Street Fighter 6/Blanka/Resources: Difference between revisions

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(Added Patch History)
(→‎Patch History: Adjusted Formatting)
 
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* {{clr|L|2LK}} can be chain canceled 1f earlier (improves light chain consistency and can frame trap vs. 4f normals by chaining into {{clr|L|5LK}}/{{clr|L|2LK}})
* {{clr|L|2LK}}
* {{clr|H|2HP}} damage increased 800 -> 900
** Can be chain canceled 1f earlier (improves light chain consistency and can frame trap vs. 4f normals by chaining into {{clr|L|5LK}}/{{clr|L|2LK}})
** Removed the arm hurtbox that appeared 2f before active; now has a strike invuln hurtbox 1f before active that is only vulnerable to projectiles
* {{clr|H|2HP}}
** Damage increased, 800 -> 900
** Removed the arm hurtbox that appeared 2f before active; now has a strike invuln hurtbox 1f before active that is only vulnerable to projectiles <br><br>


* {{clr|M|Double Knee Bombs}} ({{clr|M|6MK}})
** Now Forces Stand on hit (ensures that Vertical Roll can always connect) <br><br>


* {{clr|M|Double Knee Bombs}} ({{clr|M|6MK}}) now Forces Stand on hit (ensures that Vertical Roll can always connect)
* {{clr|OD|OD Wild Hunt}} ({{clr|OD|236KK}})
** Can be comboed into on both grounded and mid-air opponents
** Opens up new Blanka-Chan Bomb setups with its extremely high knockdown advantage <br><br>


 
* {{clr|SA|SA3/CA}} ({{clr|SA|236236K}})
* {{clr|OD|OD Wild Hunt}} ({{clr|OD|236KK}}) can be comboed into on both grounded and mid-air opponents
** Cinematic no longer has slower Drive regeneration due to being considered airborne
** Opens up new Blanka-Chan Bomb setups with its extremely high knockdown advantage
** Drive Regen amount: {{clr|SA|SA3}}, 1.6 -> 1.8 bars, {{clr|SA|CA}}, 1.3 -> 2.3 bars  
 
 
* {{clr|SA|SA3/CA}} cinematic no longer has slower Drive regeneration due to being considered airborne
** Drive Regen amount: {{clr|SA|SA3}} 1.6 -> 1.8 bars, {{clr|SA|CA}} 1.3 -> 2.3 bars  
|-| 1.09 =
|-| 1.09 =
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* {{clr|DR|Drive Reversal}} - no longer moves backward on the first frame
* {{clr|DR|Drive Reversal}}
** No longer moves backward on the first frame
|-| 1.08 =
|-| 1.08 =
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* {{clr|H|2HP}} Drive Gain 3000 -> 4000
* {{clr|H|2HP}}
* {{clr|M|Double Knee Bombs}} ({{clr|M|6MK}}) foot hurtbox raised upwards, making it a more effective low crush
** Increased Drive Gain, 3000 -> 4000 <br><br>
* {{clr|M|Double Knee Bombs}} ({{clr|M|6MK}})
** Foot hurtbox raised upwards, making it a more effective low crush
** 1st hit now causes free juggle state vs. airborne, allowing both hits to connect
** 1st hit now causes free juggle state vs. airborne, allowing both hits to connect
* {{clr|H|Wild Nail}} ({{clr|H|6HP}}) KD Advantage increased by 2f on grounded hit (+18 -> +20) and by 5f on airborne hit
* {{clr|H|Wild Nail}} ({{clr|H|6HP}})  
** KD Advantage increased by 2f on grounded hit ({{sf6-adv|VP|+18}} -> {{sf6-adv|VP|+20}}) and by 5f on airborne hit
** Ensures Blanka is always plus after a forward dash; no change to {{clr|PC|Punish Counter}} version
** Ensures Blanka is always plus after a forward dash; no change to {{clr|PC|Punish Counter}} version
|-| 1.06 =
|-| 1.06 =
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* {{clr|M|2MK}}: fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while {{clr|10|SA2}} was active
* {{clr|M|2MK}}
** Fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while {{clr|10|SA2}} was active
|-| 1.05 =
|-| 1.05 =
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* {{clr|M|5MP}} reduced hurtbox while active
* {{clr|M|5MP}}
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|VP|+4}} -> {{sf6-adv|VP|+5}}
** Reduced hurtbox while active
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery
* {{clr|L|2LP}}  
* {{clr|M|2MK}} whiff/block recovery 16 -> 18; 2f extra blockstun (same Block Advantage, but affects all cancel data); extends a hurtbox on whiff until end of recovery
** Increased Hit Advantage, {{sf6-adv|VP|+4}} -> {{sf6-adv|VP|+5}}
* {{clr|M|6MP}} Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-3}} (weaker block mixup after {{clr|4|Drive Rush}})<br><br>
* {{clr|M|2MP}}
* 2PP~P hitbox expanded forward
** Extends a hurtbox on whiff until end of recovery
* {{clr|M|[4]6MP}} hitbox expanded during combos (combos more consistently from canceled light normals)
* {{clr|M|2MK}}  
* {{clr|OD|[4]6PP}} landing recovery on block shifted 4f earlier (1f land -> 5f land), making Perfect Parry punishes more consistent
** Increased recovery on whiff/block from 16f to 18f; 2f extra blockstun (same Block Advantage, but affects all cancel data)
** Extends a hurtbox on whiff until end of recovery <br><br>
* {{clr|M|Rock Crusher}} ({{clr|M|6MP}})
** Reduced Block Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|M|-3}} (weaker block mixup after {{clr|4|Drive Rush}})<br><br>
* Wild Lift (2PP~P)
** Hitbox expanded forward
* {{clr|M|MP Rolling Attack}} ({{clr|M|[4]6MP}})
** Hitbox expanded during combos (combos more consistently from canceled light normals)
* {{clr|OD| OD Rolling Attack}} ({{clr|OD|[4]6PP}})
** Landing recovery on block shifted 4f earlier (1f land -> 5f land), making Perfect Parry punishes more consistent
** Also applies to all {{clr|SA|SA2}} enhanced [4]6P versions
** Also applies to all {{clr|SA|SA2}} enhanced [4]6P versions
* {{clr|OD|63214KK}} 1st attack hitbox expanded forward
* {{clr|OD|OD Backstep Rolling Attack}} ({{clr|OD|63214KK}})
* {{clr|OD|Air [4]6PP}} landing recovery 10 -> 15, can now be minus on block on close range connect
** 1st attack hitbox expanded forward
* 22P (Blanka-Chan) starter scaling 20% added; also counts as 2 hits when comboed into (scaling only applies once per combo)
* {{clr|OD|OD Aerial Rolling Attack}} ({{clr|OD|j.[4]6PP}})
** Increased landing recovery, 10f to 15f, can now be minus on block on close range connect
* Blanka-chan Bomb (22P)
** {{sf6-adv|VM|20%}} starter scaling and 2-hit combo scaling added (scaling only applies once per combo)
</tabber>
</tabber>



