< Street Fighter 6 | Ed
(→j.MP) |
|||
Line 1,131: | Line 1,131: | ||
=== Psycho Spark === | === Psycho Spark === | ||
===== 236P ===== | ===== 236P ===== | ||
{{FrameData-SF6 | chara = Ed | moveId = | {{FrameData-SF6 | chara = Ed | moveId = ed_236p | moveType = Special | ||
| input = 236P | | input = 236P | ||
| name = Psycho Spark | | name = Psycho Spark | ||
| images = | | images = SF6_Ed_236p.png | ||
| hitboxes = | | hitboxes = SF6_Ed_236p_hitbox.png | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 1,143: | Line 1,143: | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
Line 1,159: | Line 1,159: | ||
| superGainBlk = () | | superGainBlk = () | ||
| invuln = | | invuln = | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = | ||
| notes = | | notes = Cancelable into 6P projectile follow-up | ||
}} | }} | ||
===== 236PP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236pp | moveType = Special | |||
| input = 236PP | |||
| name = Psycho Spark | |||
| images = SF6_Ed_236pp.png | |||
| hitboxes = SF6_Ed_236pp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = -20000 | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Cancelable into 6P projectile follow-up | |||
}} | |||
==== Psycho Shoot ==== | ==== Psycho Shoot ==== | ||
===== 236P~6P ===== | ===== 236P~6P ===== | ||
{{FrameData-SF6 | chara = Ed | moveId = | {{FrameData-SF6 | chara = Ed | moveId = ed_236p_6p | moveType = Special | ||
| input = 236P~6P | | input = 236P~6P | ||
| name = Psycho Shoot | | name = Psycho Shoot | ||
| images = | | images = SF6_Ed_236p_6p.png | ||
| hitboxes = | | hitboxes = SF6_Ed_236p_6p_hitbox.png | ||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Button strength determines projectile speed (LP slow, MP mid, HP fast) | |||
}} | |||
===== 236PP~6P ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236pp_6p | moveType = Special | |||
| input = 236PP~6P | |||
| name = Psycho Shoot | |||
| images = SF6_Ed_236pp_6p.png | |||
| hitboxes = SF6_Ed_236pp_6p_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Button strength determines projectile speed (LP slow, MP mid, HP fast); only possible after 236PP starter (does not cost additional Drive meter) | |||
}} | |||
=== Psycho Uppercut === | |||
===== 623LP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_623lp | moveType = Special | |||
| input = 623LP | |||
| name = Psycho Uppercut | |||
| images = SF6_Ed_623lp.png | |||
| hitboxes = SF6_Ed_623lp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = 1-? Air | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Stands in place; allows follow-up juggles on high connect | |||
}} | |||
===== 623MP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_623mp | moveType = Special | |||
| input = 623MP | |||
| name = Psycho Uppercut | |||
| images = SF6_Ed_623mp.png | |||
| hitboxes = SF6_Ed_623mp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = 1-? Air | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Takes a small step forward | |||
}} | |||
===== 623HP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_623hp | moveType = Special | |||
| input = 623HP | |||
| name = Psycho Uppercut | |||
| images = SF6_Ed_623hp.png | |||
| hitboxes = SF6_Ed_623hp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = 1-? Air | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Takes a large step forward | |||
}} | |||
===== 623PP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_623pp | moveType = Special | |||
| input = 623PP | |||
| name = Psycho Uppercut | |||
| images = SF6_Ed_623pp.png | |||
| hitboxes = SF6_Ed_623pp_hitbox.png | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 1,184: | Line 1,398: | ||
| total = | | total = | ||
| guard = | | guard = | ||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = -20000 | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = 1-? Full | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Takes a large step forward; slow startup allows opponents to safely meaty on Ed's wakeup | |||
}} | |||
=== Psycho Blitz === | |||
===== 214LP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_214lp | moveType = Special | |||
| input = 214LP | |||
| name = Psycho Blitz | |||
| images = SF6_Ed_214lp.png | |||
| hitboxes = SF6_Ed_214lp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
===== 214MP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_214mp | moveType = Special | |||
| input = 214MP | |||
| name = Psycho Blitz | |||
| images = SF6_Ed_214mp.png | |||
| hitboxes = SF6_Ed_214mp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
===== 214HP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_214hp | moveType = Special | |||
| input = 214HP | |||
| name = Psycho Blitz | |||
| images = SF6_Ed_214hp.png | |||
| hitboxes = SF6_Ed_214hp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
===== 214PP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_214pp | moveType = Special | |||
| input = 214PP | |||
| name = Psycho Blitz | |||
| images = SF6_Ed_214pp.png | |||
| hitboxes = SF6_Ed_214pp_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = KD +? | |||
| blockAdv = | |||
| punishAdv = KD +? | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = -20000 | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
=== Psycho Flicker === | |||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236lk | moveType = Special | |||
| input = 236LK | |||
| name = Psycho Flicker | |||
| images = SF6_Ed_236lk.png | |||
| hitboxes = SF6_Ed_236lk_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| armor = | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
====== 236[LK] ====== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236lk_hold | moveType = Special | |||
| input = 236[LK] | |||
| name = Psycho Flicker (Hold) | |||
| images = SF6_Ed_236lk_hold.png | |||
| hitboxes = SF6_Ed_236lk_hold_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
Line 1,208: | Line 1,638: | ||
}} | }} | ||
===== 236MK ===== | |||
===== | {{FrameData-SF6 | chara = Ed | moveId = ed_236mk | moveType = Special | ||
{{FrameData-SF6 | chara = Ed | moveId = | | input = 236MK | ||
| input = | | name = Psycho Flicker | ||
| name = Psycho | | images = SF6_Ed_236mk.png | ||
| images = | | hitboxes = SF6_Ed_236mk_hitbox.png | ||
| hitboxes = | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 1,246: | Line 1,675: | ||
| notes = | | notes = | ||
}} | }} | ||
====== 236[MK] ====== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236mk_hold | moveType = Special | |||
===== | | input = 236[MK] | ||
{{FrameData-SF6 | chara = Ed | moveId = | | name = Psycho Flicker (Hold) | ||
| input = | | images = SF6_Ed_236mk_hold.png | ||
| name = Psycho | | hitboxes = SF6_Ed_236mk_hold_hitbox.png | ||
| images = | |||
| hitboxes = | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 1,286: | Line 1,713: | ||
}} | }} | ||
=== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Ed | moveId = ed_236hk | moveType = Special | |||
{{FrameData-SF6 | chara = Ed | moveId = | | input = 236HK | ||
| input = | |||
| name = Psycho Flicker | | name = Psycho Flicker | ||
| images = | | images = SF6_Ed_236hk.png | ||
| hitboxes = | | hitboxes = SF6_Ed_236hk_hitbox.png | ||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = - | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| armor = | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Can only hit airborne opponents | |||
}} | |||
====== 236[HK] ====== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236hk_hold | moveType = Special | |||
| input = 236[HK] | |||
| name = Psycho Flicker (Hold) | |||
| images = SF6_Ed_236hk_hold.png | |||
| hitboxes = SF6_Ed_236hk_hold_hitbox.png | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 1,300: | Line 1,763: | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = - | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
Line 1,322: | Line 1,785: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = | ||
| notes = | | notes = Can only hit airborne opponents | ||
}} | |||
===== 236KK ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_236kk | moveType = Special | |||
| input = 236KK | |||
| name = Psycho Flicker | |||
| images = SF6_Ed_236kk.png | |||
| hitboxes = SF6_Ed_236kk_hitbox.png | |||
| damage = | |||
| chip = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = LH | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = -20000 | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| invuln = | |||
| armor = | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Cannot be charged for an enhanced version or canceled into Kill Rush | |||
}} | }} | ||
Revision as of 04:27, 22 February 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
5[HP]
Ed
ed_5hp_hold
|
|||||
---|---|---|---|---|---|
5[HP] Psycho Knuckle
|
|||||
![]() File:SF6 Ed 5hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Sp* | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
KD +? (+? ground) | |||||
Hit Advantage | Block Advantage | ||||
KD +? (+? ground) | |||||
Notes | |||||
Crumples opponent on hit; charging animation is cancelable only into 5/6KK on frames ?-? |
6HP
Target Combos
5LK~LK
5LK~LK~LK
5MP~HP
5MK~MK
5MK~MK~HP
2HK~HP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Ed
ed_hphk
|
|||||
---|---|---|---|---|---|
HPHK Turn Punch
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ed
ed_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hammer Blow
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Ed
ed_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ed
ed_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | -10000(-30000) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Psycho Spark
236P
236PP
Psycho Shoot
236P~6P
236PP~6P
Psycho Uppercut
623LP
623MP
623HP
623PP
Psycho Blitz
214LP
214MP
214HP
214PP
Psycho Flicker
236LK
236[LK]
Ed
ed_236lk_hold
|
|||||
---|---|---|---|---|---|
236[LK] Psycho Flicker (Hold)
|
|||||
File:SF6 Ed 236lk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236MK
236[MK]
Ed
ed_236mk_hold
|
|||||
---|---|---|---|---|---|
236[MK] Psycho Flicker (Hold)
|
|||||
File:SF6 Ed 236mk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236HK
236[HK]
Ed
ed_236hk_hold
|
|||||
---|---|---|---|---|---|
236[HK] Psycho Flicker (Hold)
|
|||||
File:SF6 Ed 236hk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Can only hit airborne opponents |
236KK
Kill Rush (Forward)
5/6KK
Ed
ed_6KK
|
|||||
---|---|---|---|---|---|
5/6KK Kill Rush (Forward)
|
|||||
File:SF6 Ed 6KK.png File:SF6 Ed 6KK hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Kill Switch Break
?????~?
Ed
ed_?????_?
|
|||||
---|---|---|---|---|---|
?~? Kill Switch Break
|
|||||
File:SF6 Ed ?????~?.png File:SF6 Ed ?????~? hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Kill Switch Chaser
?????~??
Ed
ed_?????_??
|
|||||
---|---|---|---|---|---|
?~? Kill Switch Chaser
|
|||||
File:SF6 Ed ?????~??.png File:SF6 Ed ?????~?? hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Super Arts
236236K
214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK