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== Game | == Game Mechanics == | ||
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player. | In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player. | ||
Revision as of 18:49, 20 January 2012


Returning Warriors
And here we go! The second installment of Capcom's Marvel Vs. Capcom 3 series is here, and it is indeed ultimate! Welcome to Shoryuken.com's Hyper Guide, the constantly evolving bible for all things Ultimate Marvel Vs. Capcom 3. To speed along your progress of learning the changes to the existing characters and, more importantly, learning the new fighters to join the cast! Get ready to re-enter the world's greatest cross-over!
New Player Introduction
Welcome to Ultimate Marvel vs Capcom 3. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things UMvC3. The goal here is to integrate text and video to give you everything you need to succeed in UMvC3. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!
Characters
Capcom | Marvel | |
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Terminology
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What's a "Strike" or a "Wall Bounce" or a "Forced Ground Bounce?" What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.
Getting Started
The Hyper Guide will continue to grow over time as more and more information is gathered and notated here. So keep your eyes peeled for more and more information in the coming weeks! For now, here is some basic data that you may find useful.
Game Mechanics
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.