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[[File:Jenet.PNG|right]] | [[File:Jenet.PNG|right]] | ||
{{TOClimit|3}} | |||
==Introduction== | |||
= Introduction = | |||
To come. | To come. | ||
= | {| | ||
|-style="text-align:left;" | |||
! Pros !! Cons | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
* Excellent Low Options | * Excellent Low Options | ||
* Great Special | * Great Special | ||
* P-Power Just Defense Move | * P-Power Just Defense Move | ||
| style="width: 50%;"| | |||
* Low Stamina | * Low Stamina | ||
* Bad Projectile Properties | * Bad Projectile Properties | ||
* P-Power and S-Power Moves can be Countered easily | * P-Power and S-Power Moves can be Countered easily | ||
|- | |||
|} | |||
'''Character Colors''' | |||
[[File:Jenetcolors.JPG]] | [[File:Jenetcolors.JPG]] | ||
= | ==Move List== | ||
===Close Standing Normals=== | |||
===Far Standing Normals=== | |||
= | ===Crouching Normals=== | ||
===Jumping Normals=== | |||
== | ===Command Normals=== | ||
'''Super Jump''': ''Press Down then U/UF/UB'' | '''Super Jump''': ''Press Down then U/UF/UB'' | ||
===Throws=== | |||
===Feint Cancels=== | |||
== | ===Special Moves=== | ||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999;" | ||
|- | |- | ||
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|} | |} | ||
=Attributes= | ===Super Moves=== | ||
==Attributes== | |||
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled. | When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled. | ||
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|} | |} | ||
=Frame Data= | ==Frame Data== | ||
Legend : <BR> | Legend : <BR> | ||
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Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowjenet.htm Howard's Arena] | Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowjenet.htm Howard's Arena] | ||
=Hitboxes= | ==Hitboxes== | ||
[[File:Garou_Jenet_Grab.jpg]] | [[File:Garou_Jenet_Grab.jpg]] | ||
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<br> | <br> | ||
==Normal Moves== | ===Normal Moves=== | ||
[[File:Garou_Jenet_cl.A.jpg]] | [[File:Garou_Jenet_cl.A.jpg]] | ||
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==Universal Moves== | ===Universal Moves=== | ||
[[File:Garou_Jenet_AB.jpg]] | [[File:Garou_Jenet_AB.jpg]] | ||
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|} | |} | ||
==Special Moves== | ===Special Moves=== | ||
===Super Moves=== | |||
==Super Moves== | |||
==Combos== | |||
===Basic Combos=== | |||
*s./c.[[File:snka.gif]],[[File:qcb.png]]+[[File:snka.gif]] | *s./c.[[File:snka.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*s./c.[[File:snka.gif]]/[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]] | *s./c.[[File:snka.gif]]/[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]] | ||
*s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]] | *s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]] | ||
*s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | *s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*j.[[File:snkc.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | *j.[[File:snkc.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | ||
Break Combos | ===Break Combos=== | ||
*[[File:qcf.png]]+[[File:snkd.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkd.gif]] | *[[File:qcf.png]]+[[File:snkd.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkd.gif]] | ||
*[[File:qcf.png]]+[[File:snkd.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | *[[File:qcf.png]]+[[File:snkd.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | ||
===Corner only=== | |||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcb.png]]+[[File:snka.gif]] | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcb.png]]+[[File:snka.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcf.png]]+[[File:snka.gif]]/[[File:snkb.gif]] | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcf.png]]+[[File:snka.gif]]/[[File:snkb.gif]] | ||
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*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]],Feint,cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snka.gif]]/[[File:snkc.gif]] | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]],Feint,cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snka.gif]]/[[File:snkc.gif]] | ||
= | ==Basic Strategy== | ||
Bonne Jennet is a character that is focused on ground rush and zoning strategies with some overhead attacks. | |||
= | ==Advanced Tactics== | ||
*'''TK Dive kick :''' | |||
[[File:d.png]][[File:up.gif]][[File:Snkd.gif]] : The divekick can be performed with [[File:d.png]] > Neutral > [[File:Snkd.gif]], therefore it is possible to press [[File:d.png]] , then jump, then press [[File:Snkd.gif]] and the game buffer will still have the [[File:d.png]] stored to perform a divekick low to the ground. | |||
