< Street Fighter 6 | Marisa
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Good neutral buffer into 5LP~LP Target Combo (requires at least a Counter-hit to combo); causes air reset if juggled into | | notes = Good neutral buffer into 5LP~LP Target Combo (requires at least a Counter-hit to combo); causes air reset if juggled into | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = 2f extra recovery on whiff; great hitbox and a strong buffer into 5MP~MP Target Combo | | notes = 2f extra recovery on whiff; great hitbox and a strong buffer into 5MP~MP Target Combo | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 21f for improved properties; strong whiff punish tool | | notes = Can hold button 21f for improved properties; strong whiff punish tool | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = 1f extra recovery on whiff; releasing the button on frames 7-20 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state | | notes = 1f extra recovery on whiff; releasing the button on frames 7-20 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = At farther ranges, can only combo into SA2; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after 3rd recovery frame | | notes = At farther ranges, can only combo into SA2; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after 3rd recovery frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Good poke and Drive Rush starter | | notes = Good poke and Drive Rush starter | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 17f for improved properties; solid poke with good hitbox priority; Punish Counter puts opponent into free juggle state; puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles | | notes = Can hold button 17f for improved properties; solid poke with good hitbox priority; Punish Counter puts opponent into free juggle state; puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Releasing the button on frames 5-16 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state | | notes = Releasing the button on frames 5-16 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Chains into 2LP/2LK (4f gap on block when chained into itself); Marisa's only 4f normal; special cancel is delayed until after active frames; DR cancel is delayed until after 1st recovery frame | | notes = Chains into 2LP/2LK (4f gap on block when chained into itself); Marisa's only 4f normal; special cancel is delayed until after active frames; DR cancel is delayed until after 1st recovery frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Long range for a cancelable 2MP (but slower than average startup) | | notes = Long range for a cancelable 2MP (but slower than average startup) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 17f for improved properties; slow but solid anti-air; cannot hit cross-up; only first 2 active frames hit grounded opponents; active frames 3-5 only hit airborne opponents; puts opponent into limited juggle state on hit | | notes = Can hold button 17f for improved properties; slow but solid anti-air; cannot hit cross-up; only first 2 active frames hit grounded opponents; active frames 3-5 only hit airborne opponents; puts opponent into limited juggle state on hit | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Launches opponent into limited juggle state on hit; useful for continuing juggles; cannot hit cross-up and too slow to realistically anti-air; only first 2 active frames hit grounded opponents; active frames 3-6 only hit airborne opponents; releasing the button on frames 5-16 results in uncharged version with 4f startup | | notes = Launches opponent into limited juggle state on hit; useful for continuing juggles; cannot hit cross-up and too slow to realistically anti-air; only first 2 active frames hit grounded opponents; active frames 3-6 only hit airborne opponents; releasing the button on frames 5-16 results in uncharged version with 4f startup | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Chains into 2LP/2LK | | notes = Chains into 2LP/2LK | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Solid low poke with good range and hitbox priority; can lead to combos out of Drive Rush | | notes = Solid low poke with good range and hitbox priority; can lead to combos out of Drive Rush | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Can hold button 20f for improved properties; has juggle potential (no Hard Knockdown if juggled into) | | notes = Can hold button 20f for improved properties; has juggle potential (no Hard Knockdown if juggled into) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = 3f extra recovery on whiff; has juggle potential (no Hard Knockdown if juggled into); releasing the button on frames 7-18 results in uncharged version with 4f startup | | notes = 3f extra recovery on whiff; has juggle potential (no Hard Knockdown if juggled into); releasing the button on frames 7-18 results in uncharged version with 4f startup | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = | | notes = | ||
}} | }} | ||
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| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = | |||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents | | notes = Can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Releasing the button on frames 5-22 results in uncharged version with 5f startup; causes spike knockdown | | notes = Releasing the button on frames 5-22 results in uncharged version with 5f startup; causes spike knockdown | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Cross-up; useful for safe jumps; can be used as a fuzzy instant overhead | | notes = Cross-up; useful for safe jumps; can be used as a fuzzy instant overhead | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Farthest reaching horizontal jump-in with good hitbox priority | | notes = Farthest reaching horizontal jump-in with good hitbox priority | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 20f for improved properties | | notes = Can hold button 20f for improved properties | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown | | notes = Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Strong forward movement with useful links out after Counter-hit, Punish Counter, or Drive Rush; has 2 hitconfirmable Target Combo follow-ups | | notes = Strong forward movement with useful links out after Counter-hit, Punish Counter, or Drive Rush; has 2 hitconfirmable Target Combo follow-ups | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = 3f extra recovery on whiff; can hold button 17f for improved properties; causes air reset when juggled into without Drive Rush; short range but important in combos and pressure; special/DR cancel is delayed until after 2nd recovery frame | | notes = 3f extra recovery on whiff; can hold button 17f for improved properties; causes air reset when juggled into without Drive Rush; short range but important in combos and pressure; special/DR cancel is delayed until after 2nd recovery frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = 5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state | | notes = 5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 17f for improved propertied; has a Target Combo follow-up; causes a short OTG bounce vs. airborne opponents | | notes = Can hold button 17f for improved propertied; has a Target Combo follow-up; causes a short OTG bounce vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-16 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents | | notes = Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-16 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hold button 21f for improved properties; has a hitconfirmable Target Combo follow-up; forces stand on hit | | notes = Can hold button 21f for improved properties; has a hitconfirmable Target Combo follow-up; forces stand on hit | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame | | notes = Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hit Cross-up; can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents | | notes = Can hit Cross-up; can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown | | notes = Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown | ||
}} | }} | ||
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| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.90 | |||
| notes = Can use Drive Rush for a corner throw loop | | notes = Can use Drive Rush for a corner throw loop | ||
}} | }} | ||
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| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.90 | |||
| notes = Side switch; after throwing opponent into corner, can Drive Rush for strong strike/throw mixup; DR~5[HP] trades with reversal 4f normals for a high-damage trade combo; meaty options are much weaker after normal dash (no throw, limited conversions on hit) | | notes = Side switch; after throwing opponent into corner, can Drive Rush for strong strike/throw mixup; DR~5[HP] trades with reversal 4f normals for a high-damage trade combo; meaty options are much weaker after normal dash (no throw, limited conversions on hit) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
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| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 26f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 5f (frames 12-19) or 4f (frames 20-25); holding the button for 11-12f can extend the armor by 1-2f without increasing startup | | notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 26f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 5f (frames 12-19) or 4f (frames 20-25); holding the button for 11-12f can extend the armor by 1-2f without increasing startup | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,6 | | jugLimit = 0,6 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | | notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 7f (frames 12-19) or 6f (frames 20-28) | | notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 7f (frames 12-19) or 6f (frames 20-28) | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,6 | | jugLimit = 0,6 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | | notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 35f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 10f (frames 12-19), 9f (frames 20-27), or 8f (frames 28-34); holding the button for 33-34f results in an uncharged 236HP with even slower startup than the fully charged version | | notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 35f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 10f (frames 12-19), 9f (frames 20-27), or 8f (frames 28-34); holding the button for 33-34f results in an uncharged 236HP with even slower startup than the fully charged version | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,6 | | jugLimit = 0,6 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | | notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (2nd hit of armor is lost immediately upon releasing both Punch buttons); after releasing partial charge, startup is 8f (frames 11-12), 7f (frames 13-19), or 6f (frames 20-28) | | notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (2nd hit of armor is lost immediately upon releasing both Punch buttons); after releasing partial charge, startup is 8f (frames 11-12), 7f (frames 13-19), or 6f (frames 20-28) | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,6 | | jugLimit = 0,6 | ||
| atkRange = | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | | notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | | notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | ||
}} | }} | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | | notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | ||
}} | }} | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | | notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | ||
}} | }} | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | | notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | | notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | | notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | | notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents | | notes = Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; ~50% screen length | | notes = Cannot hit cross-up; ~50% screen length | ||
}} | }} | ||
Line 2,309: | Line 2,364: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; ~60% screen length | | notes = Cannot hit cross-up; ~60% screen length | ||
}} | }} | ||
Line 2,341: | Line 2,397: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; ~70% screen length | | notes = Cannot hit cross-up; ~70% screen length | ||
}} | }} | ||
Line 2,374: | Line 2,431: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = () | |||
| notes = Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall; significant pushback on block makes it hard to punish when spaced out | | notes = Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall; significant pushback on block makes it hard to punish when spaced out | ||
}} | }} | ||
Line 2,448: | Line 2,506: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights | | notes = Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights | ||
}} | }} | ||
Line 2,480: | Line 2,539: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = | |||
| notes = Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights | | notes = Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights | ||
}} | }} | ||
Line 2,514: | Line 2,574: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = | |||
| notes = 1st active frame only hits airborne opponents (functionally 8+16f startup vs. grounded); causes spike knockdown vs. airborne opponents; Marisa is in a Punish Counter state for entire duration; hitconfirm window is 1f shorter vs. grounded opponents | | notes = 1st active frame only hits airborne opponents (functionally 8+16f startup vs. grounded); causes spike knockdown vs. airborne opponents; Marisa is in a Punish Counter state for entire duration; hitconfirm window is 1f shorter vs. grounded opponents | ||
}} | }} | ||
Line 2,576: | Line 2,637: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Risky low ender; may catch opponent by surprise since the overhead ender is safe on block; Marisa is in a Punish Counter state for entire duration | | notes = Risky low ender; may catch opponent by surprise since the overhead ender is safe on block; Marisa is in a Punish Counter state for entire duration | ||
}} | }} | ||
Line 2,599: | Line 2,661: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000 (2100) | ||
| atkRange = () | |||
| notes = Marisa is in a Punish Counter state for entire duration; Range: 1.11 (final active frame: 1.17); range includes 0.22 forward movement from 214K startup | | notes = Marisa is in a Punish Counter state for entire duration; Range: 1.11 (final active frame: 1.17); range includes 0.22 forward movement from 214K startup | ||
}} | }} | ||
Line 2,633: | Line 2,696: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = | |||
| notes = Can hold button 27f for more damage and a cinematic counter that activates against strikes | | notes = Can hold button 27f for more damage and a cinematic counter that activates against strikes | ||
}} | }} | ||
Line 2,663: | Line 2,727: | ||
| armor = Break; 1-47 (2 hits) | | armor = Break; 1-47 (2 hits) | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = | |||
| notes = Held version; only the first 3 active frames trigger cinematic hit, which deals extra damage and Drive damage; max-range non-cinematic version does not give a Hard Knockdown; if frames 1-27 absorb a strike, results in Counterattack version instead | | notes = Held version; only the first 3 active frames trigger cinematic hit, which deals extra damage and Drive damage; max-range non-cinematic version does not give a Hard Knockdown; if frames 1-27 absorb a strike, results in Counterattack version instead | ||
}} | }} | ||
Line 2,728: | Line 2,793: | ||
| airborne = 16-47 (FKD) | | airborne = 16-47 (FKD) | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = | |||
| notes = Useful anti-air, reversal, and juggle ender; upward hit triggers a cinematic; on block/whiff, ends with a downward slam that does 500 less damage than the cinematic version (still does full Drive Damage on hit); Marisa's collision box extends far downward, preventing opponent from walking or dashing underneath (opponent can still jump to avoid 2nd hit) | | notes = Useful anti-air, reversal, and juggle ender; upward hit triggers a cinematic; on block/whiff, ends with a downward slam that does 500 less damage than the cinematic version (still does full Drive Damage on hit); Marisa's collision box extends far downward, preventing opponent from walking or dashing underneath (opponent can still jump to avoid 2nd hit) | ||
}} | }} | ||
Line 2,759: | Line 2,825: | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = () | |||
| notes = Takes opponent to corner; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) | | notes = Takes opponent to corner; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) | ||
}} | }} | ||
Line 2,790: | Line 2,857: | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = () | |||
| notes = Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) | | notes = Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) | ||
}} | }} |
Revision as of 23:03, 13 October 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Marisa
marisa_5hp_hold
|
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5[HP] Marisa Style (HP)
|
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![]() File:SF6 Marisa 5hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 10% Starter | LH | TC | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26(5) | 2 | 21(22) | 30 | 27 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(49) | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+11 | +8 | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
+15 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+7 | +4 | ||||
Notes | |||||
1f extra recovery on whiff; releasing the button on frames 7-20 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state |
5LK
5MK
5HK
5[HK]
Marisa
marisa_5hk_hold
|
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---|---|---|---|---|---|
5[HK] Marisa Style (HK)
|
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![]() File:SF6 Marisa 5hk hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 10% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(10) | 2 | 25 | - | 28 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 / 0 PC | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
KD +36 | +5 | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +65 Launch | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +36 | +1 | ||||
Notes | |||||
Releasing the button on frames 5-16 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state |
Crouching Normals
2LP
2MP
2HP
2[HP]
2LK
2MK
2HK
2[HK]
Jumping Normals
j.LP
j.MP
j.HP
j.[HP]
j.LK
j.MK
j.HK
j.[HK]
Marisa
marisa_jhk_hold
|
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---|---|---|---|---|---|
j.[HK] Marisa Style (j.HK)
|
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![]() File:SF6 Marisa jhk hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29(3) | 6 | 3 land | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [15000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
- | -10(-5) | ||||
Hit Advantage | Block Advantage | ||||
HKD +67(+72) | +10(+15) | ||||
Notes | |||||
Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown |
Command Normals
6MP
4HP
4[HP]
Marisa
marisa_4hp_hold
|
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---|---|---|---|---|---|
4[HP] Magna Bunker (Hold)
|
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![]() File:SF6 Marisa 4hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | LH | Sp SA | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(3) | 2 | 19(24) | 33 | 24 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39(45) | 6000 | [10000] | 2500 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+17 | +8 | - | +23 | +14 | |
Punish Advantage | Perfect Parry Advantage | ||||
+17 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+13 | +4 | ||||
Notes | |||||
5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state |
3HP
3[HP]
Marisa
marisa_3hp_hold
|
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3[HP] Malleus Breaker 1 (Hold)
|
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![]() File:SF6 Marisa 3hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | H | TC | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31(14) | 2 | 19 | 26 | 23 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 5000 | [12000] | 1500 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+9 | +6 | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +2 | ||||
Notes | |||||
Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-16 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents |
6HK
6[HK]
Marisa
marisa_6hk_hold
|
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6[HK] Falx Crusher 1 (Hold)
|
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![]() File:SF6 Marisa 6hk hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | LH | Sp SA TC | 20 Sp / 25 TC |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(4~7) | 4 | 19 | 33 | 26 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+14 | +7 | - | +21 | +14 | |
Punish Advantage | Perfect Parry Advantage | ||||
+14 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+10 | +3 | ||||
Notes | |||||
Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame |
nj.2HP
nj.2[HP]
Marisa
marisa_nj2hp_hold
|
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nj.2[HP] Caelum Arc (Hold)
|
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![]() File:SF6 Marisa nj2hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28(4) | 9 | 3 land | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [15000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +68(72) | -9(-5) | ||||
Hit Advantage | Block Advantage | ||||
HKD +68(+72) | +11(+15) | ||||
Notes | |||||
Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown |
Target Combos
5LP~LP
5MP~MP
5HP~HP
6MP~HP
6MP~HK
3HP~3HP
6HK~6HK
j.MP~MP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Marisa
marisa_hphk
|
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HPHK Secutor
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Marisa
marisa_6hphk
|
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6HPHK Love Tap (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 (16 block) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal. |
Marisa
marisa_6hphk_recovery
|
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6HPHK Love Tap (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 (16 block) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal. |
MPMK
Marisa
marisa_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Marisa
marisa_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.544 (min/throw), 1.903 (min/block), 3.081 (max/final DR frame) |
Marisa
marisa_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Gladius
236LP
236[LP]
236MP
236[MP]
236HP
236[HP]
236PP
236[PP]
Marisa
marisa_236pp_hold
|
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236[PP] Gladius (Hold)
|
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File:SF6 Marisa 236pp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700,1000,200 (2900) | 425 | 30% Starter | LH | SA2 SA3 (1st) | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
35 | 4 | 20 | - | 28 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 8000 | [12000] | -20000 | 1150,1500[1150] (805,1050[805]) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break; 1-38 (2-hit, High/Mid) | - | 0 | 1,1 | 0,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +40 | -22 | ||||
Hit Advantage | Block Advantage | ||||
HKD +40 | +4 | ||||
Notes | |||||
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up |
Dimachaerus
214LP
214MP
Marisa
marisa_214mp
|
|||||
---|---|---|---|---|---|
214MP Dimachaerus
|
|||||
File:SF6 Marisa 214mp.png File:SF6 Marisa 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 24 SA / 34 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 30 | 34 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [5000] | 1250 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-19 Air (Head) | - | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
+4 | -32 | ||||
Hit Advantage | Block Advantage | ||||
0 | -16 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
214HP
Marisa
marisa_214hp
|
|||||
---|---|---|---|---|---|
214HP Dimachaerus
|
|||||
File:SF6 Marisa 214hp.png File:SF6 Marisa 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA3 | 25 SA / 34 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 4 | 30 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 5000 | [5000] | 1250 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
10-25 Air (Head) | - | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +38 | -32 | ||||
Hit Advantage | Block Advantage | ||||
KD +38 | -16 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
214PP
Marisa
marisa_214pp
|
|||||
---|---|---|---|---|---|
214PP Dimachaerus
|
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![]() File:SF6 Marisa 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA2 SA3 | 25 SA / 37 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 26 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 5000 | [5000] | -20000 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-19 Air | Break | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -12 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
Dimachaerus Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Marisa
marisa_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P OD Dimachaerus Follow-up
|
|||||
![]() File:SF6 Marisa 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 5 | 23 | - | - | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | - | - | - | 575 (402) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +58 Bounce | - | ||||
Notes | |||||
Only comes out after 214PP hits or is armor absorbed |
Phalanx
623LP
623MP
Marisa
marisa_623mp
|
|||||
---|---|---|---|---|---|
623MP Phalanx
|
|||||
File:SF6 Marisa 623mp.png File:SF6 Marisa 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 3 | 2+16 land | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-30 Lower Body Projectile | 7-13 High/Mid | 14-32 (FKD) | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +58(59) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(43) | +2(3) | ||||
Notes | |||||
Cannot hit cross-up; hits 1f later vs. crouching opponents |
623HP
Marisa
marisa_623hp
|
|||||
---|---|---|---|---|---|
623HP Phalanx
|
|||||
File:SF6 Marisa 623hp.png File:SF6 Marisa 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 | 425 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 2+16 land | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
52 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-34 Lower Body Projectile | 10-15 High/Mid | 17-36 (FKD) | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +58(59) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(43) | +2(3) | ||||
Notes | |||||
Cannot hit cross-up; hits 1f later vs. crouching opponents |
623PP
Marisa
marisa_623pp
|
|||||
---|---|---|---|---|---|
623PP Phalanx
|
|||||
![]() File:SF6 Marisa 623pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 3 | 2+16 land | - | 25 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-30 Lower Body Projectile | Break; 6-12 High/Mid | 14-32 (FKD) | 0 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +76 Tumble (HKD +144 Wall Splat) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +70 Tumble (HKD +138 Wall Splat) | +4(5) | ||||
Notes | |||||
Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents |
Quadriga
236LK
236MK
Marisa
marisa_236mk
|
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---|---|---|---|---|---|
236MK Quadriga
|
|||||
File:SF6 Marisa 236mk.png File:SF6 Marisa 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 22 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -4 | ||||
Notes | |||||
Cannot hit cross-up; ~60% screen length |
236HK
Marisa
marisa_236hk
|
|||||
---|---|---|---|---|---|
236HK Quadriga
|
|||||
File:SF6 Marisa 236hk.png File:SF6 Marisa 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | - | LH | SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 4 | 21 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -3 | ||||
Notes | |||||
Cannot hit cross-up; ~70% screen length |
236KK
Marisa
marisa_236kk
|
|||||
---|---|---|---|---|---|
236KK Quadriga
|
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![]() File:SF6 Marisa 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | SA2 SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 24 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 5000 | [12000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | - | 0 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50(68) Wall Splat | -26 | ||||
Hit Advantage | Block Advantage | ||||
KD +50(68) Wall Splat | -6 | ||||
Notes | |||||
Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall; significant pushback on block makes it hard to punish when spaced out |
Scutum
214K
214KK
214K Counter
Marisa
marisa_214k_counter
|
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---|---|---|---|---|---|
214K Scutum (Counter)
|
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File:SF6 Marisa 214k counter.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 4 | 20 | 23 | 21 | 11(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -3 | ||||
Notes | |||||
Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights |
214KK Counter
Marisa
marisa_214kk_counter
|
|||||
---|---|---|---|---|---|
214KK Scutum (Counter)
|
|||||
File:SF6 Marisa 214kk counter.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 4 | 20 | 23 | 21 | 11(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | 2500 | [4000] | - | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-10; Break | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -3 | ||||
Notes | |||||
Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights |
Tonitrus
214K~P
214K~P~P
Procella
214K~K
Enfold
214K~LPLK
Super Arts
236236P
236236[P]
236236[P] Counter
Marisa
marisa_236236p_counter
|
|||||
---|---|---|---|---|---|
236236[P] Counter Javelin of Marisa
|
|||||
![]() File:SF6 Marisa 236236p counter hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2640 | 500 | 30% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 54 | - | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
63 | 2500 | 5000 | - | -10000 | -10000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Full | Break | - | 100 | 100 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46 | -55 | ||||
Hit Advantage | Block Advantage | ||||
KD +46 | -37 | ||||
Notes | |||||
Automatically triggers counterattack after Held SA1 armor absorbs a strike on frames 1-27; can be baited with safe jump timing |
214214P
236236K
236236K (CA)
Marisa
marisa_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Goddess of the Hunt (CA)
|
|||||
![]() File:SF6 Marisa 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 7 | 60 | - | 28 | 4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-19 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | () | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +14 | -65(-59) | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -39(-33) | ||||
Notes | |||||
Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK