Street Fighter Alpha/Birdie: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{MoveData
|image=A1 Birdie S.LP.png
|imageSize=250px
|caption=
|name=st.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 4
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand LP
{{MoveData
|image=A1 Birdie Cr.LP.png
|imageSize=250px
|caption=
|name=cr.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 4
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch LP
{{MoveData
|image=A1 Birdie J.LP.png
|imageSize=250px
|caption=
|name=j.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LP
{{MoveData
|image=A1 Birdie S.MP.png
|imageSize=250px
|caption=
|name=st.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-15
|Stun= 6
|Startup= 6
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Birdie Cr.MP.png
|imageSize=250px
|image2=A1 Birdie Cr.MP 2.png
|imageSize2=250px
|caption=
|name=cr.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 5-10
|Stun= 6
|Startup= 4
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand MP
{{MoveData
|image= A1 Birdie J.MP.png
|imageSize=250px
|caption=
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Crouch MP
{{MoveData
|image=A1 Birdie S.HP.png
|imageSize=250px
|image2=A1 Birdie S.HP 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=12-15
|Stun= 5,3
|Startup= 6
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Jump MP
{{MoveData
|image=A1 Birdie Cr.HP.png
|imageSize=250px
|image2=A1 Birdie Cr.HP 2.png
|imageSize2=250px
|caption=
|name=cr.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=12-15,9
|Stun= 8,8
|Startup=3
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Birdie J.Hp.png
|imageSize=250px
|caption=
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Stand HP
{{MoveData
|image=A1 Birdie S.LK.png
|imageSize=250px
|caption=
|name=st.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 4
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch HP
{{MoveData
|image=A1 Birdie Cr.LK.png
|imageSize=250px
|caption=
|name=cr.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Jump HP
{{MoveData
|image=A1 Birdie J.LK.png
|imageSize=250px
|caption=
|name=dj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Birdie S.MK.png
|imageSize=250px
|caption=
|name=st.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 7
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Stand LK
{{MoveData
|image=A1 Birdie Cr.MK.png
|imageSize=250px
|caption=
|name=cr.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 3
|Startup= 6
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]
|description=
}}
}}


Crouch LK
{{MoveData
|image=A1 Birdie J.MK.PNg
|imageSize=250px
|caption=
|name=dj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LK
{{MoveData
|image=A1 Birdie S.HK.png
|imageSize=250px
|image2=A1 Birdie S.HK 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=11-14,8
|Stun= 4,4
|Startup= 7
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Birdie Cr.HK.png
|imageSize=250px
|caption=
|name=cr.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=17-20
|Stun=3
|Startup=7
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=
|description=
}}
}}


Stand MK
{{MoveData
 
|image=A1 Birdie J.HK.png
Crouch MK
|imageSize=250px
 
|caption=
Jump MK
|name=dj.[[File:Hk.png]]
 
|data=
 
{{AttackData-Alpha2
Stand HK
|Damage=
 
|Stun=
Crouch HK
|Startup=
 
|Frame Adv=
Jump HK
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


== Special Moves ==
== Special Moves ==

Revision as of 06:45, 19 February 2021

Sfabirdie.png

Introduction

+instant 360 command grab in a game with no throw protection


+The Birdie has good range therefore can be easy to hit "unblockable"


-Normals are overall Slower on average then most if not all chars


-Cannot block alot of buttons from the very tip due to his huge hurtbox


-Final tap Does Less damage Then A heavy dp from A shoto..


-Least ammount of lows of any character


-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best

Moves List

Normal Moves

st.Lp.png
A1 Birdie S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - - - Mid.png Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Birdie Cr.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - - - Mid.png Specialcancel.png
Supercancel.png
j.Lp.png
A1 Birdie J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Birdie S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-15 6 6 - - - Mid.png -
cr.Mp.png
A1 Birdie Cr.MP.png
A1 Birdie Cr.MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5-10 6 4 - - - Low.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Birdie J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Birdie S.HP.png
A1 Birdie S.HP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 5,3 6 - - - Mid.png -
cr.Hp.png
A1 Birdie Cr.HP.png
A1 Birdie Cr.HP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15,9 8,8 3 - - - Low.png -
dj.Hp.png
A1 Birdie J.Hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Birdie S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - - - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Birdie Cr.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Birdie J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mk.png
A1 Birdie S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 7 - - - Mid.png -
cr.Mk.png
A1 Birdie Cr.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 3 6 - - - Mid.png Specialcancel.png
dj.Mk.png
A1 Birdie J.MK.PNg
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hk.png
A1 Birdie S.HK.png
A1 Birdie S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14,8 4,4 7 - - - Mid.png -
cr.Hk.png
A1 Birdie Cr.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
17-20 3 7 - - - Low.png -
dj.Hk.png
A1 Birdie J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Special Moves

Bull Head
Charge b for 2 seconds,f + P

Murderer Chain
360 + P connects close; unblockable

Bull Horn
Charge two punches or two kicks, release
Charge time for:
1-2 seconds = Level 1
3-4 seconds = Level 2
5-8 seconds = Level 3
10-17 seconds = Level 4
18+ seconds = Final

Super Moves

The Birdie
Charge b for 2 seconds,f, b, f + P

Bull Revenger
qcf, qcf + P/K

Combos

-j.HK,c.LK,c.HP,HP Bull Head

-j.HK,c.LK,c.HP,The Birdie Lvl2

-crossup j.HP,c.LK,c.MP,c.HK

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom