< Street Fighter 6 | Juri
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[https://www.youtube.com/watch?v=W80XPB2HI_c Modern Control Juri Combo Drills] | [https://www.youtube.com/watch?v=W80XPB2HI_c Modern Control Juri Combo Drills] | ||
== Patch History == | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! colspan="1" | | |||
|- | |||
|'''1.07''' | |||
* Assisted Combo 2 changed when Manon has no Supers available ({{clr|M|5MK}} > {{clr|OD|236KK}} > {{clr|M|214MK}}) | |||
|- | |||
|'''1.05''' | |||
* {{clr|M|5MK}} less pushback on hit | |||
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}}) | |||
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery | |||
* {{clr|L|2LK}} less pushback on hit/block | |||
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br> | |||
* {{clr|H|3HK}} increased juggle limit | |||
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents | |||
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br> | |||
* {{clr|OD|236PP~K}} startup 11 -> 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes) | |||
* {{clr|OD|236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | |||
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br> | |||
* {{clr|SA|SA1}} improved hitbox against opponents juggled above Manon | |||
* {{clr|SA|SA2}} final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently | |||
* {{clr|SA|SA3}}/{{clr|SA|CA}} now does more damage at higher Medal levels | |||
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600 | |||
|- | |||
| '''1.04''' | |||
* {{clr|M|4MK}} retains greater momentum out of Drive Rush | |||
* {{clr|SA|SA2}} juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) | |||
|- | |||
|'''1.02''' | |||
* Bug fix in Modern controls where Juri would not go into Assisted Combo 1 from {{clr|L|2LK}} while Feng Shui Engine was active | |||
* Fixed a bug where Juri would spend {{clr|4|2 Drive Bars}} when canceling {{clr|OD|236LKHK}} into {{clr|OD|236MKHK}} | |||
* When used as a gatling in Feng Shui Engine, Juri's {{clr|M|6MK}} now has proper Drive Gauge gain/loss values in accordance to it's strength as a cancel option | |||
* Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers | |||
|- | |||
|'''1.01''' | |||
* Removed unintended kara cancel when canceling enhanced {{clr|OD|236X}} specials into {{clr|SA|SA3}} | |||
|} | |||
== Plain Text == | == Plain Text == |
Revision as of 12:55, 29 November 2024
Players to Watch
Nephew
Intel PAX East 23 Winner, top performing Juri player
Twitch/Twitter/CFN:Nephew237142
Justakid
Talented Juri Player; multiple major tournament winner in SFV
Twitch/Twitter/CFN:QueenJAK
Mago
CPT Online 21 winner in SFV; premier Japanese Juri player
Twitch/Twitter/CFN:mago2dgod
PR Balrog
Multiple major tournament winner in SF4; consistently top Juri on CFN
Twitter/CFN:nvedtest
Documents
Videos
Patch History
1.07
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1.05
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1.04
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1.02
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1.01
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Plain Text
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