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|description= | |description= | ||
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|image=A1 Charlie J.Lp.png | |||
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|name=Dj.[[File:Lp.png]] | |||
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|image= A1 Charlie Nj.MP.png | |||
|imageSize=250px | |||
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|name=Nj.[[File:Mp.png]] | |||
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{{AttackData-Alpha2 | |||
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|image=A1 Charlie Nj.HP.png | |||
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{{AttackData-Alpha2 | |||
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|Block=[[File:High.png]] | |Block=[[File:High.png]] |
Revision as of 14:04, 24 February 2021
Introduction
Charlie is overall a pretty honest Mid tier character that does not play the game half as cheap as the characters above him but Is still a force to be reckoned with in a good players hands
+Sonic boom recovery
+Flashkicks Have great startup and hitboxes
+Backfist doing 10 stun means His jab mash combos generally do half stun or more
+Heavy flashkick Cannot be rolled until both Hits land
-Lack of damage outside of punishes since you need charge
-Overhead while better then alpha 2 is still pretty useless
-Diag Jump hk does 1 Stun for some reason
-Flashkicks Require enemy to be a bit low to be unblockable in the air
Move List
Normal Moves
Throws
Dragon Suplex
b/f+MP/HP
Knee Gatling
b/f+MK/HK
Air Throws
Flying Buster Drop
air b/f+MP/HP
Alpha Counter
Spinning Back Knuckle
block b,db,d+P
Command Moves
Special Moves
Super Combos
Sonic Break
b charge f,b,f+Mash P
Crossfire Blitz
b charge f,b,f+K
Somersault Justice
db charge df,db,uf+K
Combos
-j.HK,c.LP,s.MP,s.HP
-j.HK,c.MP xx Sommersault/Sonic Boom
-j.HK,c.MP xx Sommersaul Justice/CF Blitz