(→2A) |
(→2B) |
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{{MoveData | {{MoveData | ||
|image=FFS_Axel_2B.png | |image=FFS_Axel_2B.png | ||
|subtitle= | |subtitle=Ducking Jab/ダッキングジャブ | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
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|Property=Cancel | |Property=Cancel | ||
|description= | |description= | ||
*Great low poke, although 2D only has 1 more frame of startup while giving you more damage and a knockdown on hit. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | ||
FFS Axel Crouch.png|1-4F | FFS Axel Crouch.png|1-4F |
Revision as of 19:16, 23 November 2024
Introduction
Pros | Cons |
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Move List
Note: Attacks that hit Axel's stomach hurtbox (when present) will do 25% more damage (rounded down)
Standing/Walking | Crouching | Jumping | Taunting |
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Flashing hurtbox takes extra damage. | Prejump and jumping hurtboxes. 50F duration. |
Close Standing Normals
c5A
c5B
c5C
c5D
Far Standing Normals
f5A
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 12 | 27 | 41 | -23 | -22 | Cancel | |
f5C
f5D
Crouching Normals
2A
2B
2C
2D
Jumping Normals
jA/B
jC
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 10x2 | 4x2 | Overhead, Overhead | 10, 21 | 11+8 | - | - | - | - | - | |
Neutral Jump | 10x2 | 4x2 | Overhead, Overhead | 5, 16 | 11+8 | - | - | - | - | - | |
System Normals
Lane Blast
Lane Attack
Axel has the same lane attack for punch and kick buttons.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 13 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 13 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
- All of Axel's throws have the same range.
6D Throw
4D Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16~32 (4 x 4~8) | 0 | Throw | 1 | 1 | / | - | KD/Air reset | / | / | |
9D Throw
Special Moves
Tornado Upper (236P)
Smash Bomber ([1]6P)
Axel Dance (Mash P)
Elipses (...) indicate where the attack repeats if P continues to be mashed. Total frames and frame advantage assume no mashing after the move starts.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 12xN (3xN) | 3 | / | 7, 18, 29, 41 ... | 4 (7) 4 (7) 4 (8) 2 ... | 4 | 46+ | -6 | 0 | / | |
C | 18xN (4xN) | 6 | / | 11, 24 ... | 4 (9) 4 ... | 12 | 39+ | +15 | +8 | / | |
Desperation Move
Axel Rush (4632149B+C)
Combos
- jC/D, 2A > Mash A
The Dance will get 2 hits if you jump from the front, or 3 hits if the combo is a crossup.
- c5B > Mash A/C
- 2C > [1]6A
- c5C > 236A
- Lane Attack > c5A > Mash A