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Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu. | Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu. | ||
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Sagat is still the relentless zoner he always has been. However, with fireballs being much weaker in SFV compared to past games, Sagat has to work a little harder to get his job done. | Sagat is still the relentless zoner he always has been. However, with fireballs being much weaker in SFV compared to past games, Sagat has to work a little harder to get his job done. Luckily, he still dominates in the aspect of zoning, despite it being somewhat weaker in this entry. His classic game of fireball/anti air is still very much prominent, and made even scarier with his Angry Scar VS1. Sagat is no slouch when it comes to going in, either. He has some exceptional buttons to use to stab at the opponent, and can unload lethal damage from some basic combos. Due to a substantial amount of great pokes, zoning, and anti airs, Sagat is all about controlling space and keeping your opponent away. Give Sagat a shot if you like keeping the opponent at a distance and punishing them severely for any tiny mistakes. | ||
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Revision as of 13:05, 16 February 2021
Sagat
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Summary
Bio
Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu.
Why Pick Sagat?
Sagat is still the relentless zoner he always has been. However, with fireballs being much weaker in SFV compared to past games, Sagat has to work a little harder to get his job done. Luckily, he still dominates in the aspect of zoning, despite it being somewhat weaker in this entry. His classic game of fireball/anti air is still very much prominent, and made even scarier with his Angry Scar VS1. Sagat is no slouch when it comes to going in, either. He has some exceptional buttons to use to stab at the opponent, and can unload lethal damage from some basic combos. Due to a substantial amount of great pokes, zoning, and anti airs, Sagat is all about controlling space and keeping your opponent away. Give Sagat a shot if you like keeping the opponent at a distance and punishing them severely for any tiny mistakes.
Players To Watch
Bonchan, Zaferino
Change List
For list of all changes, see Change/Patch List
Season 3.5
Added as part of Season 3 DLC (August 2018)
Season 3 (Arcade Edition)
N/A
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Sagat Discussions
Discussions regarding Sagat
Sagat Discord Link
Video Guides
Capcom Fighter's Character Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 10 | 4 | 5 | 7 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 2 | 15 | 3 | 7 | 9 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 13 | 3 | 20(18) | -2 | 4 | 6 | 90 | 150 | H | ["su","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Stand LK | LK | 5 | 3 | 10 | 1 | 2 | 4 | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 11 | 3 | 16 | -2 | 2 | 4 | 70 | 100 | H | ["vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HK | HK | 8 | 1*3 | 17(21) | -1(-3) | 8 | KD | 20*70 (80) | 30*120 | H | ["vt1","vt2"] | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
Crouch LP | d+LP | 4 | 2 | 11 | 1 | 3 | 5 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 7 | 3 | 15(14) | 1 | 3 | 5 | 65 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 10 | 78 | 120 |
Crouch HP | d+HP | 10 | 4 | 18 | -1 | 2 | KD | 90 | 150 | H | ["vt1","vt2"] | 102 | 43 | 48 | 14 | 108 | 180 |
Crouch LK | d+LK | 5 | 3 | 9 | 2 | 3 | 5 | 30 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MK | d+MK | 9 | 3 | 16 | -4 | 1 | 3 | 60 | 100 | L | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 12 | 2 | 27 | -14 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 72 | 23 | 27 | 16 | 120 | 180 |
