(removing the old shit and converting combos to numpad) |
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|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=8x2 | ||
|Stun= | |Stun=2x2 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=6, 10 | |Startup=6, 10 | ||
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{{AttackData-FFS | {{AttackData-FFS | ||
|version=Diagonal & Neutral Jump | |version=Diagonal & Neutral Jump | ||
|Damage= | |Damage=10x2 | ||
|Stun= | |Stun=4x2 | ||
|Guard=Overhead, Overhead | |Guard=Overhead, Overhead | ||
|Startup=5, 16 | |Startup=5, 16 | ||
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{{AttackData-FFS | {{AttackData-FFS | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|Damage= | |Damage=10x2 | ||
|Stun= | |Stun=4x2 | ||
|Guard=Overhead, Overhead | |Guard=Overhead, Overhead | ||
|Startup=10, 21 | |Startup=10, 21 | ||
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|header=no | |header=no | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|Damage= | |Damage=10x2 | ||
|Stun= | |Stun=4x2 | ||
|Guard=Overhead, Overhead | |Guard=Overhead, Overhead | ||
|Startup=5, 16 | |Startup=5, 16 | ||
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|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage=16~32 (4 | |Damage=16~32 (4 x 4~8) | ||
|Stun=0 | |Stun=0 | ||
|Guard=Throw | |Guard=Throw | ||
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|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage=16~32 (4 | |Damage=16~32 (4 x 4~8) | ||
|Stun=0 | |Stun=0 | ||
|Guard=Throw | |Guard=Throw | ||
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|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage=24~52 (4 | |Damage=24~52 (4 x 6~13) | ||
|Stun=0 | |Stun=0 | ||
|Guard=Throw | |Guard=Throw | ||
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{{AttackData-FFS | {{AttackData-FFS | ||
| version = A | | version = A | ||
| Damage = | | Damage = 12xN (3xN) | ||
| Stun = 3 | | Stun = 3 | ||
| Guard = / | | Guard = / | ||
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| header = no | | header = no | ||
| version = C | | version = C | ||
| Damage = | | Damage = 18xN (4xN) | ||
| Stun = 6 | | Stun = 6 | ||
| Guard = / | | Guard = / | ||
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| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
| Damage = 48 ( | | Damage = 48 (12x2) | ||
| Stun = 4 | | Stun = 4 | ||
| Guard = Mid | | Guard = Mid |
Revision as of 01:36, 9 November 2024
Introduction
Pros | Cons |
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Move List
Note: Attacks that hit Axel's stomach hurtbox (when present) will do 25% more damage (rounded down)
Standing/Walking | Crouching | Jumping | Taunting |
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Flashing hurtbox takes extra damage. | Prejump and jumping hurtboxes. 47F duration. |
Close Standing Normals
c5A
c5B
c5C
c5D
Far Standing Normals
f5A
f5B
f5C
f5D
Crouching Normals
2A
2B
2C
2D
Air Normals
jA/B
jC
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 10x2 | 4x2 | Overhead, Overhead | 10, 21 | 11+8 | - | - | - | - | - | |
Neutral Jump | 10x2 | 4x2 | Overhead, Overhead | 5, 16 | 11+8 | - | - | - | - | - | |
System Normals
Lane Blast
Lane Attack
Axel has the same lane attack for punch and kick buttons.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 13 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 13 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
- All of Axel's throws have the same range.
6D Throw
4D Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16~32 (4 x 4~8) | 0 | Throw | 1 | 1 | / | - | KD/Air reset | / | / | |
9D Throw
Special Moves
Tornado Upper (236P)
Smash Bomber ([1]6P)
Axel Dance (Mash P)
Elipses (...) indicate where the attack repeats if P continues to be mashed. Total frames and frame advantage assume no mashing after the move starts.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 12xN (3xN) | 3 | / | 7, 18, 29, 41 ... | 4 (7) 4 (7) 4 (8) 2 ... | 4 | 46+ | -6 | 0 | / | |
C | 18xN (4xN) | 6 | / | 11, 24 ... | 4 (9) 4 ... | 12 | 39+ | +15 | +8 | / | |
Desperation Move
Axel Rush (4632149B+C)
Combos
- jC/D, 2A > Mash A
The Dance will get 2 hits if you jump from the front, or 3 hits if the combo is a crossup.
- c5B > Mash A/C
- 2C > [1]6A
- c5C > 236A
- Lane Attack > c5A > Mash A