Fatal Fury Special/Wolfgang Krauser: Difference between revisions

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==Move List==
==Move List==
<center>'''Move List Showcase''' <br>
 
<youtube>0CLzZWsprXc</youtube></center>
<span style="color: #7777ff"><big>Note: Attacks that hit Krauser's head hurtbox (when present) will do 25% more damage (rounded down)</big></span>
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Standing || align="center" | Walking || align="center" | Crouching || align="center" | Jumping || align="center" | Taunting
|-
| align="center"; valign="bottom" | [[File:FFS Krauser Stand.png]] || align="center"; valign="bottom" | [[File:FFS Krauser Walk.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Krauser Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Krauser Jump.png]] [[File:FFS Krauser Jump 1.png]] || align="center"; valign="bottom" | [[File:FFS Krauser Taunt.png]] [[File:FFS Krauser Taunt 1.png]]
|-
| align="center" |  || align="center" |  || align="center" |  || align="center" | Rising and falling boxes. 51F duration. || align="center" | Krauser is lower-body invincible when his right hand is raised.
|}
 
===Close Standing Normals===
 
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Mid
|Startup=13
|Active=3
|Recovery=3
|Total=18
|Hit Adv=+10
|Block Adv=+11
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=10
|Stun=2
|Guard=Mid
|Startup=6
|Active=6
|Recovery=5
|Total=16
|Hit Adv=+5
|Block Adv=+6
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=12
|Stun=4
|Guard=Mid
|Startup=6
|Active=13
|Recovery=9
|Total=27
|Hit Adv=+2
|Block Adv=+1
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_c5D.png
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FFS
|Damage=20
|Stun=4
|Guard=Mid
|Startup=12
|Active=14
|Recovery=25
|Total=50
|Hit Adv=-15
|Block Adv=-16
|Property=Cancel
|description=
}}
}}
 
===Far Standing Normals===
 
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_f5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=6
|Stun=2
|Guard=Mid
|Startup=8
|Active=5
|Recovery=17
|Total=29
|Hit Adv=-6
|Block Adv=-5
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_f5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Mid
|Startup=4
|Active=6
|Recovery=4
|Total=13
|Hit Adv=+6
|Block Adv=+7
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_f5C.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=16
|Stun=4
|Guard=Mid
|Startup=11
|Active=10
|Recovery=22
|Total=42
|Hit Adv=-9
|Block Adv=-10
|Property=/
|description=
}}
}}
 
===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_f5D.png
|subtitle=
|caption=
|name=f5D
|data=
{{AttackData-FFS
|Damage=18
|Stun=4
|Guard=Mid
|Startup=8
|Active=10
|Recovery=12
|Total=29
|Hit Adv=+1
|Block Adv=0
|Property=/
|description=
}}
}}
 
===Crouching Normals===
 
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=6
|Stun=2
|Guard=Mid
|Startup=6
|Active=11
|Recovery=0
|Total=16
|Hit Adv=+5
|Block Adv=+6
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Low
|Startup=6
|Active=7
|Recovery=6
|Total=18
|Hit Adv=+3
|Block Adv=+4
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS Krauser 2C.png
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=16
|Stun=4
|Guard=Mid
|Startup=9
|Active=6
|Recovery=9
|Total=23
|Hit Adv=+9
|Block Adv=+8
|Property=Cancel
|description=
}}
}}
 
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_2D.png
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FFS
|Damage=16
|Stun=4
|Guard=Low
|Startup=11
|Active=9
|Recovery=18
|Total=37
|Hit Adv=KD
|Block Adv=-4
|Property=/
|description=
}}
}}
 
===Air Normals===
 
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_jA.png
|image2=FFS Krauser j8A.png
|subtitle=
|caption=Diagonal Jump
|caption2=Neutral Jump
|name=jA
|data=
{{AttackData-FFS
|version=Diagonal Jump
|Damage=8
|Stun=2
|Guard=Overhead
|Startup=19
|Active=∞
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= * Crosses up really well.
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=8
|Stun=2
|Guard=Overhead
|Startup=6
|Active=∞
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= * Identical to j8B but does less damage.
}}
}}
 
