(Created page with " == Blocking == A state with 0 frames of startup that allows you to block any attacks. It is an active state where you cannot cancel into an attack until you are no longer blo...") |
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== Blocking == | == Blocking == | ||
A state with 0 frames of startup that allows you to block any attacks. It is an active state where you cannot cancel into an attack until you are no longer blocking. This means when you are holding block at any distance, whether or not there is a nearby attack, you will be blocking. You can only attack after blocking once you | A state with 0 frames of startup that allows you to block any attacks. It is an active state where you cannot cancel into an attack until you are no longer blocking. This means when you are holding block at any distance, whether or not there is a nearby attack, you will be blocking. You can only attack after blocking once you no longer blocking. If the opponent ends up on the opposite side for an attack, you will still block that attack if you are holding down the block input. | ||
== Flawless Blocking == | == Flawless Blocking == |
Revision as of 18:38, 7 April 2021
Blocking
A state with 0 frames of startup that allows you to block any attacks. It is an active state where you cannot cancel into an attack until you are no longer blocking. This means when you are holding block at any distance, whether or not there is a nearby attack, you will be blocking. You can only attack after blocking once you no longer blocking. If the opponent ends up on the opposite side for an attack, you will still block that attack if you are holding down the block input.
Flawless Blocking
A state that occurs when blocking within a certain time period of an attack occurring that has several properties. Several attacks may have different pushback and frame advantage when Flawless Blocked as opposed to being blocked normally. Jump punches that are Flawless Blocked cannot be special cancelled and certain Basic Attacks also cannot be special cancelled when they are Flawless Blocked. The conditions for Flawless Blocking an initial attack and Flawless Blocking an attack that is part of a string are different. If you enter a block state and do not block an attack, you cannot then Flawless Block for 10 frames. If you enter a block state and block an attack, you cannot then Flawless Block for 5 frames. Strings that have certain attacks that can be Flawless Blocked have at least this 5 frame gap.