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A college student who recently graduated and now has a job, Sakura is Ryu's pupil. | A college student who recently graduated and now has a job, Sakura is Ryu's pupil. | ||
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Sakura is a quick, aggressive rushdown character with a lot of safe attacks. With a quick walk-speed and dash, she can "shimmy" well and keep up the pressure and chase her fireballs | Sakura is a quick, aggressive rushdown character with a lot of safe attacks. With a quick walk-speed and dash, she can "shimmy" well and keep up the pressure and chase her fireballs. Many of her moves are safe on block, as well, allowing you to safely force your opponent to block. To add on, her light moves can easily convert into big damage, allowing her to punish mistakes very well. If you like to play quick, aggressive characters who can get a lot of opportunities on hit ''or'' on block, then Sakura is for you. | ||
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|Alex Myers, ISA}} | |Alex Myers, ISA}} |
Revision as of 14:33, 2 February 2021
Sakura
|
Summary
Bio
A college student who recently graduated and now has a job, Sakura is Ryu's pupil.
Why Pick Sakura?
Sakura is a quick, aggressive rushdown character with a lot of safe attacks. With a quick walk-speed and dash, she can "shimmy" well and keep up the pressure and chase her fireballs. Many of her moves are safe on block, as well, allowing you to safely force your opponent to block. To add on, her light moves can easily convert into big damage, allowing her to punish mistakes very well. If you like to play quick, aggressive characters who can get a lot of opportunities on hit or on block, then Sakura is for you.
Players To Watch
Alex Myers, ISA
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward
has 1f more recovery after throw, increased separation after throw,
- Back
damage increased from 140 to 150
- Air
damage increased from 140 to 160, recovery on whiff increased from 4f to 6f
- Stand LP upwards hitbox reduced
- Stand LK active frames reduced from 4f to 3f, motion adjusted along with hitboxes (hurtbox stays out longer)
- Crouch MP advantage on hit increased from +2 to +5, pushback on hit and block slightly decreased
- Furiko Upper (b+HP) forward hitbox expanded on first frame, moved hitbox forward on 3rd active frame, 3rd active frame will not crush counter, reduced backwards hurtbox
- Haru Kaze (MP+MK) can be canceled into from cancelable normals, Tengo Hadoken charged (qcf+K hold)
- Sakura Otoshi (MP+MK > P) stun distribution changed from 80x3 to 40*80*120 (240 total still), V-Gauge gain changed from 25x3 to 30*40*50 (75 -> 120 total)
- Oukakyaku (MP+MK > K) damage increased from 60 to 80
- Sakura Floral (f+KKK) startup increased from 15f to 17f, pushback on block slightly increased
- Heavy Shumpukyaku (qcb+HK) damage increased from 80 to 100, startup reduced from 25f to 24f, hurtbox of second hit expanded
- Hadoken (qcf+P)
- Regular version damage increased from 50 to 60
- EX version damage increased from 80 to 100, startup decreased from 17f to 14f, changed overall movement frames from 48f to 45f, expanded forward hitbox, can now be V-Trigger canceled
- Tengyo Hadoken (qcf+K)
- Regular version damage decreased from 70 to 60, overall frames reduced form 57f to 45f, changed opponent blowback on hit, no longer hits crouching opponents, causes
on hit, active frames increased from 24f to 27f
- EX version active frames reduced from 17f to 15f, movement frames reduced from 51f to 35f, increased float on hit, cannot hit crouch opponent, can be canceled into V-Trigger
- Regular version damage decreased from 70 to 60, overall frames reduced form 57f to 45f, changed opponent blowback on hit, no longer hits crouching opponents, causes
- EX Shououken blowback on hit reduced
- Sakura Rain (qcf, qcf+P) bug fixed that would prevent opponent from V-Reversalling when canceled into from certain specials
- VT1
- Haru Kaze (MP+MK can also be canceled into Hadoken (qcf+P), Tengo Hadoken (qcf+K), and Hogasho (HP+HK)
- Hogasho hitbox reduced, added 5f of recovery on whiff
- Hadoken
- Regular version overall frames changed from 45f to 42f, forward hitbox expanded, adjusted combo count
- Charged version overall frames changed from 75f to 60f, advantage on block increased from +3 to +10, expanded forward hitbox
- Tengyo Haodken (qcf+K)
- Regular version total movement adjusted from 51f to 45f, expanded forward hitbox, changed opponent float on hit, will no longer hit crouching opponents, adjusted combo count
- Charged version damage increased from 100 to 110, adjusted movement frames from 67f to 55f, will no longer hit crouching opponents, changed opponent's float on hit, adjusted combo count
Season 3 (Arcade Edition)
- Added as part of S3 DLC (january 2018)
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Sakura Discussions
Discussions regarding Sakura
Sakura Discord Link
Video Guides
Capcom Fighters' Official Introduction Series
Shoryuken's Rising Up Series
TaliUSF4's Meaty and Setup Guide
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 8 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 13 | 3 | 7 | 9 | 60 | 100 | H | ["vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 9 | 3 | 21 | -2 | 3 | 5 | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 13 | -2 | -1 | 1 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 8 | 3 | 17(15) | 1 | 3 | 5 | 60 | 100 | H | ["vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 12 | 2 | 26 | -4 | 1 | 20 | 80 | 150 | H | ["vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 3 | 2 | 9 | 1 | 3 | 5 | 20 | 150 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 24 | 180 |
Crouch MP | d+MP | 6 | 4 | 13 | 2 | 5 | 7 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 8 | 5 | 23 | -5 | -2 | 0 | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 0 | 3 | 5 | 20 | 70 | L | ["vs2","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 2 | 14 | -3 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 8 | 2 | 25 | -13 | KD | KD | 90 | 150 | L | ["vs2","vt1","vt2"] | 66 | 17 | 22 | 14 | 108 | 180 |
Jump LP | u+LP | 4 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 7 | - | - | - | ? | 60 | 100 | M | ["sp"] | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 8 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 10 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Flower Kick | f+MK | 21 | 2 | 23 | -7 | 1 | 3 | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Furiko Upper | b+HP | 7 | 3 | 26 | -7 | -4 | J | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 108 | 49 | 54 | 13 | 96 | 180 |
