< Street Fighter 6 | Akuma
(Updating basic frame data + damage on command normals and specials.) |
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Line 88: | Line 88: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 125: | Line 125: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 162: | Line 162: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 199: | Line 199: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 236: | Line 236: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 273: | Line 273: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 311: | Line 311: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 349: | Line 349: | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 385: | Line 385: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = 0 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 422: | Line 422: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 459: | Line 459: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 496: | Line 496: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 532: | Line 532: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|P|+1(+6)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 562: | Line 562: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 592: | Line 592: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+12(+14)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 622: | Line 622: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 652: | Line 652: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+9(+13)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+5(+9)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 682: | Line 682: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 706: | Line 706: | ||
| images = SF6_Akuma_6mp.png | | images = SF6_Akuma_6mp.png | ||
| hitboxes = SF6_Akuma_6mp_hitbox.png | | hitboxes = SF6_Akuma_6mp_hitbox.png | ||
| damage = | | damage = 200+400 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 1,3 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 743: | Line 743: | ||
| images = SF6_Akuma_6mk.png | | images = SF6_Akuma_6mk.png | ||
| hitboxes = SF6_Akuma_6mk_hitbox.png | | hitboxes = SF6_Akuma_6mk_hitbox.png | ||
| damage = | | damage = 700 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 27 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 771: | Line 771: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Even at point blank is safe from most (all?) 4f jabs | ||
}} | }} | ||
Line 780: | Line 780: | ||
| images = SF6_Akuma_6hp.png | | images = SF6_Akuma_6hp.png | ||
| hitboxes = SF6_Akuma_6hp_hitbox.png | | hitboxes = SF6_Akuma_6hp_hitbox.png | ||
| damage = | | damage = 800 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 36 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 817: | Line 817: | ||
| images = SF6_Akuma_4hk.png | | images = SF6_Akuma_4hk.png | ||
| hitboxes = SF6_Akuma_4hk_hitbox.png | | hitboxes = SF6_Akuma_4hk_hitbox.png | ||
| damage = | | damage = 800 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 27 | ||
| total = | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 854: | Line 854: | ||
| images = SF6_Akuma_j2mk.png | | images = SF6_Akuma_j2mk.png | ||
| hitboxes = SF6_Akuma_j2mk_hitbox.png | | hitboxes = SF6_Akuma_j2mk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 16 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 35 | ||
| guard = | | guard = | ||
| cancel = - | | cancel = - | ||
Line 864: | Line 864: | ||
| blockAdv = | | blockAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}} | ||
| blockstun = | | blockstun = | ||
| hitstop = | | hitstop = | ||
Line 875: | Line 875: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward Jump only | | notes = Forward Jump only. Fastest input is 17f jump | ||
}} | }} | ||
Line 885: | Line 885: | ||
| images = SF6_Akuma_5mp_mp.png | | images = SF6_Akuma_5mp_mp.png | ||
| hitboxes = SF6_Akuma_5mp_mp_hitbox.png | | hitboxes = SF6_Akuma_5mp_mp_hitbox.png | ||
| damage = | | damage = 1300 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 30 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 922: | Line 922: | ||
| images = SF6_Akuma_5mk_hk.png | | images = SF6_Akuma_5mk_hk.png | ||
| hitboxes = SF6_Akuma_5mk_hk_hitbox.png | | hitboxes = SF6_Akuma_5mk_hk_hitbox.png | ||
| damage = | | damage = 1300 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 42 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 950: | Line 950: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = If first hit is blocked, can interrupt with 4f jab. | ||
}} | }} | ||
Line 959: | Line 959: | ||
| images = SF6_Akuma_6hp_6hp.png | | images = SF6_Akuma_6hp_6hp.png | ||
| hitboxes = SF6_Akuma_6hp_6hp_hitbox.png | | hitboxes = SF6_Akuma_6hp_6hp_hitbox.png | ||
| damage = | | damage = 1400 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 11 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 996: | Line 996: | ||
| images = SF6_Akuma_6hp_6hp_hk.png | | images = SF6_Akuma_6hp_6hp_hk.png | ||
| hitboxes = SF6_Akuma_6hp_6hp_hk_hitbox.png | | hitboxes = SF6_Akuma_6hp_6hp_hk_hitbox.png | ||
| damage = | | damage = 2100 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 9 | | startup = 9 | ||
Line 1,005: | Line 1,005: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 1,185: | Line 1,185: | ||
| images = SF6_Akuma_236lp.png | | images = SF6_Akuma_236lp.png | ||
| hitboxes = SF6_Akuma_236lp_hitbox.png | | hitboxes = SF6_Akuma_236lp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = | ||
| recovery = | | recovery = 30 | ||
| total = | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,223: | Line 1,223: | ||
| images = SF6_Akuma_236mp.png | | images = SF6_Akuma_236mp.png | ||
| hitboxes = SF6_Akuma_236mp_hitbox.png | | hitboxes = SF6_Akuma_236mp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = 32 | ||
| total = | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,261: | Line 1,261: | ||
| images = SF6_Akuma_236hp.png | | images = SF6_Akuma_236hp.png | ||
| hitboxes = SF6_Akuma_236hp_hitbox.png | | hitboxes = SF6_Akuma_236hp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 34 | ||
| total = | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,299: | Line 1,299: | ||
| images = SF6_Akuma_236pp.png | | images = SF6_Akuma_236pp.png | ||
| hitboxes = SF6_Akuma_236pp_hitbox.png | | hitboxes = SF6_Akuma_236pp_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,338: | Line 1,338: | ||
| images = SF6_Akuma_236lp_partial_hold.png | | images = SF6_Akuma_236lp_partial_hold.png | ||
| hitboxes = SF6_Akuma_236lp_partial_hold_hitbox.png | | hitboxes = SF6_Akuma_236lp_partial_hold_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 30-54 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,376: | Line 1,376: | ||
| images = SF6_Akuma_236mp_partial_hold.png | | images = SF6_Akuma_236mp_partial_hold.png | ||
| hitboxes = SF6_Akuma_236mp_partial_hold_hitbox.png | | hitboxes = SF6_Akuma_236mp_partial_hold_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 30-54 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,417: | Line 1,417: | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 31-55 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,452: | Line 1,452: | ||
| images = SF6_Akuma_236pp_partial_hold.png | | images = SF6_Akuma_236pp_partial_hold.png | ||
| hitboxes = SF6_Akuma_236pp_partial_hold_hitbox.png | | hitboxes = SF6_Akuma_236pp_partial_hold_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 23-31 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,491: | Line 1,491: | ||
| images = SF6_Akuma_236lp_hold.png | | images = SF6_Akuma_236lp_hold.png | ||
| hitboxes = SF6_Akuma_236lp_hold_hitbox.png | | hitboxes = SF6_Akuma_236lp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 56 | ||
| active = | | active = | ||
| recovery = | | recovery = 28 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,529: | Line 1,529: | ||
| images = SF6_Akuma_236mp_hold.png | | images = SF6_Akuma_236mp_hold.png | ||
| hitboxes = SF6_Akuma_236mp_hold_hitbox.png | | hitboxes = SF6_Akuma_236mp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 56 | ||
| active = | | active = | ||
| recovery = | | recovery = 28 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,567: | Line 1,567: | ||
| images = SF6_Akuma_236hp_hold.png | | images = SF6_Akuma_236hp_hold.png | ||
| hitboxes = SF6_Akuma_236hp_hold_hitbox.png | | hitboxes = SF6_Akuma_236hp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 1,577: | Line 1,577: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,605: | Line 1,605: | ||
| images = SF6_Akuma_236pp_hold.png | | images = SF6_Akuma_236pp_hold.png | ||
| hitboxes = SF6_Akuma_236pp_hold_hitbox.png | | hitboxes = SF6_Akuma_236pp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 31 | ||
| active = | | active = | ||
| recovery = | | recovery = 28 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,644: | Line 1,644: | ||
| images = SF6_Akuma_j236p.png | | images = SF6_Akuma_j236p.png | ||
| hitboxes = SF6_Akuma_j236p_hitbox.png | | hitboxes = SF6_Akuma_j236p_hitbox.png | ||
| damage = | | damage = 600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 13 | ||
| active = | | active = | ||
| recovery = ? land | | recovery = ? land | ||
Line 1,682: | Line 1,682: | ||
| images = SF6_Akuma_j236pp.png | | images = SF6_Akuma_j236pp.png | ||
| hitboxes = SF6_Akuma_j236pp_hitbox.png | | hitboxes = SF6_Akuma_j236pp_hitbox.png | ||
| damage = | | damage = 300x3 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 6 | ||
| active = | | active = | ||
| recovery = ? land | | recovery = ? land | ||
Line 1,711: | Line 1,711: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = | ||
| notes = Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit | | notes = Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f | ||
}} | }} | ||
Revision as of 12:04, 23 May 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Akuma
akuma_5hk
|
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---|---|---|---|---|---|
5HK Standing Heavy Kick
|
|||||
![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | - | LH | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 3(8)4 | 15(16) | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42(43) | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | ||||
Punish Advantage | Perfect Parry Advantage | ||||
+11 | |||||
Hit Advantage | Block Advantage | ||||
+7 | +3 | ||||
Notes | |||||
2 hits; 1st hit forces stand; 2nd hit whiffs on crouch blocking opponents; 1f extra recovery when 2nd hit whiffs |
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
6HP
4HK
j.2MK
Target Combos
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK
Throws
Forward Throw
Back Throw
Akuma
akuma_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Shuretto
|
|||||
![]() File:SF6 Akuma 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | - | [10000] | 2000 | 2000(1400) [4000(2800)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD + | - | ||||
Hit Advantage | Block Advantage | ||||
KD + | - | ||||
Notes | |||||
Drive Moves
HPHK
Akuma
akuma_hphk
|
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---|---|---|---|---|---|
HPHK Oni Goroshi
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Akuma
akuma_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Souha Double Palm
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(18) | 3 | 26 | - | 23 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Akuma
akuma_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Akuma
akuma_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | -10000(-30000) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Gou Hadoken
236LP
236MP
Akuma
akuma_236mp
|
|||||
---|---|---|---|---|---|
236MP Gou Hadoken
|
|||||
File:SF6 Akuma 236mp.png File:SF6 Akuma 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | LH | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 32 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
236HP
Akuma
akuma_236hp
|
|||||
---|---|---|---|---|---|
236HP Gou Hadoken
|
|||||
File:SF6 Akuma 236hp.png File:SF6 Akuma 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | LH | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 34 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
-4 | -8 | ||||
Notes | |||||
236PP
Akuma
akuma_236pp
|
|||||
---|---|---|---|---|---|
236PP Gou Hadoken
|
|||||
File:SF6 Akuma 236pp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +55 | +2 | ||||
Notes | |||||
Gou Hadoken Lv.2
236{LP}
236{MP}
Akuma
akuma_236mp_partial_hold
|
|||||
---|---|---|---|---|---|
236{MP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236mp partial hold.png File:SF6 Akuma 236mp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30-54 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +55 | +2 | ||||
Notes | |||||
236{HP}
Akuma
akuma_236hp_partial_hold
|
|||||
---|---|---|---|---|---|
236{HP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236hp partial hold.png File:SF6 Akuma 236hp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31-55 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +55 | +2 | ||||
Notes | |||||
236{PP}
Akuma
akuma_236pp_partial_hold
|
|||||
---|---|---|---|---|---|
236{PP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236pp partial hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23-31 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +2 | ||||
Notes | |||||
Gou Hadoken Lv.3
236[LP]
236[MP]
Akuma
akuma_236mp_hold
|
|||||
---|---|---|---|---|---|
236[MP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236mp hold.png File:SF6 Akuma 236mp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
56 | 28 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +5 | ||||
Notes | |||||
236[HP]
Akuma
akuma_236hp_hold
|
|||||
---|---|---|---|---|---|
236[HP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236hp hold.png File:SF6 Akuma 236hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +5 | ||||
Notes | |||||
236[PP]
Akuma
akuma_236pp_hold
|
|||||
---|---|---|---|---|---|
236[PP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236pp hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31 | 28 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +5 | ||||
Notes | |||||
Zanku Hadoken
j.236P
j.236PP
Akuma
akuma_j236pp
|
|||||
---|---|---|---|---|---|
j.236PP Zanku Hadoken
|
|||||
File:SF6 Akuma j236pp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | ? land | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f |
Gou Shoryuken
623LP
623MP
Akuma
akuma_623mp
|
|||||
---|---|---|---|---|---|
623MP Gou Shoryuken
|
|||||
File:SF6 Akuma 623mp.png File:SF6 Akuma 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
623HP
Akuma
akuma_623hp
|
|||||
---|---|---|---|---|---|
623HP Gou Shoryuken
|
|||||
File:SF6 Akuma 623hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
623PP
Tatsumaki Zanku-Kyaku
214LK
214MK
Akuma
akuma_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Whiffs on crouching opponents; 2 hits |
214HK
214KK
Akuma
akuma_214kk
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214KK Tatsumaki Zanku-Kyaku
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File:SF6 Akuma 214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Whiffs on crouching opponents; puts opponent into limited juggle state |
Aerial Tatsumaki Zanku-Kyaku
j.214K
j.214KK
Akuma
akuma_j214kk
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j.214KK Aerial Tatsumaki Zanku-Kyaku
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File:SF6 Akuma j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
Adamant Flame
214LP
214MP
Akuma
akuma_214mp
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214MP Adamant Flame
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File:SF6 Akuma 214mp.png File:SF6 Akuma 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214HP
Akuma
akuma_214hp
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214HP Adamant Flame
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File:SF6 Akuma 214hp.png File:SF6 Akuma 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214PP
Akuma
akuma_214pp
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214PP Adamant Flame
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File:SF6 Akuma 214pp.png File:SF6 Akuma 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Adamant Flame Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Demon Raid
236K
236KK
Akuma
akuma_236kk
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236KK Demon Raid
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File:SF6 Akuma 236kk.png File:SF6 Akuma 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Tracks opponent's location regardless of distance |
Demon Low Slash
236K~No Input
236KK~No Input
Akuma
akuma_236kk_no_input
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236KK~No Input Demon Low Slash
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File:SF6 Akuma 236kk no input.png File:SF6 Akuma 236kk no input hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
L | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
Demon Guillotine
236K~P
236KK~P
Akuma
akuma_236kk_p
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236KK~P Demon Guillotine
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File:SF6 Akuma 236kk p.png File:SF6 Akuma 236kk p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
H | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Demon Blade Kick
236K~K
236KK~K
Akuma
akuma_236kk_k
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236KK~K Demon Blade Kick
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File:SF6 Akuma 236kk k.png File:SF6 Akuma 236kk k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
Demon Swoop
236K~[2]
236KK~[2]
Akuma
akuma_236kk_2_hold
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236KK~[2] Demon Swoop
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File:SF6 Akuma 236kk 2 hold.png File:SF6 Akuma 236kk 2 hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
Demon Gou Zanku
236KK~j.236P
Akuma
akuma_236kk_j236p
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236KK~j.236P Demon Gou Zanku
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![]() File:SF6 Akuma 236kk j236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
Demon Gou Rasen
236KK~j.214K
Akuma
akuma_236kk_j214k
|
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---|---|---|---|---|---|
236KK~j.214K Demon Gou Rasen
|
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![]() File:SF6 Akuma 236kk j214k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
Ashura Senku
4KKK
6KKK
Oboro Throw
6KKK~LPLK
Super Arts
236236P
j.236236K
214214P
236236K
236236K (CA)
LP~LP~6LK~HP (CA)
Hidden Arts
Double Zanku Hadoken
j.214PP
214214K
22PPP
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK