m (→Introduction) |
|||
Line 17: | Line 17: | ||
== Normal Moves == | == Normal Moves == | ||
{{MoveData | |||
|image=A1 Sagat S.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 8 | |||
|Stun= 3 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= Hits crouchers, and your only way to start a chain off lights. Again your sagat though, so your not left with much. You can chain to stand mp, but that misses 90% of the games crouchers. So your usually stuck with a duck mp, or duck hp combo wise. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat Cr.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat J.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=j.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat S.MP.png | |||
|imageSize=250px | |||
|image2=A1 Sagat S.MP 2.png | |||
|imageSize2=250px | |||
|caption= | |||
|name=st.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 14-15 | |||
|Stun= 6 | |||
|Startup= 6 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description=Deceptively horrible range/priority. You can chain after it. But thats if you can get it to hit in the first place. | |||
}} | |||
}} | |||
{{MoveData | |||
Gives | |image=A1 Sagat CR.MP.png | ||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 12-14 | |||
|Stun= 6 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= Good for combos. Gives you enough advantage to link 2 of them, and chains from a stand lp. Your main cancel able normal. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= A1 Sagat J.MP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= 20 | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= Does half stun by itself. Deceptively horrible priority. It can be a struggle to get this move to trade, which is what your forced to do if your not punishing something and you want it to hit. As the only standing characters it hits in the game are sagat, birdie, sodom, rose, and charlie. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat S.HP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=17-20 | |||
|Stun= 0 | |||
|Startup= 6 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description=Does 0 stun. It can still be used to trade with fireballs in your favor. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat CR.HP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=18-21 | |||
|Stun= 8 | |||
|Startup=5 | |||
|Frame Adv= | |||
|Block=[[File:Low.png]] | |||
|Properties= | |||
|description=Gives a fair advantage. Enough to link a duck mp off of. Unfortunately in general you aren,t at ranges to use it as such unless the opponent is sucked into you from a cross up, and your usually stuck with a duck lk. Which in the orginal alpha game does not consistently combo to tiger knee/does not combo to super from all ranges in the orginal game/and sagat,s fireball is not fast enough to combo off lights. Whatever the case a decent move for what its worth. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat J.HP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= A air to air of sorts. Unfortunately most characters wont be jumping high enough to get hit by it in the first place. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat S.LK.png | |||
|imageSize=250px | |||
|image2=A1 Sagat S.LK 2.png | |||
|imageSize2=250px | |||
|caption= | |||
|name=st.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 5 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description=One of the most realistic unblockables in the game behind rose friends,When done from max range it can not be blocked. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat Cr.LK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 3 | |||
|Frame Adv= | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
Crosses up. More forgiving then jump mk. | |image=A1 Sagat J.LK.png | ||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description=Crosses up. More forgiving then jump mk. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat S.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 13-14 | |||
|Stun= 6 | |||
|Startup= 5 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat Cr.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 13-14 | |||
|Stun= 6 | |||
|Startup= 5 | |||
|Frame Adv= | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]] | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat J.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= Crosses up. Is a good air to air move. Not many moves beat it cleanly when used realistically. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat S.HK.png | |||
|imageSize=250px | |||
|image2=A1 Sagat S.HK 2.png | |||
|imageSize2=250px | |||
|caption= | |||
|name=st.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=10-15 | |||
|Stun= 0,8 | |||
|Startup= 4 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description=Hits twice, but only the second hit does any stun. A pretty good move comparatively to the rest of sagats pretty lack luster move set. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat Cr.HK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=15-19 | |||
|Stun=8 | |||
|Startup=5 | |||
|Frame Adv= | |||
|Block=[[File:Low.png]] | |||
|Properties= | |||
|description= Word of note sagats hit box grows to enormous proportions when doing this move allowing you to be hit by a lot of stuff that doesn't look like it should hit. Be warned when trying to punish moves with a sweep only for you to get hit after the opponent hits thin air. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Sagat J.HK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= Very high priority. Loses to some traditional anti airs, but in general another move that doesnt lose cleanly very often unless the opponent is invincible. | |||
}} | |||
}} | |||
==Throws== | ==Throws== |
Revision as of 03:07, 19 February 2021
Introduction
+Obviously Has good zoning with High/low Tigers and tiger cannon
+S.Lk Is Unblockable from the very tip even in the final version of the game
-Pretty easy to get only a single hit of tiger knee,if this hit does not knock down you are punishable
-Chains are lousy comparatively
Moves List
Normal Moves
Throws
Tiger Rage
b/f+[MP/HP]
Alpha Counter
Standing Medium Kick
block b,db,d+K
Special Moves
Tiger Shot-high
qcf+P
Tiger Shot-low
qcf+K
Tiger Blow
f,d,df+P
Tiger Crush
f,d,df+K
Super Combos
Tiger Cannon
qcf,qcf+P
Tiger Genocide
qcf,qcf+K
Tiger Raid
qcb,qcb+K
Combos
-j.HK,s.LP,s.MP,c.HK
-j.HK,s.LP,c.MP,HK T.Shoot
-j.HK,s.LP,s.MP,HK T.Crush
-j.HK,s.LP,c.MP,T.Cannon Lvl3
-j.HK,s.LP,c.MP,T.Raid Lvl1,HP T.Blow