Chin Buster Kick | df+HK | 12 | 3 | 20 | 2 | 4 | 6 | 80 | 150 | H | ["vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hanakaze | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 61 | 12 | 12 | ? | 156 | 180 |
Sakura Shoulder Throw | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 150 | 200 | T | - | 56 | 7 | 7 | ? | 180 | 240 |
Sailor Hop | LP+LK (air) | 5 | 2 | 6 | - | KD | KD | 160 | 200 | T | - | 55(59) | 1(10) | 1(10) | ? | 192 | 240 |
Kashinfu | MP+MK (VS1) > LP+LK | 28+8 | 3 | 13 | - | KD | KD | 150 | 200 | T | - | 67 | 18 | 18 | ? | 180 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Haru Arashi | HP+HK (VT1) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sakura Senpu | HP+HK (VT2) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Haru Kaze | MP+MK (VS1) | 28 | - | 15 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sakura Otoshi | MP+MK (VS1) > P | 28+11 | 3 | 6 | -3(9) | KD | KD | 50 | 40 | M | - | 74~79(94) | 15~20(45) | 20~25(50) | ? | 60 | 48 |
Sakura Otoshi 2nd | MP+MK (VS1) > P > P | 5 | 3 | 6 | - | KD | KD | 50*45 (95) | 40*72 (112) | M | - | 75~80(94) | 16~21(45) | 21~26(50) | ? | CH_DAMAGE | CH_STUN |
Sakura Otoshi 3rd | MP+MK (VS1) > P > P > P | 5 | 3 | 5 | - | KD | KD | 50*45*40 (135) | 40*72*96 (208) | M | - | 58~66(88) | -1~7(29) | 4~12(34) | ? | CH_DAMAGE | CH_STUN |
Oukakyaku | MP+MK (VS1) > K | 28+18 | 14 | 11 | -2(7) | 3(12) | ? | 80 | 100 | H | - | - | - | - | ? | 96 | 120 |
Haru Hayate | MP+MK (VS2) | - | - | 34 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Haru Hayate (attack) | MP+MK (VS2) (hold) | 21+5 | 5 | 25 | -7 | KD | KD | 70 | 100 | H | - | 99 | 40 | 45 | ? | 84 | 120 |
Floral Spin | f+KKK | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 74 | 15 | 20 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Hadoken | qcf+LP | 15 | 42 | 32 | -8 | -2 | 0 | 50 | 100 | H | ["su"] | - | - | - | ? | 60 | 120 |
MP Hadoken | qcf+MP | 15 | 49 | 34 | -8 | -2 | 0 | 50 | 100 | H | ["su"] | - | - | - | ? | 60 | 120 |
HP Hadoken | qcf+HP | 15 | 56 | 36 | -8 | -2 | 0 | 60 | 100 | H | ["su"] | - | - | - | ? | 72 | 120 |
Hadoken lvl 2 | qcf+P (hold) | 41 | - | 30 | 3 | KD | KD | 40*40 | 150 | H | ["su","vs1","vs2"] | 109 | 50 | 55 | ? | CH_DAMAGE | 180 |
EX Hadoken | qcf+PP | 14 | - | 31 | 1 | KD | KD | 50*50 | 150 | H | ["vt1","vt2"] | 101 | 42 | 47 | ? | CH_DAMAGE | 180 |
Tengyo Hadoken | qcf+K | 17 | 27 | 29 | 4 | KD | KD | 60 | 100 | H | ["su"] | 97 | 38 | 43 | ? | 72 | 120 |
Tengyo Hadoken lvl 2 | qcf+K (hold) | 39 | 34 | 36 | 1 | KD | KD | 40*60 | 150 | H | ["su","vs1","vs2"] | 95 | 37 | 42 | ? | CH_DAMAGE | 180 |
EX Tengyo Hadoken | qcf+KK | 15 | 34 | 30 | -1 | KD | KD | 40*60 | 150 | H | ["vt1","vt2"] | 98 | 40 | 45 | ? | CH_DAMAGE | 180 |
LP Shouoken | f,d,df+LP | 4 | 3(1)4 | 26+18 | -31 | KD | KD | 20*20*60 (100) | 100 | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | 120 |
MP Shouoken | f,d,df+MP | 9 | 3(1)4 | 28+18 | -32 | KD | KD | 15x3*5*60 (110) | 150 | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | 180 |
HP Shouoken | f,d,df+HP | 14 | 10(1)2 | 34+18 | -37 | KD | KD | 30x2*5x4*40 (120) | 150 | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | 180 |
EX Shouoken | f,d,df+PP | 4 | 5(1)3(20)10 | 36+18 | -45 | KD | KD | 10x3*30*10x4*50 (150) | 200 | H | - | 72 | 13 | 18 | ? | CH_DAMAGE | 240 |