*'''Instant Dive kick :''' | |||
[[File:d.png]][[File:Snkd.gif]]~[[File:Snkd.gif]] (double tap). When performed fast enough the "Youhou!~" sound doesn't come out. | |||
*'''Corner infinites :''' | |||
Jenet can loop [[File:Snkc.gif]] feint dash [[File:Snkc.gif]], or [[File:Snkd.gif]] feint dash [[File:Snkd.gif]] as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit.<br> | |||
The input is [[File:Snkc.gif]] > [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] > [[File:right.gif]][[File:right.gif]] > [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] > [[File:right.gif]][[File:right.gif]] > [[File:Snkc.gif]] ... | |||
*'''Hop [[File:Snkc.gif]] xx Divekick :''' | |||
Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop [[File:d.png]][[File:Snkc.gif]] xx Divekick. | |||
*'''Airthrow/JD anti-air Option Select :''' | |||
[[File:up.gif]][[File:upleft.gif]][[File:left.gif]][[File:Snkc.gif]] (upward hadoken): it will air JD if there was an active hitbox above Jenet, otherwise it will air-throw. | |||
*'''Down Feint invincible frames :''' | |||
Jenet has invincible frames on the 2nd part of her down feint [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] (when she spins around). It is possible to bait reversals (0f included) with close [[File:Snkc.gif]] or [[File:Snkd.gif]] xx [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]]. Jenet will be in her invincible frames, allowing you to whiff punish anything that goes through Jenet. | |||
*'''[[File:Snka.gif]][[File:snkb.gif]][[File:Snkc.gif]] hidden Super Option Select :''' | |||
The hidden super 'An Oi Mademoiselle' is performed with JustDefend>[[File:Snka.gif]]>[[File:snkb.gif]]>[[File:Snkc.gif]] (GuardCancel). If performed fast enough, only stand [[File:Snka.gif]] (or crouch [[File:Snka.gif]]) will come out, making it hard to punish and allowing to maintain pressure. | |||
*'''Anti-Jump Frame traps :''' | |||
Here are some frame traps that will leave very few frames, allowing you to prevent someone attempting to jump out of your pressure :<br> | |||
[[File:Snka.gif]]>[[File:d.png]][[File:Snkc.gif]] : the opponent cannot jump between these two.<br> | |||
[[File:Snkc.gif]] xx [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] > Instant Air Divekick D : the opponent can jump, but the dive will hit them as soon as they leave the ground.<br> | |||
[[File:d.png]][[File:snkb.gif]] > Dash > [[File:Snkd.gif]] xx [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] : the opponent can jump, but the dash close D will catch them on the way up, it's a good tool to get back in close range when applying pressure. The close D is also multi-hit, preventing most guardcancels, and has the property of not being JDable while crouching. | |||
*'''Meaty links :''' | |||
[[File:d.png]][[File:snkb.gif]]>[[File:d.png]][[File:Snkc.gif]] : it will combo when meaty, also keep in mind 2B cannot hit when someone wakeup jumps, it is possible to Option-Select a jump after 2B, if the 2B whiff you jump, and the 2C becomes an air-throw anti-air. | |||
===Matchup Notes=== | |||
====Rock Howard==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyRock.gif]]<BR>'''7 - 3'''<BR>'''(Highly favorable matchup)'''</center> | |||
====Kim Dong Hwan==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File: | <center>[[File:TinyJenet.gif]] '''X''' [[File:TinyDong.gif]]<BR>'''5 - 5'''<BR>'''(Even matchup)'''</center> | ||
====Hotaru Futaba==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File: | <center>[[File:TinyJenet.gif]] '''X''' [[File:TinyHotaru.gif]]<BR>'''6 - 4'''<BR>'''(Favorable matchup)'''</center> | ||
====Marco Rodriguez==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File: | <center>[[File:TinyJenet.gif]] '''X''' [[File:TinyMarco.gif]]<BR>'''5 - 5'''<BR>'''(Slightly favorable matchup)'''</center> | ||
====Hokutomaru==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyHoku.gif]]<BR>'''6 - 4'''<BR>'''(Favorable matchup)'''</center> | |||
====Kevin==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyKevin.gif]]<BR>'''5 - 5'''<BR>'''(Even matchup)'''</center> | |||
====Freeman==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyFreeman.gif]]<BR>'''7 - 3'''<BR>'''(Highly favorable matchup)'''</center> | |||
= | ====Tizoc==== | ||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyTizoc.gif]]<BR>'''7 - 3'''<BR>'''(Highly favorable matchup)'''</center> | |||
====Terry==== | |||
[[File: | <center>[[File:TinyJenet.gif]] '''X''' [[File:TinyTerry.gif]]<BR>'''7 - 3'''<BR>'''(Highly favorable matchup)'''</center> | ||
====Gato==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyGato.gif]]<BR>'''5 - 5'''<BR>'''(Slightly favorable matchup)'''</center> | |||
