Rage of The Dragons/Kang/Combos: Difference between revisions

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=====Character Specific Wall Combos=====
=====Character Specific Info=====
:Kang's Stun Combos revolve around his 6B after a wall hit. You can also perform a 6B before an impact off of a wall hit, though it's much harder to do.


Kang can link 6B after an impact. Here's who can and cannot be comboed:
:: No 6B After Impact: Pepe, Lynn, and Cassandra
: Cannot link 6B after impact against Pepe, Lynn, and Cassandra.
:: One 6B After Impact: Radel, Pupa, Kang, Jimmy, Alice
: Radel, Pupa, Kang, Jimmy, Alice can only take 1 6B link.
:: Two 6B After Impact: Billy, Elias, Jones, Annie, Oni, Sonia
: Billy, Elias, Jones, Annie, Oni and Sonia take up to two 6B links.
:: Three 6B After Impact: Abubo
: Abubo can take up to 3 6B links.
:: 6B Before Impact: Everyone but Alice, hits the wall too low


These combos require 9D cross-up or having the opponent be in the corner.
======How Do I land 6B Before Impact?======
:First of all, there is an inconsistency with this technique that relies on your opponent hitting the wall higher up. How high your opponent hits the wall is dependent on how big their hurtbox is. For example, Abubo hits the wall the highest while Alice hits the wall the lowest. Each character has their timing, but to make it easier on yourself make sure you're up against the wall directly below your opponent when you try to juggle them off of 6B. There's no other advice I can give except to practice your timing and execution.
 
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=====Stun Combos=====
It is important to understand each character's stun values when performing these combos. See the [https://srk.shib.live/w/Rage_of_The_Dragons/System#Stun stun system page] for stun values.
 
 
 
<center>'''Stun Combo Showcase''' <br>
<youtube>riQRgATHfww</youtube></center>


{| border="1em" align="center" cellpadding="3" cellspacing="1"
{| border="1em" align="center" cellpadding="3" cellspacing="1"
Line 93: Line 106:
| colspan="6" align="center" | '''Stun Combos'''
| colspan="6" align="center" | '''Stun Combos'''
|-
|-
|9D > 2C > 3A (3 hits) > 623D (WH) > 6B > 623C (Stun) > 9D > 2C > 3A (3 hits) > 63214-63214C
|9D > 2C > 3A (3 hits) > 623D (WH) > 6B > 623C (Stun)
|147
|147
|95
|95
|Single Wall combo to always stun Pepe, but works on anyone 90 stun or lower.
|No Impact Combo against Pepe, Lynn & Cassandra. Always stuns Pepe.
|-
|-
|9D > 2C > 3A (3 hits) > 623D (WH) > Impact > 6B > 623C
|9D > 2C > 3A (3 hits) > 623D (WH) > Impact > 6B > 623C (Stun)
|105
|105
|95
|95
|General use 6B link combo. Stuns Kang, Jones, Jimmy, Sonia, and Alice.
|One 6B After Impact.  
Always stuns Kang, Jones, Jimmy, Sonia, and Alice.
|-
|-
|(Corner Only) 9D > 2C > 3A (3 hits) > 623D (WH) > 6B > Impact > 6B > 623C
|9D > 2C > 3A (3 hits) > 623D (WH) > 6B > Impact > 6B > 6B > 623C (Stun)
|110
|110
|109
|123
|6B before impact is tough to do, you need to time it right as they fall on the tip of 6B. This combo can be done to everyone who can take 1 6B after impact excluding Alice since she hits the wall too early. Add another 6B after impact to stun Abubo.
|Combo to stun Abubo. Also works on Billy, Elias, Jones, Annie, Oni, Sonia.
|-
|}
 
 
 
 
 
<center>Following up after a stun allows you to perform another combo. You can find two examples of after-stun combos below and I encourage you to create your own. </center>
 
{| border="1em" align="center" cellpadding="3" cellspacing="1"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Stun'''
| align="center"|'''Notes'''
|-
| colspan="6" align="center" | '''Stun Combo Follow-Up Examples'''
('''NOTE:''' ~ is an approximate.)
|-
|(STUN) 9D > 2C > 3A (3 hits) > 63214-63214C
|~88
|0
|Single wall stun combo example.
|-
|(STUN) 9D > 2C > 3A (3 hits) > 623C (WH) > Impact > 236BC > 236BC
|~128
|0
|Two-wall stun combo example.
YOU MUST ROLL FORWARD AFTER A WALL BREAK <br>
AND PUSH YOUR OPPONENT NEAR THE WALL BEFORE THE COMBO.
|}
|}


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Latest revision as of 15:59, 30 October 2024

Combo Showcase
Combo Damage Stun Notes
Tag-In Combos
Tag In > 623A 44 14 May sometimes whiff due to opponent positioning, but it's the best damage and utility-wise.
Tag In > 214C 36 10
No Wall Combos
6B > 623A 40 28
6A > 63214-63214A or C 49/59 40/14
9D > 2C > 3A (3 hits) > 236A 57 37 Your go-to combo if you can't cross-up 9D.
(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C 66 55 Massive stun damage. Cross-up or corner is required for all hits of 623C to hit.
9D > 2C > 3A (3 hits) > 63214-63214A or C 72/88 55/29
Wall Combos
9D > 2C > 3A (3 hits) > 623A (WH) > Air Impact > 623C 100 69 Use this when you cannot land cross-up 9D or don't have an opponent in the corner.
(Cross-up or Corner Only) 9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 623C 100 81 Cross-up or corner is required for all hits of 623C to hit.
9D > 2C > 3A (3 hits) > 63214-63214A or C (WH) > Air Impact > 623C 105/119 80/55
9D > 2C > 3A (3 hits) > 623C (WH) > Air Impact > 236BC > 236BC 128 55 Partner needs to be alive to duplex.



Character Specific Info
Kang's Stun Combos revolve around his 6B after a wall hit. You can also perform a 6B before an impact off of a wall hit, though it's much harder to do.
No 6B After Impact: Pepe, Lynn, and Cassandra
One 6B After Impact: Radel, Pupa, Kang, Jimmy, Alice
Two 6B After Impact: Billy, Elias, Jones, Annie, Oni, Sonia
Three 6B After Impact: Abubo
6B Before Impact: Everyone but Alice, hits the wall too low
How Do I land 6B Before Impact?
First of all, there is an inconsistency with this technique that relies on your opponent hitting the wall higher up. How high your opponent hits the wall is dependent on how big their hurtbox is. For example, Abubo hits the wall the highest while Alice hits the wall the lowest. Each character has their timing, but to make it easier on yourself make sure you're up against the wall directly below your opponent when you try to juggle them off of 6B. There's no other advice I can give except to practice your timing and execution.


Stun Combos

It is important to understand each character's stun values when performing these combos. See the stun system page for stun values.


Stun Combo Showcase
Combo Damage Stun Notes
Stun Combos
9D > 2C > 3A (3 hits) > 623D (WH) > 6B > 623C (Stun) 147 95 No Impact Combo against Pepe, Lynn & Cassandra. Always stuns Pepe.
9D > 2C > 3A (3 hits) > 623D (WH) > Impact > 6B > 623C (Stun) 105 95 One 6B After Impact.

Always stuns Kang, Jones, Jimmy, Sonia, and Alice.

9D > 2C > 3A (3 hits) > 623D (WH) > 6B > Impact > 6B > 6B > 623C (Stun) 110 123 Combo to stun Abubo. Also works on Billy, Elias, Jones, Annie, Oni, Sonia.



Following up after a stun allows you to perform another combo. You can find two examples of after-stun combos below and I encourage you to create your own.
Combo Damage Stun Notes
Stun Combo Follow-Up Examples

(NOTE: ~ is an approximate.)

(STUN) 9D > 2C > 3A (3 hits) > 63214-63214C ~88 0 Single wall stun combo example.
(STUN) 9D > 2C > 3A (3 hits) > 623C (WH) > Impact > 236BC > 236BC ~128 0 Two-wall stun combo example.

YOU MUST ROLL FORWARD AFTER A WALL BREAK
AND PUSH YOUR OPPONENT NEAR THE WALL BEFORE THE COMBO.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann