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===Special Moves=== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Kachosen | |||
| input = {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}} | |||
| subtitle = | |||
| image = FFS Mai 236P.png | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-FFS | |||
| subtitle = | |||
| Damage = | |||
| Stun = 3/6 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
{| | ===== <span class="invisible-header"></span> ===== | ||
|- | {{MoveData | ||
| | | name = Ryuenbu | ||
|- | | input = {{Motion|214}} + {{Icon-SNK|A}}/{{Icon-SNK|C}} | ||
| | | subtitle = | ||
| | | image = FFS Mai Ryuenbu A.gif | ||
| Hissatsu | | image2 = FFS Mai Ryuenbu C.gif | ||
|- | | caption = | ||
| | | linkname = QCB | ||
|- | | data = | ||
| Musasabi no Mai || | {{AttackData-FFS | ||
|- | | subtitle = | ||
|} | | Damage = | ||
| Stun = 3/6 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Hissatsu Shinobibachi | |||
| input = {{Motion|41236}} + {{Icon-SNK|D}} | |||
| subtitle = | |||
| image = FFS Mai Hissatsu.png | |||
| caption = | |||
| linkname = HCF | |||
| data = | |||
{{AttackData-FFS | |||
| subtitle = | |||
| Damage = | |||
| Stun = 6 | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Musasabi no Mai | |||
| input = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|A}}/{{Icon-SNK|C}} | |||
| subtitle = | |||
| image = FFS Mai Musasabi no Mai.gif | |||
| image2 = FFS Mai Musasabi no Mai MaiStage.gif | |||
| caption = | |||
| linkname = QCB | |||
| data = | |||
{{AttackData-FFS | |||
| version = Normal Version | |||
| subtitle = | |||
| Damage = | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = Version on Mai's Stage | |||
| subtitle = | |||
| Damage = | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===Super Move=== | ===Super Move=== |
Revision as of 22:51, 31 January 2021
Introduction
"Nippon Ichi!" Easily one of gaming's most iconic characters, Mai Shiranui takes to the fighting stage in Fatal Fury Special as a powerful zoning character, capable of shutting anyone out with ease. Easy to play as right away, she has great anti-air tools, a great fireball, a deadly (albeit very risky) super, simple combos, rewarding damage, and a unique stage where she actually gains an additional advantage from it, Mai Shiranui is holding nothing back. Her super is very risky as already mentioned, as while it does great damage and decent chip damage, everyone can very easily punish her on block and can be predictable. Her mobility too is not the greatest, albeit not as bad as some other characters. And while she may seem like a great glass cannon type character, she's not. You must play her defensively as a strict keepaway character. But no matter who she's up against, chances are her impeccable zoning give her an advantage at all times as even her up close game isn't too lacking when she's forced to confront the opponent.
Pros | Cons |
---|---|
|
|
Standing | Crouching | Jumping | Jumping 2 |
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Character Colors
Moves List
Ground Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 5 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 5 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 0 | Overhead | - | - | - | - | - | - | Ground |
Air Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - | |
Mai's Throw. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - | |
Mai's air throw. |
Special Moves
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3/6 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3/6 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 6 | - | - | - | - | - | - | - | Ground |
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Normal Version | - | - | - | - | - | - | - | - | - | Ground |
Version on Mai's Stage | - | - | - | - | - | - | - | - | - | Ground |
Super Move
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 4 | - | - | - | - | - | - | - | Ground super |
Combos
- Close A or B > Ryuenbu (C)
- cr.C > Kachosen (A)
- Close C or D > Chou Hissatsu Shinobibachi