Jump LP | u+LP | 5 | 4 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 2(1)2 | - | - | KD | KD | 30*30 | 40*40 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HP | u+HP | 9 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 6 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 12 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tiger Heavy Elbow | f+HP | 24 | 2 | 21 | -7 | 1 | 3 | 80 | 150 | H | - | - | - | - | 13 | 96 | 180 |
Step High Kick | f+HK | 16 | 3 | 23 | 3 | 5 | 26 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Step Low Kick | f+MK | 19 | 2 | 23 | -2 | 3 | 5 | 70 | 100 | L | - | - | - | - | 11 | 84 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tiger Hang | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 63 | 14 | 14 | ? | 156 | 180 |
Tiger Swing | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 200 | T | - | 63 | 14 | 14 | ? | 156 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tiger Charge | HP+HK (VT1) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tiger Assault | HP+HK (VT2) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Angry Charge | MP+MK (VS1) | - | - | 50 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Hanuman Charge | MP+MK (VS2) | - | - | 50 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tiger Revenge | f+KKK | 17 | 2 | 24 | -2 | KD | KD | 60 | - | H | - | 78 | 19 | 24 | ? | 72 | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Tiger Shot | qcf+LP | 13 | - | 27 | 1 | 2 | 4 | 70 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 84 | 120 |
MP Tiger Shot | qcf+MP | 13 | - | 27 | 1 | 2 | 4 | 70 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 84 | 120 |
HP Tiger Shot | qcf+HP | 13 | - | 27 | 1 | 2 | 4 | 70 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 84 | 120 |
EX Tiger Shot | qcf+PP | 11 | - | 27 | 6 | KD | KD | 50*50 | 75*75 | H | ["vt1","vt2"] | 112 | 53 | 58 | ? | CH_DAMAGE | CH_STUN |
LK Grand Tiger Shot | qcf+LK | 13 | - | 31 | -4 | 0 | 2 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
MK Grand Tiger Shot | qcf+MK | 13 | - | 31 | -4 | 0 | 2 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
HK Grand Tiger Shot | qcf+HK | 13 | - | 31 | -4 | 0 | 2 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
EX Grand Tiger Shot | qcf+KK | 11 | - | 31 | -2 | KD | KD | 40*40 | 75*75 | H | ["vt1","vt2"] | 108 | 49 | 54 | ? | CH_DAMAGE | CH_STUN |
LP Tiger Uppercut | f,d,df+LP | 4 | 9 | 31+17 | -39(-34) | KD | KD | 130(110) | 150(120) | H | ["su"] | 74 | 15 | 20 | ? | CH_DAMAGE | CH_STUN |
MP Tiger Uppercut | f,d,df+MP | 6 | 9 | 31+17 | -39(-34) | KD | KD | 130(110) | 150(120) | H | ["su"] | 74 | 15 | 20 | ? | CH_DAMAGE | CH_STUN |
HP Tiger Uppercut | f,d,df+HP | 8 | 9 | 32+16 | -39(-34) | KD | KD | 130(110) | 150(120) | H | ["su"] | 74 | 15 | 20 | ? | CH_DAMAGE | CH_STUN |
EX Tiger Uppercut | f,d,df+PP | 4 | 9 | 32+20 | -38 | KD | KD | 60*20x5 (160) | 90*110 | H | - | 77(90) | 18(31) | 23(36) | ? | CH_DAMAGE | CH_STUN |
LK Tiger Knee Crush | f,d,df+LK | 12 | 7 | 8+13(8+15) | -6(0) | KD | KD | 80 | 150 | H | - | 93(99) | 34(40) | 39(45) | ? | 96 | 180 |
MK Tiger Knee Crush | f,d,df+MK | 14 | 9 | 9+9(9+11) | -9(-1) | KD | KD | 90 | 150 | H | - | 90(98) | 31(39) | 36(44) | ? | 108 | 180 |
HK Tiger Knee Crush | f,d,df+HK | 20 | 11 | 7+10(7+14) | -7(3) | KD | KD | 100 | 150 | H | - | 89(99) | 30(40) | 35(45) | ? | 120 | 180 |
EX Tiger Knee Crush | f,d,df+KK | 14 | 9 | 7+11 | -5(3) | KD | KD | 40*20x2*80 (160) | 200 | H | - | 74(76) | 15(17) | 20(22) | ? | CH_DAMAGE | 240 |
LK Tiger Knee Crush (V-Skill 2) | f,d,df+LK | 12 | 7 | 8+11(8+15) | 0(6) | KD | KD | 80 | 150 | H | - | 95(101) | 36(42) | 41(47) | ? | 96 | 180 |
MK Tiger Knee Crush (V-Skill 2) | f,d,df+MK | 14 | 9 | 9+7(9+11) | -4(4) | KD | KD | 90 | 150 | H | - | 96(104) | 37(45) | 42(50) | ? | 108 | 180 |
HK Tiger Knee Crush (V-Skill 2) | f,d,df+HK | 20 | 11 | 7+8(7+14) | -2(8) | KD | KD | 100 | 150 | H | - | 92(102) | 33(43) | 38(48) | ? | 120 | 180 |
EX Tiger Knee Crush (V-Skill 2) | f,d,df+KK | 14 | 9 | 7+9 | 0(8) | KD | KD | 40*20x2*80 (160) | 200 | H | - | 74(76) | 15(17) | 20(22) | ? | CH_DAMAGE | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tiger Rampage | qcf,qcf+K | 1+6 | 6 | 61 | -42 | KD | KD | 340 | 0 | H | - | 4 | 4 | 4 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Tiger Cannon | HP+HK | 17 | - | 32 | 10 | KD | KD | 20x4*40 (120) | 30x5 (150) | H | - | 121 | 62 | 67 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Tiger Spike (level 1) | HP+HK | 9+11(12+11) | 2 | 29 | -8 | KD | KD | 100 | 150 | H | ["su"] | 84 | 25 | 30 | ? | 120 | 180 |
Tiger Spike (level 2) | HP+HK | 13+11(39+11) | 2 | 20 | -6 | KD | KD | 100 | 150 | H | ["su"] | 107 | 48 | 53 | ? | 120 | 180 |
Tiger Spike (level 3) | HP+HK | 50 | 2 | 19 | 25 | KD | KD | 140 | 200 | H | ["su"] | 111 | 52 | 57 | ? | 168 | 240 |
Tiger Rush | f+HP+HK | 13 | 5 | 19 | -6 | KD | KD | 40*40 | 150 | H | ["su"] | 98 | 39 | 44 | ? | CH_DAMAGE | 180 |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crLK
- crLP xx HP Tiger Uppercut
- MP or HK
- crMP xx MK Tiger Knee
With Meter
- HK
- crMP xx EX Tiger Shot (will only hit standing)
- MK Tiger Knee
- f+HK xx HP Tiger Uppercut (need Angry Scar activated)
- crMP xx EX Tiger Shot (will only hit standing)
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
Sagat is able to kara cancel his f+MK and f+HK command normals into any of his special moves. Kara canceling a move increases the startup of a move in exchange for moving forward. f+HK is the faster version and travels further than f+MK. Some of his more advanced combos require this; however kara canceling his Tiger Uppercut in particular is useful for anti-airing opponents who are just outside of range to normally hit. It can also be used to move forward and throw fireballs for spacing, or increase the range of a Tiger Knee.
V System
V Reversal
A standard 17f strike V-Reversal.
V Skill 1
Angry Charge powers up Sagat's next Tiger Uppercut, increased its damage and stun. In addition it has a higher juggle potential, allowing for it to end air combos that regular Tiger Uppercut cannot. The effect lasts until his next Tiger Uppercut is used. He gains a tiny amount of V-Gauge on a whiffed Tiger Uppercut, and more on one that hits.
V Skill 2
Hanuman Charge power's up Sagat's next Tiger Knee, increasing it's damage, stun, safety on block, and juggle potential. It takes the same amount of time as his VS1. Unlike his VS1, this won't power up your anti air, which is an important part of Sagat's gameplan. Instead, Sagat gets better frame advantage when pressuring the opponent and using his knee as a burst option. Every version of his knee is significantly safer, with the only punishable one being medium at -4.
V Trigger 1
Tiger Charge is a 3 bar V-Trigger that gives Sagat access to his Tiger Cannon special. Tiger Charge (HP+HK) is damaging 5 hit projectile attack that knocks the opponent up on hit, allowing follow up combo depending on the distance. It can be canceled into from any regular Tiger Shot or V-Trigger cancelable move, and is safe on block. Due to the large startup and recovery using it on its own in fireball wars can be difficult, especially against characters such as Guile or another Sagat. Using it takes 50% of the meter, meaning you get 2 maximum per bar.
V Trigger 2
Tiger Assault is a 2 bar V-Trigger that gives him access to two new special moves: Tiger Spike and Tiger Rush. Tiger Spike (HP+HK) is a long ranged kick that has one hit of armor starting on frame 3, and can guard break at max charge. At level two it knocks the opponent higher, allowing further combo. It can be canceled into by any V-Trigger cancelable normal. Tiger Spike (f+HP+HK) is a forward moving knee attack that is -6 on block, however can be canceled into from other normals and cancels into Tiger Spike, leading to significantly more damaging combos. Each special takes 1/3 of the meter, meaning you can get up to 3 individual hits or one combination of them and a follow up.