Street Fighter Alpha/M. Bison: Difference between revisions

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= Moves List =
= Moves List =
==Normal Moves==
==Normal Moves==
{{MoveData
|image=A1 Bison S.LP.png
|imageSize=250px
|caption=
|name=st.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 5
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand LP
{{MoveData
|image=A1 Bison Cr.LP.png
|imageSize=250px
|caption=
|name=cr.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 3
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch LP
{{MoveData
|image=A1 Bison J.LP.png
|imageSize=250px
|caption=
|name=j.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LP
{{MoveData
|image=A1 Bison S.MP.png
|imageSize=250px
|caption=
|name=st.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 12
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]
|description=
}}
}}


{{MoveData
|image=A1 Bison CR.MP.png
|imageSize=250px
|caption=
|name=cr.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 4
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand MP
{{MoveData
|image= A1 Bison J.MP.png
|imageSize=250px
|caption=
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Crouch MP
{{MoveData
|image=A1 Bison S.HP.png
|imageSize=250px
|caption=
|name=st.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=16-19
|Stun= 15
|Startup= 13
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Jump MP
{{MoveData
|image=
|imageSize=250px
|caption=
|name=cr.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=16-19
|Stun= 8
|Startup=10
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison J.HP.png
|imageSize=250px
|caption=
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Stand HP
{{MoveData
|image=A1 Bison S.LK.png
|imageSize=250px
|caption=
|name=st.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch HP
{{MoveData
|image=
|imageSize=250px
|caption=
|name=cr.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 3
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Jump HP
{{MoveData
|image=A1 Bison J.LK.png
|imageSize=250px
|caption=
|name=dj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison S.MK.png
|imageSize=250px
|caption=
|name=st.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 3
|Startup= 6
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]
|description=
}}
}}


Stand LK
{{MoveData
|image=A1 Bison CR.MK.png
|imageSize=250px
|caption=
|name=cr.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-14
|Stun= 6
|Startup= 5
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]
|description=
}}
}}


Crouch LK
{{MoveData
|image=A1 Bison J.MK.png
|imageSize=250px
|caption=
|name=dj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LK
{{MoveData
|image=A1 Bison S.HK.png
|imageSize=250px
|image2=A1 Bison S.HK 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=5,12-15
|Stun= 4,4
|Startup= 3
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison CR.HK.png
|imageSize=250px
|caption=
|name=cr.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=12-15
|Stun=8
|Startup=8
|Frame Adv=
|Block=[[File:Low.png]]
|Properties=
|description=
}}
}}


Stand MK
{{MoveData
 
|image=A1 Bison J.HK.png
Crouch MK
|imageSize=250px
 
|caption=
Jump MK
|name=dj.[[File:Hk.png]]
 
|data=
 
{{AttackData-Alpha2
Stand HK
|Damage=
 
|Stun=
Crouch HK
|Startup=
 
|Frame Adv=
Jump HK
|Block=[[File:High.png]]
 
|Properties=
|description=
}}
}}


==Throws==
==Throws==

Revision as of 02:57, 18 February 2021

Sfambison.png


Introduction

+Fireball gives decent zoning


+Headstomp lets you act very quickly after and the followup is 1 frame startup So its pretty versatile overall


+ AC is The second best in the entire game,he can use it to run away very effectively


+Best normals are extremely disjointed


+Psycho crusher super is Quite good


-Does not really have combos outside of crouch mk>scissor


-Due to the no combos thing his damage is generally quite low outside of landing supers


-No chains!!

How to Unlock

Cheat Codes

Moves List

Normal Moves

st.Lp.png
A1 Bison S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 5 - - - Mid.png Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Bison Cr.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 3 - - - Low.png Specialcancel.png
Supercancel.png
j.Lp.png
A1 Bison J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Bison S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 12 - - - Mid.png Specialcancel.png
cr.Mp.png
A1 Bison CR.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 4 - - - Low.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Bison J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Bison S.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
16-19 15 13 - - - Mid.png -
cr.Hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
16-19 8 10 - - - Low.png -
dj.Hp.png
A1 Bison J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Bison S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 3 - - - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Bison J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mk.png
A1 Bison S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 3 6 - - - Mid.png Specialcancel.png
cr.Mk.png
A1 Bison CR.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-14 6 5 - - - Low.png Specialcancel.png
dj.Mk.png
A1 Bison J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hk.png
A1 Bison S.HK.png
A1 Bison S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5,12-15 4,4 3 - - - Mid.png -
cr.Hk.png
A1 Bison CR.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 8 - - - Low.png -
dj.Hk.png
A1 Bison J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Throws

Death Suplex b/f+[MP/HP]


Special Moves

Psycho Shot b charge f+P

Double Knee Press b charge f+K

Head Press d charge u+K ^!Move b/f ^!Somersault Skull Diver P

Somersault Skull Diver d charge u+P ^!Attack P

Warp-right f,d,df+[3P/3K]

Warp-left b,d,db+[3P/3K]


Super Combos

Psycho Crusher
b charge f,b,f+P

Knee Press Nightmare
b charge f,b,f+K

Alpha Counter

Standing Medium Punch block b,db,d+P


Combos

-j.HP,s.HK

-c.MK/c.MP,Ball/DK Press

-j.HP,c.LP,Psycho Ball

-j.HP,c.LK,DK Press

-j.HP,c.LK,KPN/P.Crusher Lvl3

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom