m (→Normal Moves) |
m (→Special Moves) |
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|data= | |data= | ||
{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File: | |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lp.png]] | ||
|Damage= 10-16 | |Damage= 10-16 | ||
|Stun= 1 | |Stun= 1 | ||
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{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|header= no | |header= no | ||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File: | |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mp.png]] | ||
|Damage= 11-14 | |Damage= 11-14 | ||
|Stun= 1 | |Stun= 1 | ||
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{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|header= no | |header= no | ||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File: | |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hp.png]] | ||
|Damage= 10-19 | |Damage= 10-19 | ||
|Stun= 1 | |Stun= 1 | ||
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|data= | |data= | ||
{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File: | |version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Lk.png]] | ||
|Damage= 20-23 | |Damage= 20-23 | ||
|Stun= 8 | |Stun= 8 | ||
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{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|header= no | |header= no | ||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File: | |version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Mk.png]] | ||
|Damage= 20-25 | |Damage= 20-25 | ||
|Stun= 10 | |Stun= 10 | ||
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{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|header= no | |header= no | ||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File: | |version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Hk.png]] | ||
|Damage= 21-29,9-17 | |Damage= 21-29,9-17 | ||
|Stun= 6,6 | |Stun= 6,6 |
Revision as of 13:55, 24 February 2021
Introduction
Charlie is overall a pretty honest Mid tier character that does not play the game half as cheap as the characters above him but Is still a force to be reckoned with in a good players hands
+Sonic boom recovery
+Flashkicks Have great startup and hitboxes
+Backfist doing 10 stun means His jab mash combos generally do half stun or more
+Heavy flashkick Cannot be rolled until both Hits land
-Lack of damage outside of punishes since you need charge
-Overhead while better then alpha 2 is still pretty useless
-Diag Jump hk does 1 Stun for some reason
-Flashkicks Require enemy to be a bit low to be unblockable in the air
Move List
Normal Moves
Throws
Dragon Suplex
b/f+MP/HP
Knee Gatling
b/f+MK/HK
Air Throws
Flying Buster Drop
air b/f+MP/HP
Alpha Counter
Spinning Back Knuckle
block b,db,d+P
Command Moves
Special Moves
Super Combos
Sonic Break
b charge f,b,f+Mash P
Crossfire Blitz
b charge f,b,f+K
Somersault Justice
db charge df,db,uf+K
Combos
-j.HK,c.LP,s.MP,s.HP
-j.HK,c.MP xx Sommersault/Sonic Boom
-j.HK,c.MP xx Sommersaul Justice/CF Blitz