Latest revision as of 17:02, 20 June 2025


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Blanka Safe Jump Guide

Patch History

  • 2LK
    • Can be chain canceled 1f earlier (improves light chain consistency and can frame trap vs. 4f normals by chaining into 5LK/2LK)
  • 2HP
    • Damage increased, 800 -> 900
    • Removed the arm hurtbox that appeared 2f before active; now has a strike invuln hurtbox 1f before active that is only vulnerable to projectiles

  • Double Knee Bombs (6MK)
    • Now Forces Stand on hit (ensures that Vertical Roll can always connect)

  • OD Wild Hunt (236KK)
    • Can be comboed into on both grounded and mid-air opponents
    • Opens up new Blanka-Chan Bomb setups with its extremely high knockdown advantage

  • SA3/CA (236236K)
    • Cinematic no longer has slower Drive regeneration due to being considered airborne
    • Drive Regen amount: SA3, 1.6 -> 1.8 bars, CA, 1.3 -> 2.3 bars
  • Drive Reversal
    • No longer moves backward on the first frame
  • 2HP
    • Increased Drive Gain, 3000 -> 4000

  • Double Knee Bombs (6MK)
    • Foot hurtbox raised upwards, making it a more effective low crush
    • 1st hit now causes free juggle state vs. airborne, allowing both hits to connect
  • Wild Nail (6HP)
    • KD Advantage increased by 2f on grounded hit (+18 -> +20) and by 5f on airborne hit
    • Ensures Blanka is always plus after a forward dash; no change to Punish Counter version
  • 2MK
    • Fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while SA2 was active
  • 5MP
    • Reduced hurtbox while active
  • 2LP
    • Increased Hit Advantage, +4 -> +5
  • 2MP
    • Extends a hurtbox on whiff until end of recovery
  • 2MK
    • Increased recovery on whiff/block from 16f to 18f; 2f extra blockstun (same Block Advantage, but affects all cancel data)
    • Extends a hurtbox on whiff until end of recovery

  • Rock Crusher (6MP)
    • Reduced Block Advantage, -2 -> -3 (weaker block mixup after Drive Rush)

  • Wild Lift (2PP~P)
    • Hitbox expanded forward
  • MP Rolling Attack ([4]6MP)
    • Hitbox expanded during combos (combos more consistently from canceled light normals)
  • OD Rolling Attack ([4]6PP)
    • Landing recovery on block shifted 4f earlier (1f land -> 5f land), making Perfect Parry punishes more consistent
    • Also applies to all SA2 enhanced [4]6P versions
  • OD Backstep Rolling Attack (63214KK)
    • 1st attack hitbox expanded forward
  • OD Aerial Rolling Attack (j.[4]6PP)
    • Increased landing recovery, 10f to 15f, can now be minus on block on close range connect
  • Blanka-chan Bomb (22P)
    • 20% starter scaling and 2-hit combo scaling added (scaling only applies once per combo)

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