m (→Normal Moves) |
m (→Normal Moves) |
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Line 69: | Line 69: | ||
|Damage= 10 | |Damage= 10 | ||
|Stun= 3 | |Stun= 3 | ||
|Startup= | |Startup= 1 | ||
|Frame Adv= | |Frame Adv= | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] | ||
Line 122: | Line 122: | ||
|Damage= 14-15 | |Damage= 14-15 | ||
|Stun= 6 | |Stun= 6 | ||
|Startup= | |Startup= 1 | ||
|Frame Adv= | |Frame Adv= | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] | ||
|Properties= | |Properties= | ||
|description= | |description= Jump Jab with more damage/Better Hurtbox but since its still 1 frame this is an above average move On birdie Somehow | ||
}} | }} | ||
}} | }} | ||
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|Damage= 13-17 | |Damage= 13-17 | ||
|Stun= 8 | |Stun= 8 | ||
|Startup= | |Startup= 5 | ||
|Frame Adv= | |Frame Adv= | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] | ||
Line 228: | Line 228: | ||
|Damage= 10 | |Damage= 10 | ||
|Stun= 3 | |Stun= 3 | ||
|Startup= | |Startup= 2 | ||
|Frame Adv= | |Frame Adv= | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] | ||
Line 279: | Line 279: | ||
|Damage= 10-12 | |Damage= 10-12 | ||
|Stun= 3 | |Stun= 3 | ||
|Startup= | |Startup= 2 | ||
|Frame Adv= | |Frame Adv= | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] | ||
Line 332: | Line 332: | ||
|Damage= 15-19 | |Damage= 15-19 | ||
|Stun= 6 | |Stun= 6 | ||
|Startup= | |Startup= 2 | ||
|Frame Adv= | |Frame Adv= | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] |
Revision as of 18:43, 23 February 2021
Introduction
+instant 360 command grab in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
Moves List
Normal Moves
Special Moves
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK