No edit summary |
|||
Line 22: | Line 22: | ||
-Projectiles of the same strength thrown at the same time will cancel each other out.<br> | -Projectiles of the same strength thrown at the same time will cancel each other out.<br> | ||
-ES'd projectiles will go through normal ones, and EX projectiles override any other type of projectile.<br> | -ES'd projectiles will go through normal ones, and EX projectiles override any other type of projectile.<br> | ||
===Combo Rules=== | |||
There are three forms of doing combos in Night Warriors : | |||
*Two-in-ones | |||
**Two-in-ones require a move to be [[Glossary A-H#Buffer|buffer]]able. It is the action of doing a special move during the animation of a normal move. The recovery of the normal move will cancel into the special move, allowing for it to combo. Hence two-in-one. | |||
*Linking | |||
**Linking is a play on the startup and recovery of normal and special moves. It is performed by a character doing an attack, recovering before the opponent, and performing another attack all before the opponent recovers. | |||
*Chaining | |||
**Chaining is performed by canceling the recovery of one normal move into another. It is done from weaker to stronger buttons, going from punch to kick. You can google an image of how it works, or one day someone will put an image of the general pattern up. | |||
You CANNOT cancel a normal move during a chain into a special or super move. You CAN link from a chain combo into a normal (or Special) move, thus allowing you to cancel that normal (Provided it is bufferable.) into a special move. | |||
Another special case with canceling chain combos are command input EX Moves. These are done by inputting odd commands in sequence. As such, characters such as Anakaris , Morrigan, and other characters can cancel a chain combo into one of their EX moves. | |||
=Tier List (Japan)= | =Tier List (Japan)= |
Revision as of 14:58, 10 November 2008
Introduction
Night Warriors - Darkstalkers' Revenge (a.k.a. Vampire Hunter in Japan) is the second installment of the Darkstalkers series.
Released in 1995 adding more playable characters and refining the game engine.
Layout borrowed heavily from gb's Vampire Savior (Darkstalkers 3) contributions ^-^; --JedahsMinistry 20:36, 6 November 2007 (UTC)
The Game Engine
Super Meter System
Changed from Darkstalkers 1 to a more "common" style meter system, super meter no longer depletes when not in use.
You can whiff moves (normal and special) to gain meter, but getting hit does NOT give you meter (it does in VSav/DS3).
You also gain a minute amount of meter for blocking attacks.
Special Notes
While a Double KO or Draw usually requires one more round be played in other games, here it counts as a win for both players. This means if one person has a victory in Round 1 and the 2nd is a draw/double KO, that person wins the match (if it's best 2 of 3).
Projectile Battles:
When two projectiles (eg, fireballs) clash, they "fight" for dominance instead of just cancelling each other out. Which one wins is based on strength of attack used and timing of it's launch.:
-"Weaker" projectiles lose to "stronger" ones (eg, LP fireball losing to MP and so on), unless the weaker one is thrown after.
-Projectiles of the same strength thrown at the same time will cancel each other out.
-ES'd projectiles will go through normal ones, and EX projectiles override any other type of projectile.
Combo Rules
There are three forms of doing combos in Night Warriors :
- Two-in-ones
- Two-in-ones require a move to be bufferable. It is the action of doing a special move during the animation of a normal move. The recovery of the normal move will cancel into the special move, allowing for it to combo. Hence two-in-one.
- Linking
- Linking is a play on the startup and recovery of normal and special moves. It is performed by a character doing an attack, recovering before the opponent, and performing another attack all before the opponent recovers.
- Chaining
- Chaining is performed by canceling the recovery of one normal move into another. It is done from weaker to stronger buttons, going from punch to kick. You can google an image of how it works, or one day someone will put an image of the general pattern up.
You CANNOT cancel a normal move during a chain into a special or super move. You CAN link from a chain combo into a normal (or Special) move, thus allowing you to cancel that normal (Provided it is bufferable.) into a special move.
Another special case with canceling chain combos are command input EX Moves. These are done by inputting odd commands in sequence. As such, characters such as Anakaris , Morrigan, and other characters can cancel a chain combo into one of their EX moves.
Tier List (Japan)
S Class
- Aulbath (Rikuo)
- Bishamon
- Pyron
- Talbain
- Sasquatch
A Class
- Morrigan
- Phobos
- Anakaris
- Zabel(Lord Raptor)
B Class
- Demitri
- Felicia
C Class
- Lei Lei (Hsien-Ko)
- Donovan
- Victor
Character Specific Strategies
Useful Links
http://www.geocities.jp/shu180sx/hunter/hunter.html - Frame data (Japanese, use google translator and you can still get a pretty good idea of things).
http://shinjuku.cool.ne.jp/vampire-hunter/ - Vampire Hunter movies, in Japanese but easy to find and download.
http://www.vampire-dcc.com/ - Annual tournament for both Vampire Hunter and Vampire Savior.
http://shinjuku.cool.ne.jp/vampire-hunter/strategy.shtml - Hitboxes for all the chars