Street Fighter 6/Juri/Resources: Difference between revisions

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|'''1.07'''
|'''1.07'''
* Assisted Combo 2 changed when Manon has no Supers available ({{clr|M|5MK}} > {{clr|OD|236KK}} > {{clr|M|214MK}})
* Assisted Combo 2 changed when Manon has no Supers available ({{clr|M|5MK}} > {{clr|OD|236KK}} > {{clr|M|214MK}})
|-
|'''1.06'''
* {{clr|10|214KK}} Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f)
** Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox
|-
|-
|'''1.05'''
|'''1.05'''
* {{clr|M|5MK}} less pushback on hit
* {{clr|M|2MK}} extends a hurtbox on whiff until end of recovery
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}})
* {{clr|M|j.MP}} damage 700 -> 500 ({{clr|SA|SA2}} chained version: 500 -> 300)
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery
* {{clr|H|4HK}} 2nd hit now puts airborne opponents into limited juggle OTG state
* {{clr|L|2LK}} less pushback on hit/block
* {{clr|M|5MP}}~{{clr|H|4HP}}~{{clr|H|HP}} final hit Super cancelable
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br>
** Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring<br><br>
* {{clr|H|3HK}} increased juggle limit
* {{clr|OD|214KK}} startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
* {{clr|M|236MK}} starter scaling 20% added, and counts as 2 hits of scaling when comboed into
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br>
** Hit Advantage {{sf6-adv|P|+3}} -> {{sf6-adv|VP|+5}} with more pushback (can lead to combos even without Fuha stocks)
* {{clr|OD|236PP~K}} startup 11 -> 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes)
* j.214K~K/{{clr|OD|214KK~K}} hitbox expanded for more consistency; Juri lands closer to the opponent for better oki<br><br>
* {{clr|OD|236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents
* {{clr|SA|SA1}} no longer moves forward during screen freeze (cannot move through fast projectiles)
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br>
* {{clr|SA|SA3}} hurtbox adjusted to match animation; Block Advantage {{sf6-adv|VM|-31}} -> {{sf6-adv|VM|-36}}
* {{clr|SA|SA1}} improved hitbox against opponents juggled above Manon
* {{clr|SA|SA2}} final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
* {{clr|SA|SA3}}/{{clr|SA|CA}} now does more damage at higher Medal levels
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
|-
|-
|'''1.03'''
|'''1.03'''

Revision as of 13:06, 29 November 2024


Players to Watch

Nephew
Intel PAX East 23 Winner, top performing Juri player
Twitch/Twitter/CFN:Nephew237142

Justakid
Talented Juri Player; multiple major tournament winner in SFV
Twitch/Twitter/CFN:QueenJAK

Mago
CPT Online 21 winner in SFV; premier Japanese Juri player
Twitch/Twitter/CFN:mago2dgod

PR Balrog
Multiple major tournament winner in SF4; consistently top Juri on CFN
Twitter/CFN:nvedtest

Documents

SF6 Resource Compilation

Aero's Juri Doc

Aero's Feng Shui Encyclopedia

Videos

Classic Juri Combo Drills

Modern Control Juri Combo Drills

Patch History

1.07
  • Assisted Combo 2 changed when Manon has no Supers available (5MK > 236KK > 214MK)
1.06
  • 214KK Fuha stock obtained 2f earlier (12f); projectile clash hitbox appears 2f earlier (10f)
    • Proximity guard hitbox also comes out 2f earlier and was expanded to match the attack hitbox
1.05
  • 2MK extends a hurtbox on whiff until end of recovery
  • j.MP damage 700 -> 500 (SA2 chained version: 500 -> 300)
  • 4HK 2nd hit now puts airborne opponents into limited juggle OTG state
  • 5MP~4HP~HP final hit Super cancelable
    • Now always leaves a 2f blockstring gap between the first 2 hits, while last 2 hits are always a true blockstring

  • 214KK startup 16f -> 12f, active 4 -> 6, recovery 25 -> 21; combos from all lights
  • 236MK starter scaling 20% added, and counts as 2 hits of scaling when comboed into
    • Hit Advantage +3 -> +5 with more pushback (can lead to combos even without Fuha stocks)
  • j.214K~K/214KK~K hitbox expanded for more consistency; Juri lands closer to the opponent for better oki

  • SA1 no longer moves forward during screen freeze (cannot move through fast projectiles)
  • SA3 hurtbox adjusted to match animation; Block Advantage -31 -> -36
1.03
  • Bug fix in Feng Shui Engine where Juri had irregular Drive Gauge recovery depending on how long it had been active
1.02
  • Bug fix in Modern controls where Juri would not go into Assisted Combo 1 from 2LK while Feng Shui Engine was active
  • Fixed a bug where Juri would spend 2 Drive Bars when canceling 236LKHK into 236MKHK
  • When used as a gatling in Feng Shui Engine, Juri's 6MK now has reduced Drive Gauge gain/loss values
  • Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers
1.01
  • Removed unintended kara cancel when canceling enhanced 236X specials into SA3

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