====Kim Jae Hoon==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyJae.gif]]<BR>'''5 - 5'''<BR>'''(Slightly favorable matchup)'''</center> | |||
===='Grant==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyGrant.gif]]<BR>'''4 - 6'''<BR>'''(Unfavorable matchup)'''</center> | |||
[[File: | |||
====Kain==== | |||
<center>[[File:TinyJenet.gif]] '''X''' [[File:TinyKain.gif]]<BR>'''5 - 5'''<BR>'''(Slightly favorable matchup)'''</center> | |||
{{Navbox-MOTW}} | {{Navbox-MOTW}} | ||
[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] | ||
[[Category:B. Jenet]] | [[Category:B. Jenet]] |
Revision as of 22:44, 28 February 2021
Introduction
To come.
Pros | Cons |
---|---|
|
|
Character Colors
Move List
Close Standing Normals
Far Standing Normals
Crouching Normals
Jumping Normals
Command Normals
Super Jump: Press Down then U/UF/UB
Throws
Feint Cancels
Special Moves
Super Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Hitboxes
Command | Total Frames |
Close ![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Normal Moves
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +7 | +7 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | -2 | -2 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | -3 | -3 |
Command | Start Up | Hit | Guard |
Far ![]() |
5 | +2 | +2 |
Command | Start Up | Hit | Guard |
Far ![]() |
5 | +5 | +5 |
Command | Start Up | Hit | Guard |
Far ![]() |
7 | -8 | -8 |
Command | Start Up | Hit | Guard |
Far ![]() |
10 | -9 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +5 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() |
7 | +6 | +6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
10 | KD | -6 |
Command | Start Up | Hit | Guard |
Jumping ![]() |
4 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
4 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
6 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
9 | ? | ? |
Universal Moves
Command | Start Up | Hit | Guard |
![]() ![]() |
25 | -1 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() ![]() |
10 | -3 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
8 | KD | -32 |
Special Moves
Super Moves
Combos
Basic Combos
Break Combos
Corner only
Basic Strategy
Bonne Jennet is a character that is focused on ground rush and zoning strategies with some overhead attacks.
Advanced Tactics
- TK Dive kick :
: The divekick can be performed with
> Neutral >
, therefore it is possible to press
, then jump, then press
and the game buffer will still have the
stored to perform a divekick low to the ground.
- Instant Dive kick :
~
(double tap). When performed fast enough the "Youhou!~" sound doesn't come out.
- Corner infinites :
Jenet can loop feint dash
, or
feint dash
as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit.
The input is >
>
>
>
>
...
Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop xx Divekick.
- Airthrow/JD anti-air Option Select :
(upward hadoken): it will air JD if there was an active hitbox above Jenet, otherwise it will air-throw.
- Down Feint invincible frames :
Jenet has invincible frames on the 2nd part of her down feint (when she spins around). It is possible to bait reversals (0f included) with close
or
xx
. Jenet will be in her invincible frames, allowing you to whiff punish anything that goes through Jenet.
The hidden super 'An Oi Mademoiselle' is performed with JustDefend>>
>
(GuardCancel). If performed fast enough, only stand
(or crouch
) will come out, making it hard to punish and allowing to maintain pressure.
- Anti-Jump Frame traps :
Here are some frame traps that will leave very few frames, allowing you to prevent someone attempting to jump out of your pressure :
>
: the opponent cannot jump between these two.
xx
> Instant Air Divekick D : the opponent can jump, but the dive will hit them as soon as they leave the ground.
> Dash >
xx
: the opponent can jump, but the dash close D will catch them on the way up, it's a good tool to get back in close range when applying pressure. The close D is also multi-hit, preventing most guardcancels, and has the property of not being JDable while crouching.
- Meaty links :
>
: it will combo when meaty, also keep in mind 2B cannot hit when someone wakeup jumps, it is possible to Option-Select a jump after 2B, if the 2B whiff you jump, and the 2C becomes an air-throw anti-air.
Matchup Notes
Rock Howard


7 - 3
(Highly favorable matchup)
Kim Dong Hwan


5 - 5
(Even matchup)
Hotaru Futaba


6 - 4
(Favorable matchup)
Marco Rodriguez


5 - 5
(Slightly favorable matchup)
Hokutomaru


6 - 4
(Favorable matchup)
Kevin


5 - 5
(Even matchup)
Freeman


7 - 3
(Highly favorable matchup)
Tizoc


7 - 3
(Highly favorable matchup)
Terry


7 - 3
(Highly favorable matchup)
Gato


5 - 5
(Slightly favorable matchup)
Kim Jae Hoon


5 - 5
(Slightly favorable matchup)
'Grant


4 - 6
(Unfavorable matchup)
Kain


5 - 5
(Slightly favorable matchup)