Street Fighter 6/Juri/Resources: Difference between revisions

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[https://www.youtube.com/watch?v=W80XPB2HI_c Modern Control Juri Combo Drills]
[https://www.youtube.com/watch?v=W80XPB2HI_c Modern Control Juri Combo Drills]
== Patch History ==
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
|-
|'''1.07'''
* Assisted Combo 2 changed when Manon has no Supers available ({{clr|M|5MK}} > {{clr|OD|236KK}} > {{clr|M|214MK}})
|-
|'''1.05'''
* {{clr|M|5MK}} less pushback on hit
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}})
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery
* {{clr|L|2LK}} less pushback on hit/block
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br>
* {{clr|H|3HK}} increased juggle limit
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br>
* {{clr|OD|236PP~K}} startup 11 -> 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes)
* {{clr|OD|236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br>
* {{clr|SA|SA1}} improved hitbox against opponents juggled above Manon
* {{clr|SA|SA2}} final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
* {{clr|SA|SA3}}/{{clr|SA|CA}} now does more damage at higher Medal levels
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
|-
| '''1.04'''
* {{clr|M|4MK}} retains greater momentum out of Drive Rush
* {{clr|SA|SA2}} juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
|-
|'''1.02'''
* Bug fix in Modern controls where Juri would not go into Assisted Combo 1 from {{clr|L|2LK}} while Feng Shui Engine was active
* Fixed a bug where Juri would spend {{clr|4|2 Drive Bars}} when canceling {{clr|OD|236LKHK}} into {{clr|OD|236MKHK}}
* When used as a gatling in Feng Shui Engine, Juri's {{clr|M|6MK}} now has proper Drive Gauge gain/loss values in accordance to it's strength as a cancel option
* Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers
|-
|'''1.01'''
* Removed unintended kara cancel when canceling enhanced {{clr|OD|236X}} specials into {{clr|SA|SA3}}
|}


== Plain Text ==
== Plain Text ==

Revision as of 12:55, 29 November 2024


Players to Watch

Nephew
Intel PAX East 23 Winner, top performing Juri player
Twitch/Twitter/CFN:Nephew237142

Justakid
Talented Juri Player; multiple major tournament winner in SFV
Twitch/Twitter/CFN:QueenJAK

Mago
CPT Online 21 winner in SFV; premier Japanese Juri player
Twitch/Twitter/CFN:mago2dgod

PR Balrog
Multiple major tournament winner in SF4; consistently top Juri on CFN
Twitter/CFN:nvedtest

Documents

SF6 Resource Compilation

Aero's Juri Doc

Aero's Feng Shui Encyclopedia

Videos

Classic Juri Combo Drills

Modern Control Juri Combo Drills

Patch History

1.07
  • Assisted Combo 2 changed when Manon has no Supers available (5MK > 236KK > 214MK)
1.05
  • 5MK less pushback on hit
  • 2LP Hit Advantage +2 -> +3 (allows much stronger conversions on Punish Counter or after DR)
  • 2MP extends a hurtbox on whiff until end of recovery
  • 2LK less pushback on hit/block
  • 2MK Hit Advantage +2 -> +3 and reduced pushback (allows much stronger conversions after DR)

  • 3HK increased juggle limit
  • 4MK~MK less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
  • 4HP Block Advantage -3 -> +1, reduced pushback on hit (much stronger meaty tool)

  • 236PP~K startup 11 -> 10 (now combos from 4HP for much stronger juggle routes)
  • 236KK 1st hit now cancels to SA2/SA3; 1st hit has more range vs. grounded opponents
    • Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)

  • SA1 improved hitbox against opponents juggled above Manon
  • SA2 final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
  • SA3/CA now does more damage at higher Medal levels
    • Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
1.04
  • 4MK retains greater momentum out of Drive Rush
  • SA2 juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
1.02
  • Bug fix in Modern controls where Juri would not go into Assisted Combo 1 from 2LK while Feng Shui Engine was active
  • Fixed a bug where Juri would spend 2 Drive Bars when canceling 236LKHK into 236MKHK
  • When used as a gatling in Feng Shui Engine, Juri's 6MK now has proper Drive Gauge gain/loss values in accordance to it's strength as a cancel option
  • Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers
1.01
  • Removed unintended kara cancel when canceling enhanced 236X specials into SA3


Plain Text

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