Street Fighter 6/Juri/Resources: Difference between revisions

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* {{clr|M|2MK}} extends a hurtbox on whiff until end of recovery
* {{clr|M|2MK}} extends a hurtbox on whiff until end of recovery
* {{clr|M|j.MP}} damage 700 -> 500 ({{clr|SA|SA2}} chained version: 500 -> 300)
* {{clr|M|j.MP}} damage 700 -> 500 ({{clr|SA|SA2}} chained version: 500 -> 300)
* {{clr|H|6HP}} less pushback on 1st hit and new hitbox on 2nd hit in combos only
* {{clr|H|4HK}} 2nd hit now puts airborne opponents into limited juggle OTG state
* {{clr|H|4HK}} 2nd hit now puts airborne opponents into limited juggle OTG state
* {{clr|M|5MP}}~{{clr|H|4HP}}~{{clr|H|HP}} final hit Super cancelable
* {{clr|M|5MP}}~{{clr|H|4HP}}~{{clr|H|HP}} final hit Super cancelable
** Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring<br><br>
** Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring<br><br>
* {{clr|OD|214KK}} startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
* {{clr|OD|OD Fuhajin 214KK}} startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
* {{clr|M|236MK}} starter scaling 20% added, and counts as 2 hits of scaling when comboed into
* {{clr|M|Ankensatsu 236MK}} starter scaling 20% added, and counts as 2 hits of scaling when comboed into
** Hit Advantage {{sf6-adv|P|+3}} -> {{sf6-adv|VP|+5}} with more pushback (can lead to combos even without Fuha stocks)
** Hit Advantage {{sf6-adv|P|+3}} -> {{sf6-adv|VP|+5}} with more pushback (can lead to combos even without Fuha stocks)
* j.214K~K/{{clr|OD|214KK~K}} hitbox expanded for more consistency; Juri lands closer to the opponent for better oki<br><br>
* Shiren-sen j.214K~K/{{clr|OD|214KK~K}} hitbox expanded for more consistency; Juri lands closer to the opponent for better oki<br><br>
* {{clr|SA|SA1}} no longer moves forward during screen freeze (cannot move through fast projectiles)
* {{clr|SA|SA1}} no longer moves forward during screen freeze (cannot move through fast projectiles)
* {{clr|SA|SA3}} hurtbox adjusted to match animation; Block Advantage {{sf6-adv|VM|-31}} -> {{sf6-adv|VM|-36}}
* {{clr|SA|SA3}} hurtbox adjusted to match animation; Block Advantage {{sf6-adv|VM|-31}} -> {{sf6-adv|VM|-36}}
|-
|-
|'''1.01'''
|'''1.01'''
* Removed unintended kara cancel when canceling enhanced {{clr|OD|236X}} specials into {{clr|SA|SA3}}
* Removed unintended kara cancel when canceling enhanced 236X specials into {{clr|SA|SA3}}
|}
|}



Revision as of 13:19, 29 November 2024


Players to Watch

Nephew
Intel PAX East 23 Winner, top performing Juri player
Twitch/Twitter/CFN:Nephew237142

Justakid
Talented Juri Player; multiple major tournament winner in SFV
Twitch/Twitter/CFN:QueenJAK

Mago
CPT Online 21 winner in SFV; premier Japanese Juri player
Twitch/Twitter/CFN:mago2dgod

PR Balrog
Multiple major tournament winner in SF4; consistently top Juri on CFN
Twitter/CFN:nvedtest

Documents

SF6 Resource Compilation

Aero's Juri Doc

Aero's Feng Shui Encyclopedia

Videos

Classic Juri Combo Drills

Modern Control Juri Combo Drills

Patch History

1.06
  • 214KK Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f)
    • Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox
1.05
  • 2MK extends a hurtbox on whiff until end of recovery
  • j.MP damage 700 -> 500 (SA2 chained version: 500 -> 300)
  • 6HP less pushback on 1st hit and new hitbox on 2nd hit in combos only
  • 4HK 2nd hit now puts airborne opponents into limited juggle OTG state
  • 5MP~4HP~HP final hit Super cancelable
    • Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring

  • OD Fuhajin 214KK startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
  • Ankensatsu 236MK starter scaling 20% added, and counts as 2 hits of scaling when comboed into
    • Hit Advantage +3 -> +5 with more pushback (can lead to combos even without Fuha stocks)
  • Shiren-sen j.214K~K/214KK~K hitbox expanded for more consistency; Juri lands closer to the opponent for better oki

  • SA1 no longer moves forward during screen freeze (cannot move through fast projectiles)
  • SA3 hurtbox adjusted to match animation; Block Advantage -31 -> -36
1.01
  • Removed unintended kara cancel when canceling enhanced 236X specials into SA3

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