Line 737: | Line 737: | ||
| Block Adv = -58 | | Block Adv = -58 | ||
| Property = Invincible 1-31F | | Property = Invincible 1-31F | ||
| description = | | description = *Would be a great anti-air, but the mash input makes in impractical. Potentially unsafe on hit as well. Mostly used as a chip kill/trick combo move. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | ||
FFS Tung MashC.png| | FFS Tung MashC.png| |
Revision as of 20:05, 27 November 2024
Introduction
Pros | Cons |
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Move List
Standing | Walking/Taunting | Crouching | Jumping |
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56F (4+47+5) duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel, Self Cancel | |
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c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel, Self Cancel | |
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c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 6 | 6 | 9 | 20 | +9 | +8 | Kara Cancel | |
Can anti-air, although tricky to use due to it being a close range normal. |
c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel, Self Cancel | |
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f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel, Self Cancel | |
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f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 8 | 5 | 8 | 20 | +10 | +9 | / | |
Excellent range as far as Tung normals go, and not too risky to use either. |
f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 5 | 5 | 6 | 15 | +5 | +6 | Kara Cancel | |
5A is generally better, although you can use this without dropping charge. |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Low | 5 | 5 | 7 | 16 | +4 | +5 | Kara Cancel, Low Profile | |
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2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | Mid | 9 | 6 | 8 | 22 | +10 | +9 | Kara Cancel | |
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2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Low | 8 | 5 | 24 | 36 | KD | -6 | Kara Cancel, Low Profile | |
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Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
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jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
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jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Overhead | 5 | 15 | / | / | - | - | - | |
|
jD
Universal Mechanics
Lane Blast
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
22 | 5 | Mid | 19 | 3 | 21 | 42 | KD | 0 | Cancel, Lane Shift, Lower-Body Invuln 10-33F | |
Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
C Throw
Special Moves
Sen Shippo (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 14 (3) | 3 | Mid | 11 | 14 | 15 | 39 | -8 | -11 | - |
C | 22 (5) | 6 | Mid | 15 | 24 | 20 | 58 | KD | -22 | - |
Ressen Kyaku ([1]9K)
A command grab. Input the button slightly before the 9 direction to avoid accidental jumps.
- Having a charge motion limits its usability, but it makes for an excellent "get off me" move when being pressured up close as it has only 1 frame of startup.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 16 | 3 | Throw | 1 | 1 | / | / | KD | / | - | |
Made irrelevant by the D version.
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D | 26 | 6 | Throw | 1 | 1 | / | / | KD | / | - | |
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Shouha ([1]6P)
Geki Hou (Mash C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20xN (5xN) | 3 | Mid | 2 | 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 5 (4) 2 (4) 2 (4) 2 (4) 2 (4) 10 | 20 | 92 | -59 | -58 | Invincible 1-31F | |
Desperation Move
Senpuu Gou Ken (6328BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
40 (10x4) | 4 | Mid | 16 | 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 | 20 | 125 | KD | -12 | Throw Invuln, Lower-Body Invuln | |
Combos
- c5AxN > f5A, 2D - 41 damage
- c5AxN, f5A, 2C > 214C
- 2C > [1]6C
- c5D(2) > 214C
- Meaty 2B > c5A > 2C > 214C
- (Corner) Lane attack, c5C > Mash C