Line 125: | Line 125: | ||
dj.[[File:Hk.png]]- | dj.[[File:Hk.png]]- | ||
== Normal Throws == | |||
===So Ryu=== | |||
[[File:F.png]]/[[File:B.png]]+[[File:Mp.png]][[File:Hp.png]] - | |||
[[File:F.png]]/[[File:B.png]]+[[File:Mk.png]][[File:Hk.png]] - | |||
===Ki Ryu=== | |||
[[File:F.png]]/[[File:B.png]]+[[File:Mp.png]][[File:Hp.png]] - | |||
[[File:F.png]]/[[File:B.png]]+[[File:Mk.png]][[File:Hk.png]] - | |||
== Alpha Counters == | |||
===So Ryu=== | |||
[[File:B.png]][[File:Db.png]][[File:D.png]]+[[File:P.png]]- | |||
[[File:B.png]][[File:Db.png]][[File:D.png]]+[[File:K.png]]- | |||
===Ki Ryu=== | |||
[[File:B.png]][[File:Db.png]][[File:D.png]]+[[File:P.png]]- | |||
[[File:B.png]][[File:Db.png]][[File:D.png]]+[[File:K.png]]- | |||
== Special Moves == | == Special Moves == |
Revision as of 02:36, 7 March 2019
Introduction
Gen is legendary for defeating opponents with his bare hands. Day and night, youths seek Gen for a chance at fame. He shrugs them off in disgust. Gen seeks only true warriors, and does not fear the fight.
Moves List
Normal Moves
So Ryu
STANDING
- Good poke to abuse up close. Can’t be ducked and has advantage on block.
- Decent poke. Can anti-air in some situations.
- Slow normal. Can combo into super up close in punishment situations.
- Has decent speed and a small advantage up close.
- Good mid-range poke. Can combo into super.
- Also a good mid-range poke. Very quick start-up with nice range.
CROUCHING
cr.- Pretty much a carbon copy of st.lp, only crouching.
cr.- Good ground poke that has more range that it looks. Combos into super.
cr.- This should be your primary crouching poke. Quick and has amazing range.
cr.- Main combo starter. Verifiable way to land a super.
cr.- Good ground poke with nice range. Can combo into super.
cr.- Awesome move for playing footsies. Has a LOT of range.
JUMPING
Jumping (Neutral jump)
Ki Ryu
STANDING
- poke that only hits big characters that are standing. Smaller characters can duck it.
- an overhead that’s quick on start up.
- a “scoop” like punch that’s very slow. Generally not worth using.
- an OK poke up close I guess.
- a pretty good poke that has decent range despite how ugly it looks.
- a two-hit kick that only hits big characters when they’re standing.
CROUCHING
cr.- a normal that’s somewhat slow.
cr.- looks exactly like cr.lp but seems to have a lot more priority.
cr.- a strange looking attack that has strange properties. If you counter-hit with this attack, it does 2x damage to your opponent. If you get hit while performing this move, you take 2x damage. It’s really not worth using seeing how slow it is on startup.
cr.- pops opponent in the air that can juggle into Jakoha in the corner.
cr.- decent start-up that has pretty good range.
cr.- awesome anti-air that can beat a lot of stuff clean.
JUMPING
Jumping (Neutral jump)
Normal Throws
So Ryu
Ki Ryu
Alpha Counters
So Ryu
Ki Ryu
Special Moves
So-Ryu Stance
Hyakurenkou
- Press punch rapidly
Gekirou
- Forward, Down, Down-Forward + Kick
- Press Kick up to 7 additional times for more hits
Ki-Ryu Stance
Jasen
- Charge Back, Forward + Punch
Shakudan
- (In Air)Press HK twice
- First HK must connect
Oga
- Charge Down, Up-Forward or Up-Back + Kick
- Oga Options:
- (After Reaching Wall)Forward to jump kick towards opponent
- (After Reaching Wall)Back to cancel wall attack and drop to ground
- (After Reaching Wall)Up to jump to the ceiling
- (After Reaching Ceiling)Left to dive Kick to the Left
- (After Reaching Ceiling)Right to Dive Kick to the Right
- (After Reaching Ceiling)Down to Dive Kick downwards
- Oga Options:
Super Moves
So-Ryu Stance
Zan'ei
- Double Quarter Circle Forward + Punch
Shitenshu
- Double Quarter Circle Back + Punch
Ki-Ryu Stance
Jakoha
- Double Quarter Circle Forward + Kick
Koga
- (In Air)Double Quarter Circle Back + Kick
- Koga Options:
- LK makes Gen jump towards the left wall
- MK makes Gen jump to the ceiling
- (After Reaching Ceiling)LK to dive kick to the left
- (After Reaching Ceiling)HK to dive kick to the right
- HK makes Gen jump towards the right wall
- (After Reaching Wall)HK to perform long jump kick towards opponent
- Koga Options:
The Basics
Combos
(Sou) cr.LK x2,cr.MK,cr.HP or Lvl 2-3 Zanei
(Ki) Corner Punch Throw, Lv2-3 Jakoha
(Sou) cr.MK,Lvl 3 Shinetsu
(Ki)Corner j.HKx2, s.LPx2.cr.LK,Lvl 2-3 Jakoha
Advanced Strategy
Custom Combos
Gen: any lvl- c.rh xx lk dp xN
Match-ups
Vs. Adon:
Vs. Akuma:
Vs. Birdie:
Vs. Charlie:
Vs. Chun-Li:
Vs. Dan:
Vs. Dhalsim:
Vs. Gen (self):
Vs. Guy:
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Rolento:
Vs. Rose:
Vs. Ryu:
Vs. Sagat:
Vs. Sakura:
Vs. Sodom:
Vs. Zangief:
Characters |
---|
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief |