No edit summary |
(→Move List: movelist + frame data + hitboxes + numpad + lovin' you!) |
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==Move List== | ==Move List== | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing || align="center" | Crouching || align="center" | Jumping || align="center" | Backdashing || align="center" | Taunting | |||
{| border="1em | |||
| | |||
| | |||
|- | |- | ||
| | | align="center"; valign="bottom" | [[File:FFS Duck Stand.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Duck Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Duck 214K_6.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Duck Backdash.gif|bottom]] || align="center"; valign="bottom" | [[File:FFS Duck Taunt.gif|bottom|Come on baby!]] | ||
| | |||
| | |||
|- | |- | ||
| align="center" | || align="center" | || align="center" | 52F (4+45+3)duration. || align="center" | 3F recovery. Duck is considered airborne. || align="center" | | |||
|} | |} | ||
=== | ===Close Standing Normals=== | ||
{| | ===== <span class="invisible-header">c5A</span> ===== | ||
|- | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
|- | |image=FFS_Duck_c5A.png | ||
| Needle Low || | |subtitle=Funk Elbow/ファンクエルボー | ||
|- | |caption= | ||
|} | |name=c5A | ||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=3 | |||
|Active=3 | |||
|Recovery=4 | |||
|Total=9 | |||
|Hit Adv=+9 | |||
|Block Adv=+10 | |||
|Property=Kara Cancel | |||
|description= * Links into itself a large amount of times thanks to Duck's walk speed, often leading to dizzy/death. | |||
* Even when blocked, it leads to suffocating pressure. | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_c5B.png | |||
|subtitle=Beat Low/ビートロー | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=8 | |||
|Total=15 | |||
|Hit Adv=+4 | |||
|Block Adv=+5 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_c5C.png | |||
|subtitle=Mad Spin/マッドスピン | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=18x2 | |||
|Stun=4x2 | |||
|Guard=Mid | |||
|Startup=9 | |||
|Active=4 (15) 6 | |||
|Recovery=8 | |||
|Total=41 | |||
|Hit Adv=-9 | |||
|Block Adv=-10 | |||
|Property=Kara Cancel, Feet Invuln 7-23F, 28-33F | |||
|description= * Advantage is from the first hit only. | |||
<gallery class="mw-collapsible"> | |||
FFS Duck c5C.png| | |||
FFS Duck c5C 1.png| | |||
FFS Duck c5C 2.png| | |||
FFS Duck c5C 3.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_c5D.png | |||
|subtitle=Tower Back Kick/タワーバックキック | |||
|caption= | |||
|name=c5D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=15 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=10 | |||
|Active=10 | |||
|Recovery=13 | |||
|Total=32 | |||
|Hit Adv=+1 | |||
|Block Adv=0 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===Far Standing Normals=== | |||
===== <span class="invisible-header">f5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_f5A.png | |||
|subtitle=Funk Reverse/ファンクリバース | |||
|caption= | |||
|name=f5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=7 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=8 | |||
|Total=15 | |||
|Hit Adv=+4 | |||
|Block Adv=+5 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_f5B.png | |||
|subtitle=Beat Side/ビートサイド | |||
|caption= | |||
|name=f5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=4 | |||
|Recovery=12 | |||
|Total=20 | |||
|Hit Adv=0 | |||
|Block Adv=+1 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_f5C.png | |||
|subtitle=Turn Chop/ターンチョップ | |||
|caption= | |||
|name=f5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=16 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=12 | |||
|Active=5 | |||
|Recovery=5 | |||
|Total=21 | |||
|Hit Adv=+14 | |||
|Block Adv=+13 | |||
|Property=Cancel | |||
|description= * Moves forward while boasting a great hitbox and frame advantage. Also one of the only cancellable far heavy normals in the game. | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_f5D.png | |||
|subtitle=Windmill/ウインドミル | |||
|caption= | |||
|name=f5D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=9 | |||
|Active=3 (2) 2 | |||
|Recovery=34 | |||
|Total=49 | |||
|Hit Adv=-18 | |||
|Block Adv=-19 | |||
|Property= | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Duck f5D.png| | |||
FFS Duck f5D 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
===== <span class="invisible-header">2A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_2A.png | |||
|subtitle=Reverse Jab/リバースジャブ | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=7 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=3 | |||
|Active=4 | |||
|Recovery=5 | |||
|Total=11 | |||
|Hit Adv=+7 | |||
|Block Adv=+8 | |||
|Property=Kara Cancel | |||
|description= * Easily links to itself or other normals. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_2B.png | |||
|subtitle=Slide Kick/スライドキック | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Low | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=5 | |||
|Total=12 | |||
|Hit Adv=+7 | |||
|Block Adv=+8 | |||
|Property=Kara Cancel | |||
|description= * Easily links to itself or other normals. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS Duck 2C.png | |||
|subtitle=Missile Head/ミサイルヘッド | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11x2 | |||
|Stun=4x2 | |||
|Guard=Mid | |||
|Startup=7 | |||
|Active=3+8 | |||
|Recovery=18 | |||
|Total=35 | |||
|Hit Adv=-1 | |||
|Block Adv=0 | |||
|Property=Kara Cancel | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Duck 2C.png| | |||
FFS Duck 2C 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">2D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_2D.png | |||
|subtitle=Back Spin/バックスピン | |||
|caption= | |||
|name=2D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=13 | |||
|Stun=4 | |||
|Guard=Low | |||
|Startup=4 | |||
|Active=2 (3) 2 | |||
|Recovery=23 | |||
|Total=33 | |||
|Hit Adv=KD | |||
|Block Adv=-7 | |||
|Property=/ | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Duck 2D.png| | |||
FFS Duck 2D 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
===== <span class="invisible-header">jA</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_jA.png | |||
|subtitle=Condor Chop/コンドルチョップ | |||
|caption= | |||
|name=jA | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= * Same frame data for diagonal and neutral jumps. | |||
}} | |||
}} | |||
===== <span class="invisible-header">jB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_jB.png | |||
|image2=FFS_Duck_j8B.png | |||
|subtitle=Duck Attack/ダックキック <br> Condor Kick/コンドルキック | |||
|caption=Diagonal Jump | |||
|caption2=Neutral Jump | |||
|name=jB | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= * Same frame data for diagonal and neutral jumps. | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_jC.png | |||
|subtitle=Gyro Chop/ジャイロチョップ | |||
|caption= | |||
|name=jC | |||
|data= | |||
{{AttackData-FFS | |||
|version=Diagonal Jump | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=19 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Neutral Jump | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=7 | |||
|Active=19 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jD</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_jD.png | |||
|image2=FFS_Duck_j8D.png | |||
|subtitle= | |||
|caption=Diagonal Jump | |||
|caption2=Neutral Jump | |||
|name=jD | |||
|data= | |||
{{AttackData-FFS | |||
|version=Diagonal Jump | |||
|subtitle=Gyro Attack/ジャイロアタック | |||
|Damage=20 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=20 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= * Crosses up. | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Neutral Jump | |||
|subtitle=Butt Kick/バットキック | |||
|Damage=20 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=15 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===Universal Mechanics=== | |||
===== <span class="invisible-header">Lane Blast</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_CD_Front.png | |||
|image2=FFS_Duck_CD_Back.png | |||
|subtitle=Rolling Sobat/ローリングソバット | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Blast | |||
|input=C+D | |||
|data= | |||
{{AttackData-FFS | |||
|version=Front Lane | |||
|Damage=22 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=11 | |||
|Active=4 | |||
|Recovery=13 | |||
|Total=27 | |||
|Hit Adv=KD | |||
|Block Adv=+2 | |||
|Property=Cancel, Lane Shift, Feet Invuln 6-18F | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Back Lane | |||
|Damage=22 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=10 | |||
|Active=4 | |||
|Recovery=13 | |||
|Total=26 | |||
|Hit Adv=KD | |||
|Block Adv= | |||
|Property=Cancel, Lane Shift, Feet Invuln 10-18F | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Lane Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_Lane_Attack_Front.png | |||
|image2=FFS Duck Lane Attack Back.png | |||
|subtitle=Spin Attack/スピンアタック | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Attack | |||
|input=A/B/C/D from opposite lane | |||
|data=Duck has the same lane attack for punch and kick buttons. | |||
{{AttackData-FFS | |||
|version=A/B | |||
|Damage=20 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup= | |||
|Active= | |||
|Recovery=4 | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=/ | |||
|description= * Straight and fast lane attack. | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=C/D | |||
|Damage=20 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup= | |||
|Active= | |||
|Recovery=4 | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=/ | |||
|description= * Slower high-angle lane attack. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dodge Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_Dodge_Attack 1.png | |||
|subtitle=Sway Ground Kick/スウェーグランドキック | |||
|caption= | |||
|name=Dodge Attack | |||
|input=6A during proximity guard | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=12 | |||
|Active=9 | |||
|Recovery=14 | |||
|Total=34 | |||
|Hit Adv=Air Reset | |||
|Block Adv=+3 | |||
|Property=Cancel, Upper-Body Invuln 1-20F | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Duck Dodge Attack.png|Upper-Body Invuln | |||
FFS Duck Dodge Attack 1.png|Startup | |||
FFS Duck Dodge Attack 2.png|Recovery | |||
</gallery> | |||
}} | |||
}} | |||
===Throws=== | |||
===== <span class="invisible-header">Rolling Neck Throw (4/6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_C Throw.png | |||
|caption= | |||
|name=Rolling Neck Throw | |||
|input=close 4/6C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=26 | |||
|Stun=3 | |||
|Guard=Throw | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery=/ | |||
|Hit Adv=KD (+67) | |||
|Block Adv=/ | |||
|Property=/ | |||
|description= * Switches sides. | |||
<gallery class="mw-collapsible"> | |||
FFS Duck C Throw 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Reverse Breaker (j2C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_Air Throw.png | |||
|caption= | |||
|name=Reverse Breaker | |||
|input=close j2C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=26 | |||
|Stun=3 | |||
|Guard=Throw | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery=/ | |||
|Hit Adv=KD (+66) | |||
|Block Adv=/ | |||
|Property=/ | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Duck Air Throw 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
=== Command Normals === | |||
===== <span class="invisible-header">Needle Low (3D)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Duck_3D.png | |||
|subtitle= | |||
|caption= | |||
|name=Needle Low | |||
|input=3D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=7 | |||
|Stun=6 | |||
|Guard=Low | |||
|Startup=13 | |||
|Active=21 | |||
|Recovery=13 | |||
|Total=46 | |||
|Hit Adv=KD | |||
|Block Adv=-16 | |||
|Property=Upper-Body Invuln 13-33F | |||
|description= * Can be used to go under fireballs. | |||
}} | |||
}} | |||
===Special Moves=== | ===Special Moves=== | ||
{| | ===== <span class="invisible-header">Head Spin Attack ([4]6P)</span> ===== | ||
|- | {{MoveData | ||
| | | name = Head Spin Attack | ||
|- | | input = [4]6A/C | ||
| | | subtitle = | ||
|- | | image = FFS Duck 46P.png | ||
| | | caption = | ||
| | | data = | ||
| | {{AttackData-FFS | ||
|- | | version = A | ||
| Beat Rush || | | subtitle = | ||
|- | | Damage = 16 (4) | ||
|} | | Stun = 3 | ||
| Guard = Mid | |||
| Startup = 6 | |||
| Active = 30 | |||
| Recovery = 13 | |||
| Total = 48 | |||
| Hit Adv = -9 | |||
| Block Adv = -12 | |||
| Property = Invincible 1-5F, Lower-Body Invuln 6-35F | |||
| description = * Charge time: 25F. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| Damage = 24 (6) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 12 | |||
| Active = 24 | |||
| Recovery = 20 | |||
| Total = 56 | |||
| Hit Adv = -2 | |||
| Block Adv = -8 | |||
| Property = Airborne 10-36F | |||
| description = * Charge time: 50F. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dancing Dive (214K)</span> ===== | |||
{{MoveData | |||
| name = Dancing Dive | |||
| input = 214B/D | |||
| subtitle = | |||
| image = FFS Duck 214K 3.png | |||
| caption = | |||
| data = Can go over most fireballs but is highly punishable if whiffed/blocked. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | |||
FFS Duck Dodge Attack.png|Upper-Body Invuln | |||
FFS Duck 214K 1.png| | |||
FFS Duck 214K 2.png|First Hit | |||
FFS Duck 214K 3.png|Second Hit | |||
FFS Duck 214K 4.png| | |||
FFS Duck 214K 5.png| | |||
FFS Duck 214K 6.png| | |||
FFS Duck 214K 7.png| | |||
</gallery> | |||
{{AttackData-FFS | |||
| version = B | |||
| subtitle = | |||
| Damage = 10x2 (2x2) | |||
| Stun = 3x2 | |||
| Guard = Mid | |||
| Startup = 8 | |||
| Active = 2+15 | |||
| Recovery = 27 | |||
| Total = 51 | |||
| Hit Adv = KD (2nd hit) | |||
| Block Adv = -20 | |||
| Property = Upper-Body Invuln 1-5F | |||
| description = * Great in combos. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = D | |||
| subtitle = | |||
| Damage = 20 (5x2) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 10 | |||
| Active = 2+15 | |||
| Recovery = 30 | |||
| Total = 56 | |||
| Hit Adv = KD (both hits) | |||
| Block Adv = -19 | |||
| Property = Upper-Body Invuln 1-7F | |||
| description = * Travels farther than the B version. | |||
* Can only hit once. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Beat Rush (646C)</span> ===== | |||
{{MoveData | |||
| name = Beat Rush | |||
| input = 646C | |||
| subtitle = | |||
| image = FFS Duck 646C 3.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 7 ([1x4]x4 + 1x2) | |||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 4 | |||
| Active = 3 (2) 3 (5) 3 (7) 3 (19) 15 | |||
| Recovery = 1 | |||
| Total = 64 | |||
| Hit Adv = Bad / KD | |||
| Block Adv = -26 (3rd hit) ~ +12 (5th hit) | |||
| Property = Throw Invincible | |||
| description = Duck unleashes a flurry of attacks... that don't combo into each other. | |||
* If used normally, the opponent will be pushed away and the later hits will whiff. If the final hit connects, it will either knock down on hit or do 2 hits of chip and leave Duck with frame advantage. | |||
* The throw invincibility makes the 5th hit a usable meaty if the opponent has no reversal. | |||
<gallery class="mw-collapsible"> | |||
FFS Duck 646C.png| | |||
FFS Duck 646C.png| | |||
FFS Duck 646C 1.png| | |||
FFS Duck 646C 2.png| | |||
FFS Duck 646C 3.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Break Storm (2369K)</span> ===== | |||
{{MoveData | |||
| name = Break Storm | |||
| input = 2369B/D | |||
| subtitle = | |||
| image = FFS Duck 2369K.png | |||
| caption = | |||
| data = Advantage values are for the 3rd hit. First 2 hits do NOT knock down and can leave Duck punishable on hit. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | |||
FFS Duck 2369K.png| | |||
FFS Duck 2369K 1.png| | |||
FFS Duck 2369K 2.png| | |||
FFS Duck 2369K 3.png| | |||
FFS Duck 2369K 4.png| | |||
FFS Duck 2369K 5.png| | |||
FFS Duck 2369K 6.png| | |||
FFS Duck 2369K 7.png| | |||
FFS Duck 214K 4.png|Facing the other direction | |||
FFS Duck 214K 6.png| | |||
FFS Duck 214K 7.png| | |||
</gallery> | |||
{{AttackData-FFS | |||
| version = B | |||
| Damage = 7x3 (1x4) | |||
| Stun = 3x3 | |||
| Guard = Mid | |||
| Startup = 9 | |||
| Active = 3 (2) 3 (2) 15 | |||
| Recovery = 26 | |||
| Total = 59 | |||
| Hit Adv = KD | |||
| Block Adv = -10 | |||
| Property = Invincible 1-33F | |||
| description = | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = D | |||
| Damage = 14x3 (3x4) | |||
| Stun = 6x3 | |||
| Guard = Mid | |||
| Startup = 9 | |||
| Active = 3 (2) 3 (2) 23 | |||
| Recovery = 35 | |||
| Total = 76 | |||
| Hit Adv = KD | |||
| Block Adv = -37 | |||
| Property = Invincible 1-41F | |||
| description = * Travels farther than the B version. | |||
}} | |||
}} | |||
=== | ===Desperation Move=== | ||
{| | ===== <span class="invisible-header">Break Spiral (4123692BC)</span> ===== | ||
|- | {{MoveData | ||
| | | name = Break Spiral | ||
| | | input = 4123692B+C | ||
| | | subtitle = When health is flashing | ||
|- | | image = FFS Duck 4123692BC.png | ||
|} | | caption = | ||
| data = | |||
{{AttackData-FFS | |||
| Damage = 48 | |||
| Stun = 4 | |||
| Guard = Throw | |||
| Startup = 1 | |||
| Active = 1 | |||
| Recovery = / | |||
| Total = / | |||
| Hit Adv = KD (+66) | |||
| Block Adv = / | |||
| Property = | |||
| description = * A huge damage instant throw with fantastic range and no whiff animation. | |||
<gallery class="mw-collapsible"> | |||
FFS Duck 4123692BC 1.gif| | |||
</gallery> | |||
}} | |||
}} | |||
==Combos== | ==Combos== |
Revision as of 03:50, 16 December 2024
Introduction
Pros | Cons |
---|---|
|
|
Move List
Standing | Crouching | Jumping | Backdashing | Taunting |
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52F (4+45+3)duration. | 3F recovery. Duck is considered airborne. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 3 | 3 | 4 | 9 | +9 | +10 | Kara Cancel | |
|
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 2 | Mid | 4 | 4 | 8 | 15 | +4 | +5 | Kara Cancel |
c5C
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 4 | Mid | 10 | 10 | 13 | 32 | +1 | 0 | Kara Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 4 | 4 | 8 | 15 | +4 | +5 | Kara Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 5 | 4 | 12 | 20 | 0 | +1 | Kara Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 12 | 5 | 5 | 21 | +14 | +13 | Cancel | |
|
f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 3 | 4 | 5 | 11 | +7 | +8 | Kara Cancel | |
|
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Low | 4 | 4 | 5 | 12 | +7 | +8 | Kara Cancel | |
|
2C
2D
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 18 | 4 | Overhead | 6 | 19 | / | / | - | - | - |
Neutral Jump | 18 | 4 | Overhead | 7 | 19 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump Gyro Attack/ジャイロアタック |
20 | 4 | Overhead | 5 | 20 | / | / | - | - | - | |
| |||||||||||
Neutral Jump Butt Kick/バットキック |
20 | 4 | Overhead | 5 | 15 | / | / | - | - | - |
Universal Mechanics
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 11 | 4 | 13 | 27 | KD | +2 | Cancel, Lane Shift, Feet Invuln 6-18F |
Back Lane | 22 | 5 | Mid | 10 | 4 | 13 | 26 | KD | - | Cancel, Lane Shift, Feet Invuln 10-18F |
Lane Attack
Duck has the same lane attack for punch and kick buttons.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | - | - | 4 | - | - | - | / | |
| |||||||||||
C/D | 20 | 4 | Overhead | - | - | 4 | - | - | - | / | |
|
Dodge Attack
Throws
Rolling Neck Throw (4/6C)
Reverse Breaker (j2C)
Command Normals
Needle Low (3D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 6 | Low | 13 | 21 | 13 | 46 | KD | -16 | Upper-Body Invuln 13-33F | |
|
Special Moves
Head Spin Attack ([4]6P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 6 | 30 | 13 | 48 | -9 | -12 | Invincible 1-5F, Lower-Body Invuln 6-35F | |
| |||||||||||
C | 24 (6) | 6 | Mid | 12 | 24 | 20 | 56 | -2 | -8 | Airborne 10-36F | |
|
Dancing Dive (214K)
Can go over most fireballs but is highly punishable if whiffed/blocked.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 10x2 (2x2) | 3x2 | Mid | 8 | 2+15 | 27 | 51 | KD (2nd hit) | -20 | Upper-Body Invuln 1-5F | |
| |||||||||||
D | 20 (5x2) | 6 | Mid | 10 | 2+15 | 30 | 56 | KD (both hits) | -19 | Upper-Body Invuln 1-7F | |
|
Beat Rush (646C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 ([1x4]x4 + 1x2) | 3 | Mid | 4 | 3 (2) 3 (5) 3 (7) 3 (19) 15 | 1 | 64 | Bad / KD | -26 (3rd hit) ~ +12 (5th hit) | Throw Invincible | |
Duck unleashes a flurry of attacks... that don't combo into each other.
|
Break Storm (2369K)
Advantage values are for the 3rd hit. First 2 hits do NOT knock down and can leave Duck punishable on hit.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 7x3 (1x4) | 3x3 | Mid | 9 | 3 (2) 3 (2) 15 | 26 | 59 | KD | -10 | Invincible 1-33F | |
D | 14x3 (3x4) | 6x3 | Mid | 9 | 3 (2) 3 (2) 23 | 35 | 76 | KD | -37 | Invincible 1-41F | |
|
Desperation Move
Break Spiral (4123692BC)
Combos
- Close A x 1-6 > far A > far B > Dancing Dive (D)
- cr.C (2 hits) > Dancing Dive (D)
- cr.B > cr.A x 1 – 3 > far B > Dancing Dive (D)
- Far C > Dancing Dive (D)
- Far C x 2 > Headspin Attack
Strategies
Basics
- Stand c-wicked poke..it has loads of priority,moves him forward,has good recovery which can be abused eg. stand c->stand c->stand c then if they try to counter, you can go into his duck dive combo(low a->low bXXduck dive(more later)
- Stand a-the comboers weapon of choice. He can also do a rolento/gen style walking poking sequence. The close a hits ducking(ha!)opponents too.
- slide-anti fb. I bet you could also do stuff like max range slide into his super grab as a good baiting tactic.
- anti-air comes in the form his b break storm(d works also but the startup time is bit too much for my liking), low d(spin kick) slide, or jump straight up d.
- His roll is safe, it's better to do it off a blocked normal(low c comes to mind), that way they cannot counter you. I always use the a version as it's a lot quicker and I don't think the c version combos from his weak attacks.
- Duck can kill you with one combo. The infinite I posted earlier can be done anywhere! not just in corners...however it's very difficult to infinite them from the front..it's a lot easier it you have their back to you. If you do get an opening from the front, do this combo: stand a x 5~6(hold forward)stand bxxD duck dive. Not only does this combo do about 50%, it also dizzies! furthermore, when you finish the combo, they are right in the corner where you can kill 'em with the infinite. Another dizzy
combo is jump d->low c(2 hits)d duck dive.
- I still can't do his super yet, but I can imagine him doing stuff like from nearly full screen:whiff a roll into the grab super for a nice trick. Let's not forget about his kara cancels...
Credit to MiddleKick
- They're are a number of way to get the opponent's back facing you: 1.get them dizzy then jump over them, voila! monster combo coming up! Sometimes you don't even need to jump over them. 2.They switch planes then come back to the original plane, sometimes they'll face the other way 3. The opposite of 2, you switch planes and come back, they can be doing a move, and when you hit them, you'll get their back facing you 4.Specials which cross under you..e.g I'm Terry in the corner, I jump straight up, Duck rolls into the corner, I land and have his back facing me. 5.Special which just leave them facing the other during their recovery. There is another way to get them facing the other direction(it's in the Max vids) I'm not sure about that one yet.
Credit to Josh-thefunkDOC