LK Shunpukyaku | qcb+LK | 17 | 2 | 13+9 | -2 | 1 | 3 | 60 | 150 | H | - | - | - | - | ? | 72 | 180 |
MK Shunpukyaku | qcb+MK | 21 | 2(13)2 | 9+15 | -6 | 3 | 5 | 40*40 (70) | 50*100 (150) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Shunpukyaku | qcb+HK | 24 | 2(10)2(9)2 | 8+14 | -2 | 2 | 4 | 30*30*40 (100) | 45*45*60 (150) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Shunpukyaku | qcb+KK | 15(12) | 2(7)2(7)2 | 4+18 (22) | -2 | KD | KD | 20x3*60 (120) | 150 | H | - | 94 | 35 | 40 | ? | CH_DAMAGE | 180 |
LK Airborne Shunpukyaku | qcb+LK (air) | 13 | 2(10)2 | 16 | -5(-1) | KD | KD | 100 | 150 | H | - | 95(99) | 36(40) | 41(44) | ? | 120 | 180 |
MK Airborne Shunpukyaku | qcb+MK (air) | 13 | 2(10)2 | 16 | -6(-1) | KD | KD | 100 | 150 | H | - | 94(100) | 35(41) | 40(46) | ? | 120 | 180 |
HK Airborne Shunpukyaku | qcb+HK (air) | 13 | 2(10)2 | 16 | -6(0) | KD | KD | 100 | 150 | H | - | 95(100) | 36(41) | 41(45) | ? | 120 | 180 |
EX Airborne Shunpukyaku | qcb+KK (air) | 12 | 2(3)5(2)4(1)5(2)3 | 16 | - | KD | KD | 28x5 (140) | 40x5 (200) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sakura Rain | qcf,qcf+P | 1+5 | - | 71 | -23 | KD | KD | 330 (250) | 0 | H | - | 19(~) | 19(~) | 19(~) | ? | CH_DAMAGE | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
LP Hadoken | qcf+LP | 14 | - | 28 | 1 | KD | KD | 20*60 (80) | 150 | H | ["su","vs1","vs2"] | 110 | 51 | 56 | ? | CH_DAMAGE | 180 |
MP Hadoken | qcf+MP | 14 | - | 28 | 1 | KD | KD | 20*60 (80) | 150 | H | ["su","vs1","vs2"] | 110 | 51 | 56 | ? | CH_DAMAGE | 180 |
HP Hadoken | qcf+HP | 14 | - | 28 | 1 | KD | KD | 20*60 (80) | 150 | H | ["su","vs1","vs2"] | 110 | 51 | 56 | ? | CH_DAMAGE | 180 |
Hadoken lvl 2 | qcf+P (hold) | 33 | - | 27 | 10 | KD | KD | 20*20*60 (100) | 150 | H | ["su","vs1","vs2"] | 114 | 55 | 60 | ? | CH_DAMAGE | 180 |
Tengyo Hadoken | qcf+K | 15 | 29 | 30 | 9 | KD | KD | 30*50 (80) | 150 | H | ["su","vs1","vs2"] | 110 | 51 | 56 | ? | CH_DAMAGE | 180 |
Tengyo Hadoken lvl 2 | qcf+K (hold) | 31 | 29 | 24 | 13 | KD | KD | 30*30*50 (110) | 150 | H | ["su","vs1","vs2"] | 112 | 53 | 58 | ? | CH_DAMAGE | 180 |
Hogasho | HP+HK | 21 | 7 | 17(22) | 5 | 9 | 11 | 80 | 150 | H | ["vs1"] | - | - | - | ? | 96 | 180 |
Sakura Rain | qcf,qcf+P | 1+5 | - | 71 | -23 | KD | KD | 350 (280) | 0 | H | - | 19(~) | 19(~) | 19(~) | ? | CH_DAMAGE | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
LP Shouoken | f,d,df+LP | 4 | 5(1)3(20)4(1)8(2)2 | 26+25 | -33 | KD | KD | 20x3*10*20*10x5*30 (170) | 200 | H | ["su"] | 78 | 19 | 24 | ? | CH_DAMAGE | 240 |
MP Shouoken | f,d,df+MP | 4 | 5(1)3(20)4(1)8(2)2 | 26+25 | -33 | KD | KD | 20x3*10*20*10x5*30 (170) | 200 | H | ["su"] | 78 | 19 | 24 | ? | CH_DAMAGE | 240 |
HP Shouoken | f,d,df+HP | 4 | 5(1)3(20)4(1)8(2)2 | 26+25 | -33 | KD | KD | 20x3*10*20*10x5*30 (170) | 200 | H | ["su"] | 78 | 19 | 24 | ? | CH_DAMAGE | 240 |
LK Shunpukyaku | qcb+LK | 12 | 2(6)2(7)2 | 4+22(29) | -10 | KD | KD | 30x4 (120) | 30x3*60 (150) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
MK Shunpukyaku | qcb+MK | 12 | 2(6)2(7)2 | 4+22(29) | -10 | KD | KD | 30x4 (120) | 30x3*60 (150) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
HK Shunpukyaku | qcb+HK | 12 | 2(6)2(7)2 | 4+22(29) | -10 | KD | KD | 30x4 (120) | 30x3*60 (150) | H | ["vs1","vs2"] | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}