< Street Fighter 6 | Ed
BaconBuster (talk | contribs) |
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== Command Normals == | == Command Normals == | ||
===== 5[HP] ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_5hp_hold | moveType = ground_normal | |||
| input = 5[HP] | |||
| name = Psycho Knuckle | |||
| images = SF6_Ed_5hp_hold.png | |||
| hitboxes = SF6_Ed_5hp_hold_hitbox.png | |||
| damage = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = | |||
| cancel = Sp* | |||
| hitAdv = KD +? ({{sf6-adv|VP|+?}} ground) | |||
| blockAdv = {{sf6-adv||}} | |||
| punishAdv = KD +? ({{sf6-adv|VP|+?}} ground) | |||
| perfParryAdv = {{sf6-adv|VM|}} | |||
| afterDRHit = {{sf6-adv||}} | |||
| afterDRBlk = {{sf6-adv||}} | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crumples opponent on hit; charging animation is cancelable only into 5/6KK on frames ?-? | |||
}} | |||
===== 6HP ===== | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_6hp | moveType = ground_normal | |||
| input = 6HP | |||
| name = Cobra Punch | |||
| images = SF6_Ed_6hp.png | |||
| hitboxes = SF6_Ed_6hp_hitbox.png | |||
| damage = | |||
| dmgScaling = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| guard = | |||
| cancel = | |||
| hitconfirm = | |||
| hitAdv = {{sf6-adv||}} | |||
| blockAdv = {{sf6-adv||}} | |||
| punishAdv = {{sf6-adv|VP|}} | |||
| perfParryAdv = {{sf6-adv|VM|}} | |||
| DRcancelHit = {{sf6-adv||}} | |||
| DRcancelBlk = {{sf6-adv||}} | |||
| afterDRHit = {{sf6-adv||}} | |||
| afterDRBlk = {{sf6-adv||}} | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = | |||
| superGainHit = () | |||
| superGainBlk = () | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Low profile ?-?f; advances forward (useful vs. low attacks) | |||
}} | |||
== Target Combos == | == Target Combos == |
Revision as of 02:56, 22 February 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
5[HP]
Ed
ed_5hp_hold
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5[HP] Psycho Knuckle
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![]() File:SF6 Ed 5hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Sp* | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | ||
Punish Advantage | Perfect Parry Advantage | ||||
KD +? (+? ground) | |||||
Hit Advantage | Block Advantage | ||||
KD +? (+? ground) | |||||
Notes | |||||
Crumples opponent on hit; charging animation is cancelable only into 5/6KK on frames ?-? |
6HP
Target Combos
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Ed
ed_hphk
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HPHK Turn Punch
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ed
ed_6hphk
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6HPHK Hammer Blow
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Ed
ed_mpmk
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MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ed
ed_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | -10000(-30000) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Psycho Spark
236P
Ed
ed_236P
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236P Psycho Spark
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File:SF6 Ed 236P.png File:SF6 Ed 236P hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Psycho Shoot
236P~6P
Ed
ed_236P_6P
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236P~6P Psycho Shoot
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File:SF6 Ed 236P~6P.png File:SF6 Ed 236P~6P hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Psycho Uppercut
623P
Ed
ed_623P
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623P Psycho Uppercut
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File:SF6 Ed 623P.png File:SF6 Ed 623P hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Psycho Blitz
214P
Ed
ed_214P
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214P Psycho Blitz
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File:SF6 Ed 214P.png File:SF6 Ed 214P hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Psycho Flicker
236K
Ed
ed_236K
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236K Psycho Flicker
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File:SF6 Ed 236K.png File:SF6 Ed 236K hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Kill Rush (Forward)
5/6KK
Ed
ed_6KK
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5/6KK Kill Rush (Forward)
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File:SF6 Ed 6KK.png File:SF6 Ed 6KK hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Kill Switch Break
?????~?
Ed
ed_?????_?
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?~? Kill Switch Break
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File:SF6 Ed ?????~?.png File:SF6 Ed ?????~? hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Kill Switch Chaser
?????~??
Ed
ed_?????_??
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?~? Kill Switch Chaser
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File:SF6 Ed ?????~??.png File:SF6 Ed ?????~?? hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Super Arts
Lv.1 Placeholder
Ed
ed_?
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---|---|---|---|---|---|
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File:SF6 Ed ?.png File:SF6 Ed ? hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
30% Minimum | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | -10000 | -10000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Lv.2 Placeholder
Ed
ed_?
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---|---|---|---|---|---|
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File:SF6 Ed ?.png File:SF6 Ed ? hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
40% Minimum | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | -20000 | -20000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Lv.3 Placeholder
Ed
ed_?
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---|---|---|---|---|---|
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File:SF6 Ed ?.png File:SF6 Ed ? hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
50% Minimum; 10% Immediate (Sp) | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | -30000 | -30000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Cinematic time regenerates ~? Drive bars for ? |
Lv.3 Placeholder(CA)
Ed
ed_?
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---|---|---|---|---|---|
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File:SF6 Ed ?.png File:SF6 Ed ? hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
50% Minimum; 10% Immediate (Sp) | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | -30000 | -30000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for ? |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK