(→Move List: movelist + frame data + hitboxes + numpad + ratio) |
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* Overwhelming corner pressure | * Overwhelming corner pressure | ||
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* Takes | * Takes extra damage from hits to the head | ||
* Moves often whiff against small characters | * Moves often whiff against small characters | ||
* Keeping yourself at the right distance can be challenging | * Keeping yourself at the right distance can be challenging |
Revision as of 04:25, 25 October 2024
Introduction
Pros | Cons |
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Move List
Note: Attacks that hit Krauser's head hurtbox (when present) will do 25% more damage (rounded down)
Standing | Walking | Crouching | Jumping | Taunting |
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Rising and falling boxes. 51F duration. | Krauser is lower-body invincible when his right hand is raised. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
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8 | 2 | Mid | 13 | 3 | 3 | 18 | +10 | +11 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 6 | 6 | 5 | 16 | +5 | +6 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
12 | 4 | Mid | 6 | 13 | 9 | 27 | +2 | +1 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 12 | 14 | 25 | 50 | -15 | -16 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 8 | 5 | 17 | 29 | -6 | -5 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 4 | 6 | 4 | 13 | +6 | +7 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 11 | 10 | 22 | 42 | -9 | -10 | / |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 8 | 10 | 12 | 29 | +1 | 0 | / |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 6 | 11 | 0 | 16 | +5 | +6 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 6 | 7 | 6 | 18 | +3 | +4 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 9 | 6 | 9 | 23 | +9 | +8 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Low | 11 | 9 | 18 | 37 | KD | -4 | / |
Air Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
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Diagonal Jump | 8 | 2 | Overhead | 19 | ∞ | - | - | - | - | - | |
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Neutral Jump | 8 | 2 | Overhead | 6 | ∞ | - | - | - | - | - | |
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jB
- Crosses up.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 10 | 2 | Overhead | 6 | ∞ | - | - | - | - | - | |
Neutral Jump | 10 | 2 | Overhead | 6 | ∞ | - | - | - | - | - | |
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jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
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Diagonal Jump | 18 | 4 | Overhead | 19 | 19 | - | - | - | - | - | |
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Neutral Jump | 18 | 4 | Overhead | 6 | 16 | - | - | - | - | - | |
jD
System Normals
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 13 | 9 | 8 | 29 | KD | +2 | Cancel, Lane Shift |
Back Lane | 22 | 5 | Mid | 13 | 8 | 11 | 31 | KD | 0 | Cancel, Lane Shift |
Lane Attack
Krauser has the same lane attack for punch and kick buttons.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
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A/B | 20 | 2 | Overhead | 5 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 5 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
- All of Krauser's throws have the same range.
C Throw
3C Throw
D Throw
Special Moves
High Blitz Ball (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
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A | 15 (3) | 3 | Mid | 16 | - | 28 | 43 | KD | +2 | / | |
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C | 22 (5) | 6 | Mid | 19 | - | 37 | 55 | KD | -3 | / | |
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Low Blitz Ball (214K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
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B | 15 (3) | 3 | Mid | 16 | - | 28 | 43 | KD | +6 | / | |
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D | 22 (5) | 6 | Mid | 19 | - | 37 | 55 | KD | -7 | / | |
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Leg Tomahawk (23K)
Atemi Nage (41236P)
Desperation Move
Kaiser Wave ([4]9A+C)
Quick Move List
Throws
Move Name | Motion |
Knee Smasher | F + HP when close to your opponent |
Lift Hang Blow | DF + HP when close to your opponent |
Neck Hang Blow | F + HK when close to your opponent |
Special Moves
Move Name | Motion |
High Blitz Ball | QCB + P |
Low Blitz Ball | QCB + K |
Leg Tomahawk | QCF + K |
Atemi Nage | HCF + P |
Super Move
Move Name | Motion |
Kaiser Wave | CHARGE B,UF + LP + HP |
Combos
- cr.C/st. C/st. D xx QCB B
- cr.C > Leg Tomahawk (B)
- Close A > Close C > Leg Tomahawk (B)
- (1P only glitch, has to be frame perfect) Meaty cr.A x 5 > far C or C+D