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_j8C.png
|image2=FFS Krauser j8A.png
|subtitle=
|caption=Diagonal Jump
|caption2=Neutral Jump
|name=jB
|data=
* Crosses up.
{{AttackData-FFS
|version=Diagonal Jump
|Damage=10
|Stun=2
|Guard=Overhead
|Startup=6
|Active=∞
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
* Alternates between a large and small hitbox every four frames before eventually sticking to the smaller one.
<div class="mw-collapsible">
<gallery>
  FFS Krauser j8C_1.png|Active Frames 5-8, 13-16, 21-24, 29-∞
</gallery>
</div>
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=10
|Stun=2
|Guard=Overhead
|Startup=6
|Active=∞
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= * Identical to j8A but does more damage.
}}
}}
 
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_jA.png
|image2=FFS Krauser j8C.png
|subtitle=
|caption=Diagonal Jump
|caption2=Neutral Jump
|name=jC
|data=
{{AttackData-FFS
|version=Diagonal Jump
|Damage=18
|Stun=4
|Guard=Overhead
|Startup=19
|Active=19
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= * Crosses up really well.
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=18
|Stun=4
|Guard=Overhead
|Startup=6
|Active=16
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= * Identical to j8D but does less damage.
* Crosses up.
* Alternates between a large and small hitbox.
<div class="mw-collapsible">
<gallery>
  FFS Krauser j8C_1.png|Active Frames 5-7, 11-13
</gallery>
</div>
}}
}}
 
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_j8C.png
|subtitle=
|caption=Diagonal & Neutral Jump
|name=jD
|data=
* Crosses up.
* Alternates between a large and small hitbox.
<div class="mw-collapsible">
<gallery>
  FFS Krauser j8C_1.png|Active Frames 5-7, 11-13
</gallery>
</div>
{{AttackData-FFS
|version=Diagonal Jump
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=9
|Active=16
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=6
|Active=16
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===System Normals===
 
===== <span class="invisible-header">Lane Blast</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_CD_Front.png
|image2=FFS_Krauser_CD_Back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=22
|Stun=5
|Guard=Mid
|Startup=13
|Active=9
|Recovery=8
|Total=29
|Hit Adv=KD
|Block Adv=+2
|Property=Cancel, Lane Shift
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=22
|Stun=5
|Guard=Mid
|Startup=13
|Active=8
|Recovery=11
|Total=31
|Hit Adv=KD
|Block Adv=0
|Property=Cancel, Lane Shift
|description=
}}
}}
 
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_Lane_Attack_Front.png
|image2=FFS Krauser Lane Attack Back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=Krauser has the same lane attack for punch and kick buttons.
{{AttackData-FFS
|version=A/B
|Damage=20
|Stun=2
|Guard=Overhead
|Startup=5
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=/
|description= * A straight and fast lane attack.
}}
{{AttackData-FFS
|header=no
|version=C/D
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=5
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=/
|description= * A slower high angle lane attack.
}}
}}
 
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_Dodge_Attack.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=11
|Stun=5
|Guard=Mid
|Startup=12
|Active=7
|Recovery=14
|Total=30
|Hit Adv=Air Reset
|Block Adv=-2
|Property=Cancel, Upper-Body Invuln 1-18F
|description=
<div class="mw-collapsible">
<gallery>
  FFS Krauser Dodge Attack 1.png|Startup
  FFS Krauser Dodge Attack 2.png|Recovery
</gallery>
</div>
}}
}}
 
===Throws===
 
:All of Krauser's throws have the same range.
 
===== <span class="invisible-header">C Throw</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_C_Throw.png
|caption=
|name=Knee Smasher
|input=close 4/6C
|data=
{{AttackData-FFS
|Damage=26
|Stun=3
|Guard=Throw
|Startup=1
|Active=1
|Recovery=/
|Hit Adv=KD
|Block Adv=/
|Property=/
|description= * Swaps sides.
<div class="mw-collapsible">
<gallery>
  FFS Krauser C Throw 1.png|
</gallery>
</div>
}}
}}
 
===== <span class="invisible-header">3C Throw</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_3C_Throw.png
|caption=
|name=Lift Hang Blow
|input=close 3C
|data=
{{AttackData-FFS
|Damage=28
|Stun=3
|Guard=Throw
|Startup=1
|Active=1
|Recovery=/
|Hit Adv=KD
|Block Adv=/
|Property=/
|description= * Swaps sides, unless Krauser is cornered.
<div class="mw-collapsible">
<gallery>
  FFS Krauser 3C Throw 1.png|
</gallery>
</div>
}}
}}
 
===== <span class="invisible-header">D Throw</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Krauser_D_Throw.png
|caption=
|name=Neck Hang Blow
|input=close 6D
|data=
{{AttackData-FFS
|Damage=48 (4x12)
|Stun=3
|Guard=Throw
|Startup=1
|Active=1
|Recovery=/
|Hit Adv=KD
|Block Adv=/
|Property=/
|description= * Hold throw. Opponent can mash to reduce hits.
<div class="mw-collapsible">
<gallery>
  FFS Krauser D Throw 1.png|
</gallery>
</div>
}}
}}
 
===Special Moves===
 
===== <span class="invisible-header">High Blitz Ball (214P)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
| name    = High Blitz Ball
| input    = 214A/C
| subtitle =
| image    = FFS Krauser 214P.png
| caption  =
| data  =
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      = 15 (3)
| Stun        = 3
| Guard      = Mid
| Startup    = 16
| Active      =
| Recovery    = 28
| Total      = 43
| Hit Adv    = KD
| Block Adv  = +2
| Property    = /
| description = * Fireball travels slower.
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      = 22 (5)
| Stun        = 6
| Guard      = Mid
| Startup    = 19
| Active      =
| Recovery    = 37
| Total      = 55
| Hit Adv    = KD
| Block Adv  = -3
| Property    = /
| description = * Fireball travels faster.
}}
}}
 
===== <span class="invisible-header">Low Blitz Ball (214K)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
| name    = Low Blitz Ball
| input    = 214B/D
| subtitle =
| image    = FFS Krauser 214K.png
| caption  =
| data  =
{{AttackData-FFS
| version    = B
| subtitle    =
| Damage      = 15 (3)
| Stun        = 3
| Guard      = Mid
| Startup    = 16
| Active      =
| Recovery    = 28
| Total      = 43
| Hit Adv    = KD
| Block Adv  = +6
| Property    = /
| description = * Fireball travels slower.
}}
{{AttackData-FFS
| header      = no
| version    = D
| subtitle    =
| Damage      = 22 (5)
| Stun        = 6
| Guard      = Mid
| Startup    = 19
| Active      =
| Recovery    = 37
| Total      = 55
| Hit Adv    = KD
| Block Adv  = -7
| Property    = /
| description = * Fireball travels faster.
}}
}}
 
===== <span class="invisible-header">Leg Tomahawk (23K)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
| name    = Leg Tomahawk
| input    = 23B/D
| subtitle =
| image    = FFS Krauser 23K.png
| caption  =
| data  =
<div class="mw-collapsible">
<gallery>
  FFS Krauser 23K 1.png|
</gallery>
</div>
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      = 16 (4)
| Stun        = 3
| Guard      = Mid
| Startup    = 13
| Active      = 12
| Recovery    = 20
| Total      = 44
| Hit Adv    = -11
| Block Adv  = -14
| Property    =
| description =
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      = 22 (5)
| Stun        = 6
| Guard      = Mid
| Startup    = 17
| Active      = 16
| Recovery    = 20
| Total      = 52
| Hit Adv    = -7
| Block Adv  = -14
| Property    =
| description =
}}
}}
 
===== <span class="invisible-header">Atemi Nage (41236P)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
| name    = Atemi Nage
| input    = 41236A/C
| subtitle =
| image    = FFS Krauser 41236P.png
| caption  =
| data  =A counter.
<div class="mw-collapsible">
<gallery>
  FFS Krauser 41236P 1.png|Recovery
  FFS Krauser 41236P 2.png|Activation
</gallery>
</div>
{{AttackData-FFS
| version    = A
| Damage      = 18
| Stun        = 3
| Guard      = /
| Startup    = 1
| Active      = 12
| Recovery    = 17
| Total      = 29
| Hit Adv    = KD
| Block Adv  = /
| Property    = /
| description = * Exactly the same as the C version but does less stun.
}}
{{AttackData-FFS
| header      = no
| version    = C
| Damage      = 18
| Stun        = 6
| Guard      = /
| Startup    = 1
| Active      = 12
| Recovery    = 17
| Total      = 29
| Hit Adv    = KD
| Block Adv  = /
| Property    = /
| description =
}}
}}
 
===Desperation Move===
 
===== <span class="invisible-header">Kaiser Wave ([4]9A+C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
| name    = Kaiser Wave
| input    = [4]9A+C
| subtitle = When health is flashing
| image    = FFS Krauser 49AC_3.png
| caption  = Active Frame 13
| data  =
{{AttackData-FFS
| Damage      = 40 (10)
| Stun        = 4
| Guard      = Mid
| Startup    = 36
| Active      =
| Recovery    = 39
| Total      = 73
| Hit Adv    = KD
| Block Adv  = +3
| Property    = /
| description = * Charge time: 60F.
<div class="mw-collapsible">
<gallery>
  FFS Krauser 49AC.png|Active Frame 1
  FFS Krauser 49AC 1.png|Active Frame 5
  FFS Krauser 49AC 2.png|Active Frame 7
</gallery>
</div>
}}
}}
 
==Quick Move List==
==Quick Move List==



Revision as of 04:25, 25 October 2024

Introduction

Pros Cons
  • Excellent projectiles
  • Normals with tons of reach
  • Overwhelming corner pressure
  • Takes 25% extra damage from hits to the head
  • Moves often whiff against small characters
  • Keeping yourself at the right distance can be challenging

Move List

Note: Attacks that hit Krauser's head hurtbox (when present) will do 25% more damage (rounded down)

Standing Walking Crouching Jumping Taunting
FFS Krauser Stand.png FFS Krauser Walk.png FFS Krauser Crouch.png FFS Krauser Jump.png FFS Krauser Jump 1.png FFS Krauser Taunt.png FFS Krauser Taunt 1.png
Rising and falling boxes. 51F duration. Krauser is lower-body invincible when his right hand is raised.

Close Standing Normals

c5A

c5A
FFS Krauser c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 13 3 3 18 +10 +11 Cancel
c5B

c5B
FFS Krauser c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Mid 6 6 5 16 +5 +6 Cancel
c5C

c5C
FFS Krauser c5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 4 Mid 6 13 9 27 +2 +1 Cancel
c5D

c5D
FFS Krauser c5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 4 Mid 12 14 25 50 -15 -16 Cancel

Far Standing Normals

f5A

f5A
FFS Krauser f5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 8 5 17 29 -6 -5 Cancel
f5B

f5B
FFS Krauser f5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 4 6 4 13 +6 +7 Cancel
f5C

f5C
FFS Krauser f5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 11 10 22 42 -9 -10 /
f5D

f5D
FFS Krauser f5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 8 10 12 29 +1 0 /

Crouching Normals

2A

2A
FFS Krauser 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 6 11 0 16 +5 +6 Cancel
2B

2B
FFS Krauser 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Low 6 7 6 18 +3 +4 Cancel
2C

2C
FFS Krauser 2C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 9 6 9 23 +9 +8 Cancel
2D

2D
FFS Krauser 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Low 11 9 18 37 KD -4 /

Air Normals

jA

jA
FFS Krauser jA.png
Diagonal Jump
FFS Krauser j8A.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 8 2 Overhead 19 - - - - -
  • Crosses up really well.
Neutral Jump 8 2 Overhead 6 - - - - -
  • Identical to j8B but does less damage.
jB

jB
FFS Krauser j8C.png
Diagonal Jump
FFS Krauser j8A.png
Neutral Jump
  • Crosses up.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 10 2 Overhead 6 - - - - -
  • Alternates between a large and small hitbox every four frames before eventually sticking to the smaller one.
Neutral Jump 10 2 Overhead 6 - - - - -
  • Identical to j8A but does more damage.
jC

jC
FFS Krauser jA.png
Diagonal Jump
FFS Krauser j8C.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 18 4 Overhead 19 19 - - - - -
  • Crosses up really well.
Neutral Jump 18 4 Overhead 6 16 - - - - -
  • Identical to j8D but does less damage.
  • Crosses up.
  • Alternates between a large and small hitbox.
jD

jD
FFS Krauser j8C.png
Diagonal & Neutral Jump
  • Crosses up.
  • Alternates between a large and small hitbox.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 20 4 Overhead 9 16 - - - - -
Neutral Jump 20 4 Overhead 6 16 - - - - -

System Normals

Lane Blast

Lane Blast
C+D
FFS Krauser CD Front.png
Front Lane
FFS Krauser CD Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 13 9 8 29 KD +2 Cancel, Lane Shift
Back Lane 22 5 Mid 13 8 11 31 KD 0 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Krauser Lane Attack Front.png
Front Lane
FFS Krauser Lane Attack Back.png
Back Lane
Krauser has the same lane attack for punch and kick buttons.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/B 20 2 Overhead 5 - 4 - - - /
  • A straight and fast lane attack.
C/D 20 4 Overhead 5 - 4 - - - /
  • A slower high angle lane attack.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Krauser Dodge Attack.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 12 7 14 30 Air Reset -2 Cancel, Upper-Body Invuln 1-18F

Throws

All of Krauser's throws have the same range.
C Throw

Knee Smasher
close 4/6C
FFS Krauser C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD / /
  • Swaps sides.
3C Throw

Lift Hang Blow
close 3C
FFS Krauser 3C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
28 3 Throw 1 1 / - KD / /
  • Swaps sides, unless Krauser is cornered.
D Throw

Neck Hang Blow
close 6D
FFS Krauser D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
48 (4x12) 3 Throw 1 1 / - KD / /
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

High Blitz Ball (214P)

High Blitz Ball
214A/C
FFS Krauser 214P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 15 (3) 3 Mid 16 - 28 43 KD +2 /
  • Fireball travels slower.
C 22 (5) 6 Mid 19 - 37 55 KD -3 /
  • Fireball travels faster.
Low Blitz Ball (214K)

Low Blitz Ball
214B/D
FFS Krauser 214K.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 15 (3) 3 Mid 16 - 28 43 KD +6 /
  • Fireball travels slower.
D 22 (5) 6 Mid 19 - 37 55 KD -7 /
  • Fireball travels faster.
Leg Tomahawk (23K)

Leg Tomahawk
23B/D
FFS Krauser 23K.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Mid 13 12 20 44 -11 -14 -
C 22 (5) 6 Mid 17 16 20 52 -7 -14 -
Atemi Nage (41236P)

Atemi Nage
41236A/C
FFS Krauser 41236P.png
A counter.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 18 3 / 1 12 17 29 KD / /
  • Exactly the same as the C version but does less stun.
C 18 6 / 1 12 17 29 KD / /

Desperation Move

Kaiser Wave ([4]9A+C)

Kaiser Wave
When health is flashing
[4]9A+C
FFS Krauser 49AC 3.png
Active Frame 13
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
40 (10) 4 Mid 36 - 39 73 KD +3 /
  • Charge time: 60F.

Quick Move List

Throws

Move Name Motion
Knee Smasher F + HP when close to your opponent
Lift Hang Blow DF + HP when close to your opponent
Neck Hang Blow F + HK when close to your opponent


Special Moves

Move Name Motion
High Blitz Ball QCB + P
Low Blitz Ball QCB + K
Leg Tomahawk QCF + K
Atemi Nage HCF + P

Super Move

Move Name Motion
Kaiser Wave CHARGE B,UF + LP + HP

Combos

  • cr.C/st. C/st. D xx QCB B
  • cr.C > Leg Tomahawk (B)
  • Close A > Close C > Leg Tomahawk (B)
  • (1P only glitch, has to be frame perfect) Meaty cr.A x 5 > far C or C+D

Strategy

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki