Rage of The Dragons/Abubo/Combos: Difference between revisions

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{{Character Subnav ROTD|name=Abubo}}  
{{Character Subnav ROTD|name=Abubo}}  


==BnB Combos==
{| border="1em" cellpadding="3" cellspacing="1"
:CD (Ground) > 41236D<br>
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Stun'''
| align="center"|'''Notes'''
|-
| colspan="6" align="center" | '''Tag-In Combo'''
|-
|Tag In > 623A
|30
|8
|Your best tag in, anything else misses.
|-
| colspan="6" align="center" |'''No Wall Combos'''
|-
|2B > 3A (1 hit) > 41236D
|33
|18
|Make sure to cancel 3A on the first hit or you'll miss your 41236D.
|-
|9D > cl.D > 41236D
|63
|28
|Great damage. It's hard to land since jumping D is slow.
|-
|5/2A > 63214A/C
|26
|2
|Command grab confirm.
|-
|Impact > 41236D
|44
|12
|Always to the corner/wall.
|-
|9D > cl.D > 63214-63214A or D
|86/111
|26
|Easiest way to confirm supers.
|-
| colspan="6" align="center" |'''Wall Combos'''
|-
|2B > 3A (1 hit) > 41236D (WH) > Impact > 41236D
|64
|30
|Always wall hits.
|-
|9D > cl.D > 41236D (WH) > Impact > 41236D
|94
|50
|Always wall hits, hard to land since j.d is slow.
|-
|9D > cl.D > 63214-63214A or C (WH) > Impact > 41236D
|122/145
|38
|Must be done close to the wall.
|-
|9D > cl.D > 63214-63214A > Impact (Air) > 236BC > 236BC
|150
|26
|Duplex combo. Make sure your partner is available for tag in for this.
|-
|}


:5A/2A > 63214A<br>


:2B > 3A (2 hits) > 63214-63214A/C<br>
=====Combo Strategies and Tips=====
'''Option Select'''


:9D > cl.D > 41236D<br>
:When you land a 41236D and push the opponent into the corner, once they wake up you can use 63214C + D to OS the opponent into a command grab or an impact if they jump.


:9D > cl.D > 63214-63214A/C<br>
'''Character Specific Impact Combos'''
 
:When you're doing an impact on Jimmy, Elias, Pupa, and Kang, you can use your 3A after to get a little bit of extra damage.
 
===Wall Combos===
:5A/2A > 63214A (WH) > CD (Ground) > 41236D<br>
 
:9D > cl.D > 41236D (WH) > CD (Ground) > 41236D<br>
 
:(Corner Only) 9D > cl.D > 63214-63214A/C > CD (Ground) > 41236D<br>
 
:(Corner Only) 9D > cl.D > 63214-63214A > CD (Air) > 236BC > 236BC<br>
 
=Strategies=
If you pin your opponent in the corner, use 63214C+D to option select them into a command grab if they stay and a first impact combo if they jump. :)


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Revision as of 15:33, 11 June 2024

Combo Damage Stun Notes
Tag-In Combo
Tag In > 623A 30 8 Your best tag in, anything else misses.
No Wall Combos
2B > 3A (1 hit) > 41236D 33 18 Make sure to cancel 3A on the first hit or you'll miss your 41236D.
9D > cl.D > 41236D 63 28 Great damage. It's hard to land since jumping D is slow.
5/2A > 63214A/C 26 2 Command grab confirm.
Impact > 41236D 44 12 Always to the corner/wall.
9D > cl.D > 63214-63214A or D 86/111 26 Easiest way to confirm supers.
Wall Combos
2B > 3A (1 hit) > 41236D (WH) > Impact > 41236D 64 30 Always wall hits.
9D > cl.D > 41236D (WH) > Impact > 41236D 94 50 Always wall hits, hard to land since j.d is slow.
9D > cl.D > 63214-63214A or C (WH) > Impact > 41236D 122/145 38 Must be done close to the wall.
9D > cl.D > 63214-63214A > Impact (Air) > 236BC > 236BC 150 26 Duplex combo. Make sure your partner is available for tag in for this.


Combo Strategies and Tips

Option Select

When you land a 41236D and push the opponent into the corner, once they wake up you can use 63214C + D to OS the opponent into a command grab or an impact if they jump.

Character Specific Impact Combos

When you're doing an impact on Jimmy, Elias, Pupa, and Kang, you can use your 3A after to get a little bit of extra damage.

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