(→HUD) |
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The elements of the Heads-Up Display (HUD) explained from the screenshot above: | The elements of the Heads-Up Display (HUD) explained from the screenshot above: | ||
# Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition. When the final round experiences a draw, both players will have some health restored. | |||
# PLACEHOLDER | # PLACEHOLDER | ||
# PLACEHOLDER | # PLACEHOLDER | ||
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# PLACEHOLDER | # PLACEHOLDER | ||
# PLACEHOLDER | # PLACEHOLDER | ||
= Notation = | = Notation = |
Revision as of 14:27, 25 March 2021
HUD
The elements of the Heads-Up Display (HUD) explained from the screenshot above:
- Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition. When the final round experiences a draw, both players will have some health restored.
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Notation
For the sake of consistency, the notation used here is based upon what is used by the community.
Kommand | |
---|---|
F | Forward |
B | Backward |
U | Up |
D | Down |
1 | Front Punch |
2 | Back Punch |
3 | Front Kick |
4 | Back Kick |
BL | Block |
1+3 | Throw |
SS | Flip Stance |
TG | Interact |
Spatial |
---|
(air) |
(close) |
(mid) |
(far) |
Other |
---|
Hold |
Press |
Amplify |
Delay |
Cancel |
+ |
or |
, |