this video. it has more stuff, though it may be a bit outdated. The most important aspect is that you may have vt left in scenarios that show to take the whole bar). | * VT2 <https://youtu.be/eGc_yHN2EI8> (everything taken from this video. it has more stuff, though it may be a bit outdated. The most important aspect is that you may have vt left in scenarios that show to take the whole bar). | ||
** Starters: | ** Starters: | ||
*** cr.mp/cr.hp, st.mp xx mp sonic boom | *** cr.mp/cr.hp, st.mp xx mp sonic boom |
Revision as of 11:50, 13 April 2021
Combos
- Note, that when you get the v-skill 2 charge, you can add a mk scythe after any combo ending with buffed hk scythe anywhere on screen, although you only get oki in the corner.
- In the corner exclusively, you can do ex scythe after buffed hk scythe
BnB
- crMP or crHP
- sMP xx HK Sonic Scythe
- crLP
- sLP xx LK Sonic Scythe
- st.lp
- st.mp xx hk scythe
- st.mk
- st.hk xx st.mk (target combo)
- ,st.lp xx lk scythe (needs to hit relatively, but not strictly, meaty)
With Meter
- Replace any Sonic Scythe above with EX Sonic Scythe for more damage
- Replace any Sonic Scythe with EX Tragedy Assault for corner carry and slight life recovery
- HP
- xx EX Moonsault, b+MK xx HK Sonic Scythe
Corner
Counter Hit
- Cr.lp\st.lp
- Cr.mp, st.mp xx hk scythe
- Cr.mp\cr.hp
- st.hp xx hk scythe/ mp(?) tragedy
- v-skill 1, back+mk xx hk scythe\lp tragedy
- HP
- xx LK Moonsault, st.lp xx st.mp xx hk Scythe
- v-skill 1, back+mk xx hk scythe
- f+HP
- HP Assault
V-Trigger Cancels
- VT1
- crHP\crMP, b+MK xx MP Sonic Boom xx 6+HP+HK, crHP, MP xx HK Sonic Scythe
- crHP\crMP, MP xx EX Tragedy Assault xx HP+HK, HK, EX Sonic Scythe
- 6HP\6HK\2MK xx HP+HK, cr.mp, st.mp xx hk scythe
- VT2 <https://youtu.be/eGc_yHN2EI8> (everything taken from this video. it has more stuff, though it may be a bit outdated. The most important aspect is that you may have vt left in scenarios that show to take the whole bar).
- Starters:
- cr.mp/cr.hp, st.mp xx mp sonic boom
- st.lp xx st.mp xx mp sonic boom
- cr.mk
- xx VT activation, stop
- cr.mp, st.mp xx mk scythe xx VT kick, mk scythe/ex trafegy asaault. (near corner, after vt kick - VT punch, mk scythe\Ex scythe\ ex tragedy)
- cr.mp, st.mp xx mp sonic xx VT stop, cr.mp, st.mp xx hk scythe xx V kick followup, mk scythe/ex trafegy asaault. (same corner followup) - side switch in sacrafice of corner carry
- cr.mp, st.mp xx mk scythe xx VT kick, delay Ex sonic boom xx VT full dash - doing this leads to a mixup that takes the opponent to the corner. only the firts fireball should hit, and you will carry the opponent knocked down to wake up hitting the 2nd fireball, allowing you to enforce oki effectively.
- Starters: