m (→Introduction) |
m (→Introduction) |
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+instant 360 command grab in a game with no throw protection | +instant 360 command grab in a game with no throw protection | ||
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-Least ammount of lows of any character | -Least ammount of lows of any character | ||
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best | |||
= Moves List = | = Moves List = |
Revision as of 01:31, 16 February 2021
Introduction
+instant 360 command grab in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
Moves List
Normal Moves
Stand LP
Crouch LP
Jump LP
Stand MP
Crouch MP
Jump MP
Stand HP
Crouch HP
Jump HP
Stand LK
Crouch LK
Jump LK
Stand MK
Crouch MK
Jump MK
Stand HK
Crouch HK
Jump HK
Special Moves
Bull Head
Charge b for 2 seconds,f + P
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Charge two punches or two kicks, release
Charge time for:
1-2 seconds = Level 1
3-4 seconds = Level 2
5-8 seconds = Level 3
10-17 seconds = Level 4
18+ seconds = Final
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK